Cyntara - Forum - Patch #2
Red
16 Jul 17 07:28 AM
The following changes have been implemented in Cyntara v10 Patch #2 (10.1)

Server

  • Added Dungeon Tokens as rewards from talisman dungeons; players will now receive a new currency upon completion of dungeons after talisman runs. The number of tokens will depend on the talisman level as well as the dungeon completion time.
  • Rewrote the NPCs system to allow for custom currency to be exchanged for items. Future NPCs will be able to trade items for non-gold-type currency exactly as they accept gold-type currency.
  • Added a dynamic world state system - the entire gameworld can now be affected by quest statuses completed by players.
  • Fixed an issue where Crystal Ring was not appropriating the correct enchantment buffs to players when equipped.
  • Fixed an issue with Yakchal's Crypt, which, in rare cases could cause severe side-effects.
  • Added 12 new quest-specific monsters / bosses.
  • Re-enabled high-level raids, such as Ferumbras, The Ringmaster, Orshabaal.
  • Fixed an issue where items were not able to have the "endurance" attribute as a stock attribute.
  • Fixed an issue where players could logout inside dungeons, and during a few niche events. (No Spoilers!)
  • Rewrite the ending of Culex's questline completely. The Holy Icon can now only be obtained 1x per player. The Holy Icon is now a charm. Culex's quest dialogues have been improved. Culex now gives players a brand new improved reward upon completing his quest. Various other improvements to Culex's loot, quest reward, and entire script-base in general.
  • Improved the code base for a few future quests.
  • Added a Loot channel; players are now able to monitor their loot drops in a separate channel.
  • Added a new feature to the server's auto-restarter code to prevent future issues.
  • Added a new system to determine whether a player logs out or disconnects; to be used for future code.
  • Added a Prey System. Tony Bloodhunter (south-west of the temple) will now offer prey tasks to players.
  • Revamped the Illusionist Quest Map.
  • Revamped the Last Creep Standing Quest Map.
  • Revamped 'The Flood' boss. Traditionally, when 'The Flood' was killed, the event was over unless it was a Gamemaster-spawned event. Now, when 'The Flood' is killed, the server will, with random chance, spawn the stronger variation of the boss afterward; furthermore, if the second variation of the boss is killed, the final form now has a chance to spawn automatically - this is the way the boss was always intended to work but did not receive its full functionality until now.
  • Added the Mine Cart Carnage Quest.
  • Finished and implemented the Mining System fully.
  • Added ore spawns to the rest of the server's map.
  • Added the Alchemy 101 Quest (currently disabled due to one small, known issue).
  • Implemented the majority of the Alchemy system's functionality.
  • Revamped the Elves spawn.
  • Fixed an issue where Jinx would sometimes not give the first Assassin addon upon completing the quest.
  • Fixed an issue that caused the Battle Tower quest to not function correctly under certain circumstances.
  • Removed the Premium Account requirement to use Offline Trainers.
  • Completely rewrote the Cultist's Piano mini-quest inside the Cultist spawn; players, including Paladins that receive access from The Beginner Quest will still be able to receive the 'Painist' achievement upon using the Piano.
  • Completely rewrote the map mark function to standardize the map marks players can receive upon completing / skipping the Tutorial Island; also improved the quality and number of map marks provided to players.
  • Completely rewrote the Last Creep Standing quest and reward rooms / doors to improve functionality and lessen server load.
  • Cyntara Zone bosses will now reset to their default state if the battle is lost or abandoned. Furthermore, Señor Cookson will no longer be able to "camp" the entry position to the boss room.
  • Fixed an issue where the Battle Tower Attendant could go unresponsive when attempting to turn in Cyntara Coins for Battle Tokens.
  • Created a new spell type to improve the AI of bosses in the future.
  • Improved the Rust Remover script; unrusting items will now result in the item obtained earning between 2 and 4 Enchantment Slots; this should greatly improve the utility of Rust Removers.
  • Fixed an issue where items obtained from quests with Enchantment Slots pre-appended to them were unable to receive up to the (four) maximum enchantment slots.
  • Reimplemented the Battle Pendant's original functionality; upon using the Battle Pendant, players can now cast their Super Spell for half the soul point cost, provided they know the spell and have the required soul points to cast the spell.
  • Completely rewrote and modernized the Zydrate potion script; fixed an issue where players were losing Zydrate's effect inappropriately or not losing it at all in certain cases.
  • Fixed an issue where, under certain circumstances, bosses refused to cast custom spells. For example, Vegnagun will no longer stop healing if it does not have an open direct trajectory to a player.
  • Fixed an issue where players could access a stub area in the 'An Alternate Fate' quest area.
  • Fixed an issue where players would not get teleported out of the final boss room of the 'An Alternate Fate' quest.
  • Fixed an issue where Exorita required level 1275 to cast instead of level 1250.
  • Added new charm types.
  • Improved the '!kills' command - it will now display the duration of your protection zone lock on a separate line, provided you have attacked another player.
  • Fixed an issue where account storage values were not saving under special circumstances.
  • Added a '!stats' command - You can now view your character's overall stats in one convenient place; you can view elemental protection, critical hit chance, luck, regeneration, skills, etc. It accounts for inherited buffs, equipment buffs, charm buffs, enchantment buffs, elixir buffs, zydrate buffs, and more!
  • Added the groundwork for a new 'Dungeon Chests' reward system.
  • Fixed an issue where the Winged Helmet store offer was sending players the item for the wrong price.
  • Added a new command to allow staff members to more easily distribute custom event rewards to players.
  • Fully implemented the 'Astral Planes' quest.
  • Fully implemented the 'Secret of the Primordial Grounds' quest.
  • Adjusted a number of spawn monsters, including: Wisps, Bog Raiders, Servant Golems, and more.
  • Fixed a few issues with functions that were related to static areas, as we have had many map updates recently.
  • Fixed an issue where players were able to cast haste/strong haste/swift foot while playing Football.
  • Revamped Wyrms spawn.
  • Revamped Deeplings spawn.
  • Fixed an issue where the Depth Lords would not spawn if players had summons in the boss room; furthermore, rewrote an modernized thee entire Depth Lords script.
  • Added Four new spawns: Swamp Lords, Seacrest Serpents, The Primordial Grounds East, The Primordial Grounds West - including at least 9 new monsters.
  • Normalized all regeneration rates. All equipment and enchantments will regenerate per second; this will make it easier for players to track their hp/mana regeneration per second with the '!stats' command.
  • Added a new player exp bonus incentive program that is in effect immediately for all players that are 50% the level of Cyntara's highest level player.
  • Improved the Boss Duel event, the player's spectating area upon death will now allow players to watch the battle on both sides until they're able to respawn.
  • Fixed an issue where, under certain circumstances, events would not end and players would be stuck.
  • Added a new World Quest, 'Frezellar Island'.


    Website
  • Removed 'Ability to use offline trainers' from 'Premium Benefits' popover.
  • Fixed two instances of incorrect guild level requirement messages.
  • Fixed an issue where unknown enchantments would appear on the item information popover.
  • Added a 'Professions' tab to the character view page, displaying skills such as: Enchanting, Mining, Alchemy.
  • Fixed an issue where 'health percent' and 'mana percent' stats were not being loaded into the Armory pages.
  • Added a notice to the Dungeon Leaderboard page stating that the dungeon's talsiman runs reset every week.
  • Added new creatures to the Kills Stats page.
  • Improved the character name check
  • Fixed an issue where players donating via PayGol did not receive Cyntara Coins automatically.
  • Added a link to the Account Recovery system on the login page.
  • Retired the WYSIWYG editor; the decision was made to remove the inline editor as it was causing more difficulty than it was worth for most users.
  • Added a markup cheatsheet for users to know which bbcode is allowed and an example of its use.

    Red


  • Red
    16 Jul 17 07:34 AM
    READ ME!

    This is the (not 100% complete) 10.1 update that has been in the work since the last patch was released.

    The Cyntara Staff will be changing how it patches the server from now on.

    Instead of creating milestones and not releasing the changes until all the changes are complete, we will now release our changes that are ready for play every Friday regardless of the size of the update. This will result in more frequent but smaller patches and allow players to more accurately guide the progression of our changes based on what issues they find most pressing.

    Red


    Avaritia
    16 Jul 17 09:47 AM
    ILUCION QUEST IM TRAP BUG TP THANKS


    WingedAssassin
    16 Jul 17 12:06 PM
    Adjusted a number of spawn monsters, including: Wisps, BOF???? Raiders, Servant Golems, and more.


    Diath
    16 Jul 17 03:49 PM
    Avaritia said:
    ILUCION QUEST IM TRAP BUG TP THANKS

    That's been hotfixed, relogging should teleport you to the temple if you're still stuck.


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