Cyntara v11 - S̶n̶e̶a̶k̶ ̶P̶e̶e̶k April Fools!

April Fools!

Well, kind of. The news that we released yesterday was true in regard to the future of the Cyntara Client. We have been working diligently to release a custom client with the release of Cyntara v11. The screenshots provided in yesterday's news piece were intentionally underwhelming, inaccurate, and deliberately altered to make the Cyntara v11 client look outright bad.

With the release of the Cyntara Client, we do intend to introduce custom sprites, including Retro Outfits. The Cyntara v11 update will bring more than a new client that sports new features - we are planning to release a content update as well. We plan to invite a select number of players to test our Cyntara Client as we come closer to finishing the first version of the client.

Next season is slated to begin some time this coming summer. More information regarding the launch date as well as what you can expect from the Cyntara Client as well as the content update will be arriving in the coming weeks; players can expect to see update teasers in a similar fashion to v10-s2.

For now, please enjoy an actual screenshot of the Cyntara Client!

Happy Easter and April Fools Day!

9 Years of Cyntara

Happy 9th Birthday, Cyntara!

On February 8, 2009, Cyntara welcomed its very first players. Within a short amount of time, Cyntara gave birth to the first veteran Cyntarists - many of which are still an active part of our community to this day.

The Cyntara Staff would like to take a moment on this anniversary to create an open forum to discuss the future of Cyntara with its dedicated community. Join the discussion on the 9 Years of Cyntara thread!

Cyntara 10 - Season 2

The Cyntara Development Team is proud to announce that Cyntara v10, season 2 will be released December 30, 2017. This is the second time, ever, that Cyntara will be releasing a major content update in the winter after a major version release the previous summer. During the next three days prior to the release of v10-s2, we will be periodically updating this main news piece to include more information regarding new features players can look forward to seeing this season. We will also release a small teaser displaying what the next updated news piece will contain.

Part 1 - Dungeon System Gainz

With Cyntara v10 we introduced a comprehensive Dungeon System that allows players to participate in dynamic encounters of repeatable mini-quests that yielded rewards, kept highscores, added unique gameplay mechanics, and introduced new challenges that have never been seen in OTserv before. With Cyntara v10-s2, we have not only added new dynamic features to the Dungeon System, added new rewards, and improved on the initial issues faced at the beginning of last season, we have also added an area to the teleport room to help gradually introduce players to the Dungeon System and allow them a free pass to attempt a non-Talisman Dungeon run. Finally, the Dungeon Master NPC will provide information to players regarding the Dungeon System and its main features.

The Dungeon System will now sport a new feature called "Dungeon Mods". Every week, with the Dungeon Talisman reset, the Dungeon System will roll one random "Easy", "Medium", and "Hard" Dungeon Mod that will activate with each Talisman run. Your team will encounter further challenges based on the Dungeon Mod that is selected and the level of your party leader's Dungeon Talisman. Furthermore, your team's stats and active mods will be displayed on the Dungeon Leaderboards page.

There were many other smaller changes made to the Dungeon System with this update. One notable player suggestion that caught our eye regarding the Dungeon System was a suggestion that requested that we remove the non-Talisman run cooldown and instead impose a daily limit. At this time, non-Talisman runs can be completed 5 times per day rather than once every 4 hours. The daily limit will reset daily at the same time the Dungeon Talisman resets (the Talisman will still only reset weekly).

Part 2 - Artifact Power

Cyntara will now have a linear progression toward a "best weapon" for all vocations. No longer are the days of players obtaining the best weapon for their vocation on their first day playing; no longer are the days of unobtainable ultimate weapons. The Cyntara Development Team is excited to announce the introduction of Artifact Power and Artifact Weapons!

Each vocation will have an Artifact Weapon that can be obtained in-game through a new questline. Once players obtain their Artifact Weapon their Artifact Research will begin and players will be able to progress their Artifact Weapon's ability through the use of Artifact Tokens. Your character's overall strength will increase with your Artifact Weapon's AP level while equipped. There will be numerous ways to obtain Artifact Tokens throughout the gameworld, and these tokens can be used to upgrade your Artifact Weapon's AP.

Artifact Weapons are bound to the character that loots the item, and cannot be discarded/traded/dropped in the event of a player death. Furthermore, Artifact Weapons are a jack-of-all-trades weapon for your character's vocation. By typing a command (knights + mages) or simply "using" the weapon (paladins), a knight can switch between weapon classes, a paladin can switch between an Artifact Bow and an Artifact Crossbow, and mages will have the ability to select an elemental damage type for their weapon from a list based on their vocation!

Part 3 - Item Transmogrification

Many things have changed since Cyntara was created back in February of 2009; it's no mystery that cosmetic features and features related to personalization are becoming increasingly popular in gaming. We are excited to share a never-before seen feature in OTserv - "Item Transmogrification"!

In Season 2 of Cyntara 10, upon unlocking the Transmogrification Ability, players will have the ability to Transmogrify, or transform the appearance of, their equipment at the expense of the item with the original appearance. For example, if you would like to equip a Knight Armor to your character but prefer the appearance of a Golden Armor, you will be able to make your Knight Armor take on the appearance of a Golden Armor, without losing its stats, benefits, or item ID. To see this feature in action, please click on the image to view the Transmogrification video.

Items that have been Transmogrified will retain a special description stating the name of the item that the Transmogrified item has taken the appearance of. If a player drops a Transmogrified item on the floor, all players will see the item with the new, Transmogrified appearance; players will be able to display these items proudly in their homes. However, if a player attempts to trade a Transmogrified item with another player, the player potentially accepting the trade will see the item's original appearance, not the Transmogrified appearance - this is an important feature to help combat potential scammers.

Part 4 - Balancing [Part 1] - Enchantments

Since the creation of the enchantment system, elemental protection enchantments have been the most pervasive and sought-after enchantment type, often overshadowing the other three types entirely. There are numerous sources from which players can receive elemental protection in Cyntara: inherent protection (knights, paladins), base equipment stats, enchantments, charms, and alchemy to name a few.

With Cyntara v10-s2 we will see a revamp of the way the server handles elemental protection as a whole. A collection of all elemental protection sources carried by a player will be bundled into one value. Each vocation will have a different maximum elemental protection threshold, and this threshold will differ for damage incurred by PvE damage and PvP damage. If the value of all elemental protection sources exceeds your vocation's maximum threshold, your elemental protection total value will be set to the maximum.

Another added bonus with this rework is that the entire system is more robust and easier to handle; for example, in the event of future balancing, these caps can be modified on-the-fly without need to wait for a weekly patch.

Part 5 - Balancing [Part 2] - Weapons & Enchantments…

This teaser will entail a few new tweaks to enchantments, weapons, and enchantment slots.

1. Per another player suggestion, it was brought to our attention that paladins, due to the nature of their vocation, essentially lose an enchantment slot. Cyntara v10-s2 will introduce the ability to add enchantment slots to permanent ammunition. Three types of infinite ammunition will be available to paladins, including: the Crystal Arrow, the Nightfall Arrow, and the Ballistic Arrow. All three types of ammunition will be available in-game through boss loot or questing.

2. We also took special attention to two-handed weapons. After some thorough analysis, it was apparant that the use of two-handed weapons was nearly non-existant in Season 1. To combat this issue, we've decided to make all weapons one-handed, with the exception of bows and crossbows. A lot of weapon stats and monster loot lists were adjusted to account for this change. Our goal with this change is to allow for many more intermediate steps for players to gradually advance their arsenal throughout the progression of their character.

3. Finally, after the completion of a new quest, players will now have the ability to transfer their enchantment slots between two items by using an Enchantment Vessel. Upon using the Enchantment Vessel on your item, you can select one of the applied enchantments to your item and move it onto the Enchantment Vessel. Your item that had its enchantment removed will be given the number of enchantment slots that were formerly occupied. Provided the target item has enough available enchantment slots, you will then be able to use the Enchantment Vessel on any new item to successfully move the enchantment over.

Part 6 - Goodbye

Finally, the Cyntara Development Team is excited to share that we will be saying goodbye to the donor sets.

The Development Team is constantly working to improve the balance between the Cyntara Store and the in-game economy. A collective decision was made that in order to improve the quality of Cyntara and to provide as much of a fair and fun experience to all players as possible, that the Cyntara Store should no longer contain end-game or high-tier items that can be obtained effortlessly. This will close a gap between "donors" and "non-donors" have has existed in nearly every version of Cyntara since its inception. With Cyntara v10-s2, we have also increased the number of opportunities to utilize the Enchantment System. We have also made balance adjustments to the Weapon Upgrader Crystals to better align with v10-s2's gameplay flow.

The Development Team is looking forward to seeing how players navigate the Cyntara world on a much more "even" playing field and adapt to using equipment earned based on their own efforts.

Part 7 - But Wait, There's More!

A lot of the actual in-game content that Cyntara v10-s2 is boasting has received no mention in the prior news. In fact, most of the changes listed above are simply notable gameplay changes with a few new features sprinkled in. It should go without mentioning that a massive amount of behind-the-scenes work was done to make the entire server better as a whole, but there is a lot of new content as well! We would like to prepare our players for the following new features…

The Spectral Awakening - A once prosperous and flourishing island was devastated by a meteorite and brought to rubble. The island and the small city residing on the island were not only left dilapidated, but fierce demonic forces were formed from the remaining energy of the fallen star. Quickly these creatures increased in strength and some even took on new abilities; the few remaining souls on this island started referring to the creatures that now inhabit the formerly beautiful landscapes as the "star fallen". A powerful and brilliant Necromancer by the name of Shavras Morte is one of the few to be able to survive in this land, and his research is brewing.

The Forge of the Titan - A cabal of ancient dwarves have been in hiding for millennia. They have been creating a monument to their Titan. Recently, a group of travelers have discovered the ancient dwarves' monument, and subsequently their home; it was recently discovered that the ancient dwarves have developed a device that can store magic and that they are attempting to resurrect their Titan in the flesh. Can the Cyntarists stop the ancient dwarf spiritcallers before they can create the Titan?

Daily Login Rewards - The Cyntara city has a new face in the streets, and her name is Elise. Elise enjoys visitors, and as a reward for visiting her daily, players will be allowed to receive a bonus every day by speaking with her. Who knows, if you don't skip days, you might be rewarded even further for your consistency!

Rotating Bosses - A few new boss monsters have made their way into the Cyntara world and are taking turns challenging Cyntarists. The boss will take on new challenges for a set amount of time and then it will de-spawn and a new boss will take its place in a separate location. While the boss is visiting the gameworld, players will only be able to battle it indefinitely, but only loot it once. When the boss eventually returns to the gameworld, players will be able to loot the boss once again.

Please check out the full Changelog for an extensive list of changes and updates.
Please report all bugs found on the Bug Report Thread.

Season of Rebirth - A New Frontier

Today's adventure was as exciting as the last. Unfortunately, I have not the time to document the journeys of the recent days… but this - I cannot keep to myself.

Of all the new lands I have traveled, the newest few I have discovered are unlike any other I have ever encountered. I have found three, but I am certain there are more. The first of the three appeared to be ruins of some sort. The scenery and plentiful waterfalls were a beautiful sight to behold.

Some of the wild life gave me a bit of trouble, but that was nothing compared to why I inevitably made haste of this place. After a few hours here, this place began to stir a kind of madness in my mind. I started hearing voices, I started shaking, feeling some irrational need to stay. At that point, I knew that I had to find some way out of this place… I climbed down some large branches and made my escape into a ravine which led me back to the entrance of this strange, strange place.

My thirst for adventure had not yet been quelled. I had soon discovered an abandoned cave of some sorts. It was serene and peaceful… until… well, the nature… It was alive!

I had never seen anything like it before! It was like the nature had come to life to attack me. I made a hasty retreat to a small pond and crossed it to a small, solitary island; the island bore a tree much like that of my home town. I'm not sure which thought came first - the thought that something must have been controlling the nature, or the thought that, whatever it was, might live in the ruins that lie before my eyes… Everything here can come to life - nothing is safe! This place was surely abandoned, save for one… monstrosity… for good reason! One sight of her had me gunning back to the pond.

My desire to explore these new lands, despite my close encounters, was uncanny. Turns out, it's not happenstance that I kept running into these new lands. These new lands have, almost meticulously, integrated into the world that you, and I are oh-so familiar with. The epiphany dawned on me as I stumbled upon what, at this point I had already known, was the entrance to yet another of these lands. Before my eyes stood yet another sacrificial stone, and yet another ominous lever. My hands shook as I unconsciously grabbed the lever, and I let pull.

I was no longer taken by surprise that the pull of the lever created an energy that engulfed my entire body and teleported it to somewhere completely new. But this time, I was shocked to find myself among the void. This was no place of nature.

There were walls, floors, I was in a place that was constructed… but, by what? For what purpose? Something or someone had to have built this lair. I had no choice, I could not retreat to the water this time; I followed the pathway in what felt like circles, to which I thought would never end. Was I lost? Was I in some sort of trap? The structure remained unchanged despite how far I traveled, yet the the demonic creatures I had been facing seemed to be dwindling.

After, what felt like an eternity, I reached the plateau. I found myself standing solitary in a large room, what I found brooding over me extinguished the fire from my heart.

I was looking straight into the eyes of a vengeful deity, and I had nowhere to run.

Season of Rebirth - Prelude

Spring is upon us, and it's to no surprise to any Cyntara veteran that when the news page of the Cyntara website goes radio silent for more than a few weeks that big plans are being made; this year is no exception to that rule! The Cyntara staff is excited to share the details of our future update plans with our players. But first, we would like to make a very special announcement:

We are incredibly excited to have invited Silence to be a full-time member of the Cyntara development team. Being a full-time member of the Cyntara development team, Silence now has full access to the entire Cyntara world map! We strongly believe that with his developer ability and creative prowess will benefit Cyntara's gameworld immensely from here on out!

Furthermore, as a testament to his commitment and his vision, we would like to congratulate Silence in his promotion to a Community Manager position! This is just the prelude to what we are prepared to share with our fans. Spring has brought the Cyntara staff a lot of change, planning, and restructuring.

What could summer bring?