Season Updates/Patches

[Aug 30, 2023] - Patchnotes - 30th Aug (2023)
[Aug 11, 2023] - Patchnotes - 11th Aug (2023)
[Jul 30, 2023] - Patchnotes - 30th Jul (2023)
[Jul 27, 2023] - Patchnotes - 27th Jul (2023)

Cyntara v15s3

Cyntara v15s3
Cyntara v15s3 will launch on July 14, 2023 at 4 PM EST (10 PM GMT+2).

Yes. Next season will be a continuation of the v15 series as the Cyntara Staff does not feel that the upcoming changes merit a new season identifier. A number of circumstances have arisen that have pushed our original v16-s1 plans back to a point where we would have to exclude a summer update all-together.
Regardless, we will reset Cyntara with a minimal number of changes for a third season of v15.
As a "Thank You" to our players, Cyntara Coins purchased last season will not only carry over to this season but they will also carry over to next season.

That being said, we do have some exciting changes for Cyntara in the works and we do have a few changes to present.

Minor server changes:

  • Added the Malice Demon spawn and Malice Annihilator Quest. This quest is a remix of the Demon Spawn and the Annihilator.
  • Added a new "Wand Skill". Mages can now level up their wand skill similarly to Paladins and Knights; Wand Skill affects Wand Damage only.
  • Added "Training TIle" carpets that can be purchased and placed inside houses.
  • Added "exercise weapons" that increase training speed while equipped.
  • Added NPC Ace below the Temple. Ace sells Training Tile Carpets and Exercise Weapons.
  • Added Hirelings. Hirelings can be summoned inside player houses upon using a Hireling Lamp.
    • Hirelings can trade magic items, loot, tools, decorations, ammunition, food, training items, fishing items, gems, demonic essence and skinning items.
    • Hirelings help you access your bank, purchase addons, start tasks, or start prey tasks.
    • Hirelings can also have their outfit changed to match your outfit if you're the house owner.
    • Hirelings can also be dismissed by the house owner.
  • Trainers have been removed from houses by default.
  • Extended the number of Roc's Feather that can be used from 16 to 64.
  • The Demons Task is now repeatable.
  • Reduced Artifact Bonus Damage scaling from 0.5% per Artifact Level to 0.33% per.
  • Added the "Reaper" and the "Juggernaut" Legendary Talents that grant 0.2% Damage Increase and Damage Reduction per point respectively.
  • Added the "Wolf Claw" and the "Turtle Shell" Artifact Talents that grant 0.2% Damage Increase and Damage Reduction per point respectively.
  • Added Malice Demons spawn (level 2k) and Malice Annihilator Quest.

Cyntara v15s2

Cyntara v15s2
Cyntara v15s2 will launch on December 16, 2022 at 4 PM EST (10 PM GMT+1).

New World Boss
Once again we are expanding the end game challenges with another World Boss, Garmr, with its own set of AI abilities.
Garmr can be found in the Grim Reapers spawn and will spawn according to the World Boss rotation with other World Bosses.





New Spawns
We have also expanded the end game spawns with new level 1800 and level 2000 spawns, located in the east corridor of the teleport room.





Armor & Defense Rework
Historically Cyntara used vanilla formulas for armor and defense calculations which do not make much sense given Cyntara's custom gameplay.
We have adjusted the Armor, Defense and Shielding stats to feel more in line with other stats in the game.

Armor now provides a flat percent reduction for non-spell monster physical attacks.
The player Armor value is displayed in the Stats and Inspect windows and is equal to the sum of all equipped armor pieces.
The damage reduction uses the following formula: (1 - (800 / (800 + armor))) * 100.
For example, a knight wearing a Kyanite set has a total of 69 armor which plugged into the above formula gives us a 7.94% damage reduction.

Defense and Shielding now provide a new stat called Block Chance which gives players a chance to block a portion of incoming non-spell physical damage.
The amount of blocked damage is dictated by a new stat called Block Reduction (default 25% of damage), which can be increased through Alchemy, Enchanting and Ring Crafting.
The Block Chance is calculated based on the following formula: (defense / 20) * (shielding / 80), and is capped at 50%, the chance is reduced to 33% of the value in PvP combat.
For example, a knight with 130 shielding wearing a mastermind shield with 260 defense will have (260 / 20) * (130 / 80) = 21% Block Chance.
Mage spellbooks have had their Defense stats adjusted to account for this change.

Additionally, bows and crossbows are now one-handed weapons and can be equipped together with a shield to make paladins also be able to benefit from the defense changes.
This also means that Quivers and Infinite Ammo can no longer be enchanted as these 4 extra enchantment slots have been shifted to the shield slot.

As a result of these changes, combat modes (defensive, balanced, offensive) have been removed.

Cursed Grove
Last season we announced that we would introduce a new feature called the Cursed Grove however due to technical issues this feature had to be pulled out.
This season we are introducing the feature proper.
The Cursed Grove is a new instance based system that can be accessed through the southern corridor of the teleport room.
In the Cursed Grove, players will face waves of monsters, similar to Cursed Chests, but after each round you will be presented with a selection of Monster Buffs and Player Penalties that persist throughout the run, making each wave increasingly more challenging.
Entering the Cursed Grove requires Cursed Tokens which can be looted from Cursed Chests, the entry fee depends on the level of the grove. The Grove will start at level 400 and increase by 150 each time Wave 10 is complete at a certain level.





Bestiary
Cyntara v15s2 features a Bestiary system that tracks each eligible monster and boss kill, and can be used to unlock information about the monster stats, abilities and loot.
For each completed bestiary entry, players will gain a stacking +0.5% global experience bonus (up to a maximum of +150%), as well as a permanent +5% experience bonus for killing the entry monster.
We are looking forward to further expanding the perks for finishing Bestiary entries in future updates.
The Bestiary feature unlocks at level 400 however lower level monster entries can be completed after reaching level 400.





Enchanting Rework
Ever since the introduction of the Enchanting system back a few years ago, Cyntara has greatly expanded its pool of custom stats that players can benefit from and as such the mod pool available through the Enchanting felt outdated.
The Enchanting system has been refreshed, receiving a brand new custom interface to make the enchanting process easier, as well as having its enchanting groups and stats reworked, additionally, a new tier of Enchantment Crystals has been added.
The Ultimate Enchantment Crystals can be obtained by combining 5 Grand Enchantment Crystals and can be used once players earn the "Ultimate Challenger" achievement associated with the Ultimate Challenges quest.





World Info
We have also added a new window, available through the top left menu, that displays World Information that includes server information, boosts, boosted creatures, world bosses, and event schedule.





Inspect
We have unified the interface between Character Market inspect and Character Overview inspect into a single, improved, cleaner Inspect interface.
Additionally, you can now inspect players through the in-game chat and the Highscores window.





Tooltip Compare
Another Quality-of-Life feature that we are adding is a secondary item tooltip for comparing stats between equipped items and obtained items.
This feature is enabled by default but can be optionally disabled in the client options.





Minor server changes:
  • Fixed an issue with the Last Creep Standing rewards not granting talent points if non-backpack rewards were chosen.
  • Adjusted the Dungeon scaling.
  • Adjusted the Void Realm scaling.
  • Supplies are no longer infinite inside of Dungeons.
  • Condensed mage and paladin damage bonus talents into single talents (Elemental Damage and Physical & Holy Damage).
  • Fixed base health and mana for new characters.
  • Removed a number of superfluous items from the Reward Chest and the Dungeon loot.
  • Reworked Medicine Pouches and Belongings of the Deceased, both items can now be used to open instead of turning in, and both can now drop multiple rewards.
  • Fixed an issue with the Monkey's Paw charm not granting stats when equipped.
  • Adjusted the difficulty of the following raid bosses: Jesters, Vlad the Impaler, the Ringmaster, and the Flood.
  • Added a new Greedy Goblin raid which replaces the Explosive Dragon raid.
  • Adjusted the Mind Flayer lever prices to reflect new boss difficulty and loot.
  • Increased the number of Vampire Lord Tokens required in the Dark Knight of Vanda quest.
  • Adjusted the prices of the Dungeon Token Trader wares.
  • Added a new experience fish (Marlin, +125% experience bonus) to the Fishing system.
  • Fixed an issue with certain stat sources not updating immediately when provided (such as when using a greater tier of an alchemy elixir when a lower tier is already active).
  • Fixed an issue with the Dungeons talent not scaling the Dungeon experience reward properly.
  • Added respec cost to the Talent System. It now costs 100k to remove a talent point (the fee is not applied for players below level 800).
  • Added !unstuck command for players stuck on the training tile which will teleport the character to the temple.
  • Fixed an issue where certain display items could be moved by players and got stuck in their inventory.
  • Added Loot Portal Device to the store which can loot all monsters from the screen (assuming the player is eligible to loot the monsters) when looting a single monster corpse.
  • Adjusted paladin Artifact spells:
    • The Mirage Archer spell now scales the damage with player level.
    • Replaced the Strafe spell with God's Wrath spell that periodically smites nearby targets and explodes at their location after a short delay.
  • Reworked the Prey system:
    • The system is now time based (2h) instead of kill count based.
    • Added a feature to extend the prey time for Prey Points.
    • Removed prey task completion rewards.
    • Moved Prey Points completion reward from the Prey system to the Task system.

Client:
  • Added an option to hide animated effects by category (player spells, monster spells, boss spells, misc).
  • Removed fight modes.
  • Improved the Advanced Stats tab and fixed an issue where the stats list couldn't be fully scrolled.
  • Added optional mana requirement to spell caster in Auto Targeting.
  • Improved the target distance heuristic in Auto Targeting which now uses the same range function as the server.
  • Fixed an issue with the Lure waypoint type not working properly.
  • Left-clicking on map marks on the minimap will now walk to the exact map mark location.
  • Player and Monster health percent display is now enabled by default.
  • Fixed an issue with the Auto Login feature not working properly for newly installed clients.

Cyntara v15

Cyntara v15 will launch June 17, 2022 at 4 PM EST (10 PM GMT+2).

New World Boss - Eye of the Jailer


We continue our work on providing players with new challenges, Cyntara v15 will feature a new World Boss, the Eye of the Jailer, with its own AI mechanics that require players to cooperate and not bruteforce the fight.
The Eye of the Jailer will spawn in rotation with Amirada, the World Ender, Shaper, and Entropy Disruptor. This world boss portal can be found inside the Vampire spawn.

ARAM Event
Cyntara v15 will feature its first new automatic event since 2019 - ARAM! In this event, Orcs will face off against Minotaurs once again in a battle to destroy the enemy's Nexus. But, before the enemy's Nexus can be made vulnerable, rival turrets and an inhibitor must first be destroyed in order. The team to destroy the other's nexus first will be declared the winner!
Initially, this event will run based on Event Manager discretion but after some tuning will be made into the standard event rotation.


Quality-of-Life Improvements / Expansions of Current Systems
In v15, rather than adding another new system, we decided to pause for a season and instead work on improving and expanding existing systems.

    Null Realms
    • Null Realms are an extension of Void Realms that can be entered once every 6 Level 1400 Void Realms completed.
    • A Null Realm also requires a Level 100 Mythic rarity charm to be sacrificed to enter.
    • Completing a Null Realm guarantees a Mythic Charm with enhanced stats.
    Artifact Changes
    • The Artifact Weapon level limit has been increased from 50 to 60.
    • A new Artifact Weapon tier, Supreme Artifact Weapon, now unlocks at level 60, and the tiers have been adjusted to level 12, 24, 36, 48 and 60 (from 5, 15, 30, and 50).
    • Artifact Spell Power and Artifact Spell Rank have been reworked into Artifact Talents (as part of the existing talent system). Token and kill experience will now go towards Artifact Talent Experience instead.
    • Fixed damage discrepancy between Artifact Wand and Artifact Rods.
    • In order to advance past Artifact Weapon level 48 players will have to earn the "Savior" achievement which requires players to kill each of the World Bosses.
    Cursed Grove
    • Successfully completing high level Cursed Chest events will now grant players points towards the Cursed Grove entry.
    • The Cursed Grove is a new instanced mini-event that can be entered either solo or by a group of up to 4 players.
    • The event involves killing waves of monsters (similar to Cursed Chests) with increasing difficulty.
    • In the Cursed Grove, players will be given a choice after each wave to decide in which way they want to increase the difficulty of the next monster wave.
    Treasure Vault & Item Caches
    • The Treasure Vault is a special location that can be reached through a portal that can randomly spawn upon killing a Treasure Hoarder.
    • Killing the Vault Goblin guarantees a large Cyntara Coin drop on top of regular Treasure Hoarder drops.
    • Treasure Hoarders will no longer spew large amounts of items on the ground; instead, they will award players with a new item type called an "Item Cache". Item Caches will award players with random rewards based on the cache type upon opening.
    Prey Protections
    • Rerolling a prey monster list will now guarantee a new set of monsters.
    • Prey Tasks now also have internal vocation filters that ensure players cannot roll Prey monsters that are impossible (or neigh impossible) for their vocation to hunt.
    Mining Improvements
    • Replaced static ore types with Tutorial, Common, and Rare ore types.
    • Ore rewards are now based on area difficulty, mining skill, and chance.

Minor Server Changes
  • Adjusted Talent perks.
    • Talents that provide increase to damage combat type now grant 0.5% increased damage per rank instead of 1%.
    • Talents that provide increase to damage against target race now grant 0.5% increased damage per rank instead of 1%.
    • The Rolling Crits talent now only increases the critical strike chance against monster targets.
    • The Critical Damage talent now only adds the extra base critical damage value against monster targets.
    • Added new Talents that provide raw Luck, Cooldown Reduction, and Mana Cost Reduction stats.
    • Added a new Legendary Talent, Indestructible, that provides monster damage immunity for 4 seconds when dealt a fatal blow from a monster hit.
    • Added a Talent Point reward from the Paralyze Insignia quest in the Yielothax spawn.
  • Adjusted Power Shrine buffs.
    • Reduced the Mana Cost Reduction buff from 8% to 6%.
    • Reduced the Boss Damage from 10% to 5% and Damage Boss Reduction from 15% to 10%.
    • Reduced the combat type damage buffs from 10% to 5%.
    • Fixed the healing buff granting 10% healing instead of 5% despite the description saying 5%.
  • Adjusted values of spell damage altering charms.
    • Divine Caldera, Eternal Winter, Hell's Core, Bloodstrike, Fierce Berserk, Speedy Caldera, Supreme Divine Missile, Supreme Ethereal Spear, Ultimate Ethereal Spear: 10% => 5%
    • Energy Wave, Terra Wave, Soul Energy Wave, Soul Terra Wave: 15% => 10%
  • Removed Task Boss monster experience. The task bosses had inconsistent experience values, some granting very little experience poinmts, some granting excessive experience points. The experience reward part of the task should come from handing in the task itself and not further extend to the task bosses since it can already account for things like base monster experience, daily reward bonuses and such.
  • Adjusted how task experience reward multipliers are applied, fixing an issue with task experience reward bonuses granting excessive experience points for finishing tasks.
  • Adjusted the loot and task point cost of 1k+ task bosses.
  • Adjusted Power Shrine perks.
  • Adjusted Initiation Quest mobs.
  • Added Tier Set Upgrade Token reward for completing high level Cursed Chests.
  • Tier Set equipment will become bound to the character that upgraded the piece. The item ownership can be cleared using the Tier Set Reclaimer Tool for a fee. This addresses a loophole where players would farm tokens on multiple characters then move pieces around to upgrade them at an accelerated pace while still allowing for trading their pieces away for a fee.
  • Update the Home Decorator NPC to display the furniture package contents in the trade window.
  • Deprecate Renamer NPC in favor of Name Change Application item.
  • Adjusted damage type stats to apply damage bonuses to monsters only.
  • Removed the protection zone restriction from the Alchemy system.
  • Added Cooldown Reduction stat to Alchemy and Ring Crafting.
  • Added an item batch limit when redeeming reward chest rewards.
  • Added NPC Crystal that trades Opal for Premium House Decorations.
  • Added new stats to the Corruption system.

Patch History

For more details regarding changes since the start of last season, check out our latest patch notes:
» 19th December 2021 - https://cyntara.org/forum/thread/519/1
» 27th December 2021 - https://cyntara.org/forum/thread/522/1
» 6th January 2022 - https://cyntara.org/forum/thread/524/1
» 27th January 2022 - https://cyntara.org/forum/thread/531/1
» 6th February 2022 - https://cyntara.org/forum/thread/533/1
» 28th February 2022 - https://cyntara.org/forum/thread/536/1

Cyntara v14-s2

Winter has come again! Cyntara is back December 17, 2021 with the second season of v14.

Talents

Cyntara v14-s2 will feature a Talent system that allows players collect and allocate Talent Points and spend them in order to earn passive skills and abilities. Talents are split into four categories: Offensive, Defensive, Utility, and Legendary. Talent Points are awarded upon completion of any quest in Cyntara, including spawn quest chests. Talent Points awarded depend on the level and difficulty of the quest; a minimum of 1 Talent Point is awarded for low level quests, and a maximum of 3 Talent Points are awarded for higher level quests. Talent Points can only be used to unlock skills and abilities in the Offensive, Defensive, and Utility categories.
Further, end-game activities that reward Tier Set Upgrade Tokens will also grant Legendary Talent Experience. Upon obtaining 100 Legendary Talent Experience, players will be awarded 1 Legendary Talent Point and the Legendary Talent Experience counter will reset. Legendary Talent Points can be used to unlock Talents in the "Legendary" category.
Finally, it is possible to "Respec" your Talent Points in the event that you want to rework your Talents or if you want to try various combinations of talents. In order to "Respec" your Talent Points, you must first obtain Elixirs of Regret; Elixirs of Regret can be obtained from various mid-game and end-game activities.

Expanded Map View

Cyntara v14-s2 will sport a new Expanded Map View; this change brings a slight increase to the visible game area. All monsters/spectators/game features will respect the new Expanded Map View. For those of you that would prefer the old map view, you can toggle the option in the game client settings (Graphics -> Enable Classic Map View).
Keep in mind that enabling smaller view will still let other player and monsters still see you from a farther distance!

Dungeon Finder

Dungeons continue to be statistically the most popular features on Cyntara; in light of this, this winter will bring another quality-of-life improvement to the Dungeon experience - by adding a Dungeon Finder feature for non-Talisman dungeons!
Players will now be able to enter the Dungeon Finder queue anywhere by selection Community -> Dungeon Finder from the top menu (as long as you are not in combat, entering combat will automatically leave the queue).
Once a team is found, and every team member accepts the confirmation prompt, players will be teleported to a random non-Talisman dungeon.

Cursed Chests

Cursed Chests are a special type of loot container that can now be dropped by any monster in the world of Cyntara upon their death. A Cursed Chest is always dropped on the map near the corpse of the monster that was slain. The killer of the monster that dropped the Cursed Chest has 15 seconds to open it before it disappears. If the player is able to open the Cursed Chest, it will release its evil spirit and the chest will begin to spawn waves of monsters of a similar difficulty to the original monster slain. After a number of waves, the player that opened the Cursed Chest has a limited amount of time to kill the remaining monsters spawned by the Cursed Chest; if this player is successful in defeating every monster from the waves, they will be granted the reward of the Cursed Chest if they choose to open it again.
Drop chance is affected by:

    » Monster Level: The higher the monster's level, the higher the chance for it to drop a Cursed Chest.
    » The Player's Cursed Chest Find Bonus: Equipment pieces can yield increased Cursed Chest Find Bonus.
    » Monster Empowered/Infused Status: A monster that is Empowered or Infused will have a higher chance to drop a Cursed Chest.
The following criteria disqualifies a monster from dropping Cursed Chests:
    » Monsters below level 50.
    » Monsters flagged as bosses or summons.
    » Monsters that are not hostile toward players.
    » Monsters that are spawned artificially (ie. from a Cursed Chest, quests like Battle Tower, etc.)
    » A number of event-specific monsters.
    » The Player's Cursed Chest Find Bonus: Equipment pieces can yield increased Cursed Chest Find Bonus.
    » Monster Empowered/Infused Status: A monster that is Empowered or Infused will have a higher chance to drop a Cursed Chest.
Rewards from Cursed Chests are random and depend on the level of the Cursed Chest that is completed. It is also worth noting that a Cursed Chest can only be activated and therefore completed by the player that killed the monster that spawned it; this player's name is inscribed in the Cursed Chest to help prevent ambiguity. If, however, a Cursed Chest is completed by the player successfully and they do not open it within 60 seconds either intentionally or for other reasons, the Cursed Chest is then free to be opened by any player; it will not disappear once completed until it is opened.

Item Corruption

Perhaps one of the most noteworthy rewards from Cursed Chests are Corruption Shards. Corruption Shards can be combined together in order to create Corruption Orbs.
Corruption Orbs can be used on any inventory item (including infinite ammo and charms) to produce one of the following item modification outcomes:
    1. The item disappears.
    2. The item gets marked as corrupted and nothing happens.
    3. The item gets marked as corrupted and its stats get scrambled to significant values.
    4. The item gets marked as corrupted and receives additional 2 stats (or additional bonus values to existing stats).
Items marked as corrupted can no longer be corrupted again or be modified anymore through quality or enchants; this sets an item to its final state and is only recommended to be performed at your own risk.

Character Market

Cyntara is expanding on its successful Item Market from last season with a simple Character Market. Players will now be able to safely and securely sell their characters on the Character Market in exchange for Cyntara Coins. By Inspecting the offer, you will be able to see a general Overview of the character, as well as its current Inventory, Quests, Outfits, Mounts, and unlocked Cosmetics. In order to sell a character, the follow criteria must be met:
    » The character must be level 250 or higher.
    » The character must not be in a guild.
    » The character must not have any active item market offers.
    » The character must not have any active frags.
    » The character must not own a house.
    » The character must not be a staff character.
Purchasing a character will transfer Cyntara Coins from your account to the seller's account (minus a 3% fee) and automatically move the character onto your account once you have selected a new name for the character.

Further Quality-of-Life Changes
    Depot Search
      » The depot search functionality now allows searching for items based on their associated tags instead of names.
      » To search for items matching a tag, simply start the search with the @ sign followed by the tag name.
      » The full list of tags can be seen by hovering the [?] button next to the search field.
      » Additionally, depot search items will now display their stats on hover (for search results under certain result count threshold).
    In-Game Armory
      » The Armory that appears on the Cyntara website will now be available to players through the game client.
    Duration/Charges Display
      » Items with charges and duration will now display their charges and duration in place of item count.
    NPC Trade
      » The NPC Trade window has been completely overhauled.
      » The Buy tab now contains a search field and has convenience shortcuts for buying stacks of 100, 250 and 500 items of once.
      » The Sell tab now displays the total value of sold items and has an "autosell" option that will automatically sell all eligible items to the NPC when the NPC Trade window opens.
      » Added a new Autobuy tab that can be used to manage a list of item IDs and counts to automatically purchase when opening the NPC trade window.
      » The Sell Blacklist can now be managed from within the NPC Trade window instead of just item context menus.
    Loot Stack
      » Added a new context menu option, "Loot Stack". The option will automatically loot all corpses on a stack according to the Auto Looter exclusion/inclusion lists (or all items if neither is enabled).
      » Additionally, the built-in Auto Looter feature will now also use the Loot Stack option internally instead of opening corpses.
    Simple Locate House
      » Added a simple Locate House feature. After choosing the desired house, a familiar window with the guide arrow from Locate NPC feature will appear.

Minor Server Changes

» Added Achievement highscores.
» Added item popover icon when earning Achievement Points.
» The Sell-All Tool will now show the total stack count sold.
» Fixed an issue where the NPC Corrupted Priest would reward players with excessive experience points for turning in Essences of Dread.
» Adjusted the drop rate of the Essence of Dread item.
» Adjusted the drop rate of the Power Tab item from the boss: Minotaur Cult Leader.
» Distance weapons now all have uniform full-screen range.
» Adjusted the Rust Remover outcomes.
» Fixed an issue where blacklisted runes and spells could be used in the Nazi Zombies event.
» Fixed an issue with Legendary Warriors spawning at 89% health.
» Adjusted the prices of some store offers.
» Global Loot and Global Raid Boosts will now be disabled for 3 days since season start.
» Holiday event NPCs will now spawn without the need for a server restart.
» Adjusted the drop rate and Divination Card requirements for Starbringer-tier equipment pieces.
» Changed the duration of the World Boss events from 6 hours to 12 hours.
» Fixed an issue where players could end up being teleported to the World Ender timeout location hours after defeating the boss.
» Mortal Kombat changes:
    » Adjusted the experience rate upper-bounds.
    » Fixed an issue where the round timer would not reset when all mobs had been successfully killed in certain circumstances.
    » Added a feature for the event to automatically end if players are somehow removed from the Arena or if the players stop participating.
» Raid System improvements:
    » Lowered the required active players online from 50 to 15 for Orshabaal raid.
    » If a Global Raid Boost is active, the weight of player online count will be weighed less when considering whether to successfully start raids; this should help improve the value of the Global Raid Boost in the off-season.
    » Improved raids auto-cleanup functionality.
    » Added an auto-cleanup to most raids (between 1-12 hours depending on raid location, difficulty, and rarity).

Minor Client Changes

» Added an UI indicator for owned items.
» Adjusted the top menu icons.
» Fixed an issue with Inventory inspect window preserving old state between inspecting different players.
» Improved the UI tooltips.
» Improved the look of Text List elements in the Overview window.
» Fixed an issue with the "Smart Loot" option always being enabled regardless of the checkbox state.
» The client will now start maximized on first launch.
» Added spell name to Action Bar button tooltips (this will only apply to newly configured buttons).

Patch History

For more details regarding changes since the start of last season, check out our latest patch notes:
» 23rd September 2021 - https://cyntara.org/forum/thread/509/1
» 26th August 2021 - https://cyntara.org/forum/thread/507/1
» 20th August 2021 - https://cyntara.org/forum/thread/505/1
» 9th August 2021 - https://cyntara.org/forum/thread/503/1
» 6th August 2021 - https://cyntara.org/forum/thread/502/1
» 29th July 2021 - https://cyntara.org/forum/thread/501/1
» 4th July 2021 - https://cyntara.org/forum/thread/500/1
» 25th June 2021 - https://cyntara.org/forum/thread/498/1

Cyntara v14

The summer update, Cyntara v14, is scheduled to release June 18, 2021. This news post will contain the most pertinent information as to what changes this update will bring.

Ring Crafting

Last season we introduced Secondary Rings, a temporary ring system that occupies a separate inventory slot from the permanent ring.
This season we are further expanding the system by introducing a Ring Crafting system that gives players agency over the stats of their secondary rings.
In order to craft a ring, you must first unlock a Ring Craft Scroll to unlock a Ring Craft Stat. Players will be able to obtain Ring Craft Scrolls from the following sources:

    » World Bosses
    » Talisman Dungeons (Level 15+, completed in time)
    » Daily Quests (Level 850+)
Unlocking additional Ring Craft Scrolls of the same type increase the Ring Craft Stat by +1 for a max stat level of 3.
Once a Ring Craft Stat is unlocked, you will always be able to craft that ring stat onto a Blank Ring; Blank Rings can be looted primarily from Bosses and Daily Quests.
Next, a pre-set amount of Creature Products must be sacrificed in order to craft your new ring. The Creature Products required depend on the stats that you are attempting to craft onto your Blank Ring. A comprehensive Wiki page has been provided to show players all of the Creature Products that can be looted as well as the monsters that drop them and the Ring Craft Stat that they can be used to create. Further, Prey Task monsters now have a chance to drop "Monster Essence" which can be traded with Tony Bloodhunter in exchange for Creature Products used for Ring Crafting.
Finally, Ring Crafting also introduces brand new item stats such as: Increased Elemental Damage, Increased Physical Damage, and Increased Healing. These stats are currently exclusive to the Ring Crafting system.

Experience Changes & Rebirth Removal

TL;DR - Rebirths will be removed and a straight level system will be utilized. Monster experience across the board has been decreased to compensate for the lack of rebirthing.

After a decade of Rebirth changes, adjustments, and tuning, we have decided that Cyntara v14 will remove the Rebirth system entirely. An entire update news post could be written around this change alone, but we have a lot of other exciting news to share - so we won't do that. Instead, we will leave a few thoughts behind this change:
    » The nature of Rebirthing keeps players in a cyclical loop of playing at the same level ranges. This could be seen as a pro or a con depending on your angle. As developers, we feel that this has pigeon-holed us into creating content inside of a "box" rather than expanding into new content and expanding the size of that "box".
    » A frequent complaint from players focused on PvP is that killing an enemy is not impactful enough; with lower experience rates and a less redundant leveling cycle, each death should feel more impactful.
    » Many players fell on one end of a spectrum:
      » A. Rebirthing provides too much benefit for those that have time to invest in it.
      » B. Rebirthing provides too little benefit for the amount of time that you have to invest in it.
    » To add to the point prior, adding content after max rebirth level was under-utilized due to the above and for those that reached the max rebirth level they felt cheated to be left with no additional content.
    » Changes, adjustments, and tuning over a decade should speak for itself.

World Boss Changes & New World Boss

The World Bosses will now spawn cyclically instead of having allocated days of the week; that is, the World Bosses will spawn in a repeating cycling sequence every day with no regard to the day of the week.
This will allow us to add any number of World Bosses in the future while also ensuring that we are covering each day of the week. This also means that Thursday will no longer be a day without a World Boss spawn.
Additionally a new World Boss, the Entropy Disruptor, has been added - available in the Otherworld quest area.

Item Market

Initially when we decided to switch to a custom client three years ago, we decided to remove the former market system primarily due to two reasons:
    » The market system at that time was severely underused by players; with less than a handful of successful transactions in an entire season.
    » The former market system required a lot of data maintenance in order to maintain.
Since then Cyntara has introduced a lot of new collectible items, especially with this update, but no way to trade them offline.
We are now introducing a new Item Market. The Item Market is simple but it should provide players with convenient way to trade items offline while covering most use cases.
Right-click an item in your inventory to "Sell" (Item Market). To purchase or browse, simply open the Item Market in the "Community" tab in the top bar and input the name of the item that you are looking to purchase. However, there are a few additional aspects to consider before using the Item Market:
    » You must be the required level to participate in PvP in order to place an offer (currently, this is level 300).
    » Your offer automatically expires in 7 days.
    » Stackable offers placed by the same player automatically get merged.
    » There is a 3% sales cut when the item is purchased by a player.

Account Depots/Inbox

Historically, Cyntara has always allowed multiple characters from the same account to be logged in at the same time to allow players to train and use multiple characters while using a single premium account.
To make depot and inbox management easier, both depot boxes and inboxes are now shared across all characters on the same account; this change, combined with the stack size changes last season should greatly improve item management.

Client Improvements

As is with every update that has released in the past two years, we have made a number of client improvements to enhance the immersion players feel when playing Cyntara. This summer, players will notice a new window when encountering a number of bosses, especially Dungeon Bosses, Void Realm Bosses, and World Bosses. A "Boss Frame" will appear at the top of your game window displaying the boss that you are fighting, including an image of the boss and its remaining health.
Additionally, we have added windows to the Play Points Exchange and the Event Points Store that can be accessed from any protection zone in exchange. The old methods of redeeming these rewards were confusing to new players and difficult to understand. This change also clears the temple area of some visual clutter.
Further, we are perhaps most excited to inform you that a very highly requested client feature has been added this update: Client character settings are now stored in separate configuration files. This means that things such as hotkeys, actionbars, and bot settings can now be properly loaded and saved when multiple clients are used at the same time. This should eliminate the issue of client settings being lost when running multiple clients at once.
However, this also means that players will lose their previous settings from season prior; players will have to manually re-create their settings for each character one last time.

The Ultimate Challenges Quest

A new level 1000 quest has been added to the Teleport Room - The Ultimate Challenges Quest. Players can queue with a group of friends in an attempt to fight one of four familiar bosses that have been reworked and repurposed: The Earth Titan, the Ice Titan, the Fire Titan, and Vegnagun. The bosses now utilize a lever entry similar to World Bosses that allow teams a clean fight with the boss from start to finish. The bosses will now scale difficulty depending on the number of players in the party. The bosses in this quest now drop additional items including store equipment and a new quest charm.

Minor Server Changes

» Cyntara Coin refunds will now refund at level 300, 600, and 1000 to account for the new experience rate.
» Added the Crono miniboss raid to the Legendary Warriors spawn.
» Added the Son of the Sun boss raid to the Rumble Pit.
» Dungeon changes:
    » Added Dungeon Score system. Completing each dungeon will now grant a score based on the dungeon level and upgrade level. The Dungeon Score is the sum of highest scores for each dungeon.
    » Added Dungeon Score highscores to the in-game highscores.
    » Dhrata will now only petrify players facing her direction.
    » Swordmaster Grons now only gets 3 charges of invulnerability armor instead of 5.
    » Added map marks with boss and shortcut locations.
» The outfit and mount bonuses are now capped at 40 collected outfits/mounts (for a 10% bonus from each).
» The movement speed is now soft capped at 70% and hard capped at 80%.
» Stamina bonus hours have been reduced from 4 hours to 3 hours.
» Starbringer-tier equipment, and Tier-set equipment level requirement have been reduced to from level 1200 to level 1000 in order to match the new experience rate; store-tier equipment has now been lowered from level 1000 to level 800.
» Adjusted how experience gained from spawn quest chests is handled.
» Wand and rod damage now scales with player level and magic level. Additionally the AoE component of Artifact Wand and Artifact Rod no longer deals reduced damage.
» Adjusted beginner equipment. Replaced defunct items with items with stats and removed redundant items.
» Removed Enchantment Slots from all beginner equipment except for your owned weapon; further, your owned weapon will now prompt a warning when attempting to throw on the ground.
» All monsters will now have a chance to drop equipment with enchantment slots; the higher level the monster the more likely it is to drop an item with enchantment slots and the more slots that the item can have by default.
» Increased the difficulty of Battle Tower.
» Removed Power Tabs from most non-boss monsters.
» The Goblin King, Broadcaster, Lucia, Dungeon Token Trader, Frag Token Trader, Black Bert, Renamer, and the Artifact Master have been moved to the third floor of the temple.
» The Rumble Pit teleport has been moved next to the Trainers teleport, and Towns / Event Areas are now in the west side of the temple.
» Improved the Concentrated Demonic Blood item and added Flasks of Purified Demonic Blood that grant higher tier potions.
» Improved creature product drops from all spawn monsters.
» Adjusted gold drop rate for a number of monsters to match other monsters of their difficulty range.
» Added minimum level requirement for earning Tier Set Upgrade Tokens (1000).
» Monsters are now immune to non-player field damage.
» Re-enabled and improved the Anti-Anti Push Delay.
» Adjusted the prices of Goblin King boosts.
» Removed the old "Ring of Healing" from a few monsters that still dropped it (ie. Hydras).
» Updated how max depot items limit is handled and added a more descriptive error message when the depot is full.
» Fixed an issue that caused dragged containers on the ground to send excessive updates to surrounding players which could result in a client lag.
» Added animation effects to custom ammo types. For example, when shooting Crystal Arrows, you will actually see a Crystal Arrow effect.
» Added a missing boss flag to a few bosses and boss summons.
» Improved how the Dream Realm and Dream Lab is handled in the An Alternate Fate quest. Most importantly, this should resolve the issue where players incorrectly auto-failed this portion of the quest.
» Improved how the Illusionist Quest is handled. It should now be impossible for players to get stuck in the quest or to fail it in an unpredictable manner.
» Fixed an issue where players could receive kill achievements for monsters that share a name with another (such as illusion monsters).
» Fixed an issue with the Tower Defense that prevented the system from working properly.
» Fixed an issue with the Essences of Dread progress getting unintentionally erased under certain circumstances.
» Fixed an issue with the Dragon's Den levers not working properly.
» Fixed an issue where the Halloween raid was triggering during the Easter event.
» Fixed an issue where certain raids were not being displayed in the Raids portion of the Guide properly.
» Fixed an issue where common raids were not being announced to Discord properly.
» Improved how the Activity channel on the Discord server is handled, instead Activity is now a group of channels where players can selectively decide which events to ignore.
» A number of systems (such as Void Invaders or the Battle Tower) will no longer spawn monsters as Empowered or Infused.
» Fixed a login server crash.
» Fixed Divination Card descriptions.
» Fixed an error with PvP exhausts.
» Fixed an issue where items with charges would have their charge count set to 1 when an enchantment slot is added.
» Fixed an issue where a certain mob type in the Water Temple quest would not spawn properly.

Minor Client Changes

» Added smart loot option to auto looter. The option will try to remember the positions of the corpses and loot them once no targets are visible on the screen. This option may be more accurate than the default loot option at the cost of hunting speed.
» Added configurable toggle keybinds to a number of client windows.
» Slightly optimized the memory usage of the client.
» The Death Recap entries are now merged by monster names and display a total monster count next to the monster name instead.
» Added an option to toggle antialiasing.
» Reworked the top client menu to make room for more buttons.
» A number of monsters are now considered "dummy" and will be ignored by Auto Targeting (such as temple and teleport room monsters).
» Improved the look of a number of widgets (such as the count window, the channel list, item lists, the quest log, the text window).
» Tile item tooltips will now use the same tooltip frame as regular item tooltips for consistency.
» Added toggle visibility buttons to the login form account and password fields.
» Fixed an issue with the Cyntara channel not being focusable when the size of the client window is too small.
» Fixed deleted auto presets and looter exclusion items persisting through client restarts.
» Fixed a few popup boxes not responding to the Escape key properly.
» Fixed an issue that could cause the client to lock up when mapclicking in certain areas on lower end computers.
» The highlighted keywords in the NPC channel can now be clicked to automatically send a message to the NPC channel.

Website Changes

» Added a "Reserved Name" feature. Your character name(s) from last season can only be created on your account; this is a feature to prevent name-stealing.
» Fixed Mortal Kombat and Tower Defense highscore ordering and increased the events highscores limit.
» Player view pages will now display if the character has a Season Premium Pass.

Patch History

If you missed last season, take a moment to check out what you missed in our latest patch notes:
» 2nd March 2021 - https://cyntara.org/forum/thread/493/1
» 19th January 2021 - https://cyntara.org/forum/thread/491/1
» 10th January 2021 - https://cyntara.org/forum/thread/490/1
» 27th December 2020 - https://cyntara.org/forum/thread/486/1