Cyntara v12-s3 - Quarantine Season

Despite the overwhelming and lasting success of Cyntara v12-s2 the Cyntara Development Team has decided that in light of the current world events involving COVID-19 that we would release a special edition of Cyntara v12 for the large part of our playerbase that is currently under quarantine. Cyntara v12-s3 will be released March 29, 2020.

However, while we mentioned that there would be no significant content changes, we still had some minor changes ready in the pipeline.
Some of them were released on 25th as a pre-patch to test some things out, while some will be released on Sunday with the new season.
These are the combined patchnotes from the 25th March pre-patch as well as changes that will be released proper on Sunday.

Tips from the World Health Organization - COVID-19

» Wash your hands frequently.
» Avoid touching your face.
» Sneeze and cough into a tissue or your elbow.
» Avoid crowds and standing near others.
» Stay home if you think you might be sick.
» If you have a fever, cough, or difficulty breathing, follow advice given by your government's health authority.

Smooth Experience Stages

The experience stages will no longer be drastic cut-offs at certain levels. Now, after each level advance, the experience stage will be adjusted at a very minor rate. This way, the game will not feel like you are losing out on large amounts of experience just because a level milestone was reached.

Friendly Fire Protection

One of commonly asked questsions was how to not deal damage to your party and guild members.
With this release we're adding friendly fire protection so that players will not deal any damage to their party and guild members.
This however would normally have negative effect on PvP and as such, as soon as either party engages in a PvP situation, the friendly fire protection is forfeit.

Minor server changes

» Added quest logs to almost every quest.
» Increased the maximum Soul Points from 200 to 300 for rebirthed players.
» Adjusted the Goblin King experience bonuses, the personal and global bonus experience rate has been reduced from 50% to 25% and the prices have been increased.
» Added Chisel Stacking Tool. The tool can be used on a stack of Blacksmith's Chisels to consume the chisels and add charges to the tool. It can then be used on an item to add quality based on the stored charges. This will reduce the clutter with Blacksmith's Chisels storage as well as allow players to improve the quality of their Artifact Weapons. The tool can be purchased from the Tool Vendor.
» Fixed an issue with the Healing Totem not working as intended sometimes.
» Fixed an issue with some on death achievements not working properly if a player logged out while a monster was still alive.
» Added more descriptive error messages to store unlockables.
» The Wise Man will now accept all Medicine Pouches just like Ottokar instead of one by one.
» Fixed an issue with the First Ceremonial Garb addon requiring wrong items.
» Fixed an issue with the Gaz'Haragoth Doll not working properly when equipped.
» Removed Behemoths from the medium Prey Task, they were added twice, once in medium and once in the hard tier while intended to be only in the hard tier.
» Fixed a corner case where the !afk command could break.
» Adjusted the damage of Exori Gran Ico spell in PvP (again).
» Optimized the server save time.
» Added Prey perk rerolls.

Minor client changes

» Fixed an issue with the Alchemy Window not recognizing all ingredients players have.
» Fixed an issue with the the Store Window displaying pre-discount price in the store when selecting a discounted offer (this was purely a visual bug).
» Fixed an issue with the Sell All option not taking sell blacklist into account.
» Added missing icons to the Server Activity Window.
» Improved the player overview window.
» Added disconnected VIP state, players that are xlogged will now display as orange.
» Added missing Prey tiers to the task tracker.
» Search boxes will now automatically be focused when a window that supports search functionality is shown.
» Chat input will no longer be cleared when changing between chat modes.
» Spawn guides now contain rebirth information.
» Spell casting from auto functions will now ignore level requirements for rebirthed characters.
» The Ignore List will now automatically enable when adding a first entry from the player context menu.
» Fixed an issue with the auto reconnect feature not working properly when the server is temporarily closed.
» Fixed an issue with average ping probes not resetting when changing proxies.
» Updated the client artwork and reworked the main menu.

Patch History

For those of you that are joining us for this quarantine season, here is a list of changes from the start of v12-s2.

» 18th December 2019 -
» 20th December 2019 -
» 27th December 2019 -
» 3rd January 2020 -
» 10th January 2020 -
» 18th January 2020 -
» 1st February 2020 -
» 16th February 2020 -
» 25th March 2020 -

Cyntara v12-s2

The Cyntara Development Team is excited to announce that Cyntara v12-s2 will be released December 14, 2019.
This post showcases the highlights of the update.

Power Runes

Power Runes allow players to assign Trigger and Effect runes to their equipped armor.
When the condition of a Trigger rune is met, the Effect rune will be activated and applied to the player.
Power Runes can be unlocked by killing raid bosses and completing higher level talisman dungeons.

Divination Cards

Divination Cards are a type of items that can be collected and exchanged for a reward once a certain number of cards of the same type have been collected.
Different types of Divination Cards require a different number of cards for an exchange.
Divination Cards can be obtained from raid bosses and dungeons. The type of the cards that can drop depends on the raid tier and dungeon talisman level.

Speed Rework

Traditionally due to high rate nature of Cyntara the speed stats have been largely useless due to the fact that players reached speed cap relatively early.
In Cyntara v12-s2 we now have a completely reworked speed system:

» The speed is now measured in percent movement speed instead of speed points.
» Players will now hit a soft speed cap at 70% movement speed (roughly level 560).
» Players will now be able to go above the soft speed cap towards a hard cap of 85% by using item stats, enchantments, buffs and spells.
» Ground tiles no longer affect movement speed.

New Dungeons, Solo Mode & Dungeon Window

Cyntara v12-s2 will boast 4 new Dungeons: The Toxic Sewer, The Maze of the Minotaur, The Bandit Hideout, and The Haunted Den. This brings Cyntara's total Dungeon count to 14!

Additionally, due to popular demand, dungeons will now be accessible in solo mode however entering dungeons solo will require level 800 instead of level 400 and will have a slightly different scaling.
This ensures that we don't let newcomers try content that's unlikely to be balanced towards solo players while letting veteran players do it at their own risk.

The dungeon system has received a new client interface making it easier to navigate through the available dungeons as well as clearly communicating the daily limits of your party.
The dungeon talismans now also have their own tab in the dungeon window displaying the health and damage scaling and active mods with their descriptions.

New Artifact Spells & Spell Upgrades

Each vocation has received two new Artifact Spells. Previous Tier 2 Artifact Spells have been moved from Artifact Level 15 down to Level 10, whereas the new spells will now require Level 15 as well as Rebirth 1.
Additionally, a spell progression system has been added where players can level up their Artifact Spells to further improve them for a total of 4 ranks.
The spells can be upgraded by killing certain creatures and using artifact spell tokens.
The new Artifact Spells are as follows:

Shocking Pulse ("utito mas vis"): Periodically unleashes an energy nova dealing Energy damage in an area around the caster.
Meteor ("utito mas flam"): Periodically conjures a meteor strike from the sky that explodes on impact dealing Fire damage.

Freezing Pulse ("utito mas frigo"): Periodically unleashes an ice nova dealing Ice damage in an area around the caster.
Grove Guardian ("utito sio vita"): Increases a target's max health/mana for a short duration.

Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.
Mirage Archer ("utevo res con"): Summons a Mirage Archer to aid the caster in combat against non-player creatures for 120 seconds.

Brambles ("utamo mas tempo"): Reflects 50% of non-player melee damage dealt to the caster back to their attacker for 120 seconds.
Blade Vortex ("exori gran mas"): Summons a vortex of blades around the caster, dealing damage to all non-player creatures that are hit by the blade.

Details regarding the Artifact Spells and their progression tiers and benefits can be found in this forum post.

Item Tooltips

The client will now display tooltips for hovered items, this only applies to items in your inventory and backpacks.
Item tooltips allow to convey some information much easier when it's possible to make certain bits stand out as well as prevent the important parts of the game screen from being flooded with overlaid text.
Item tooltips are enabled by default however they are completely optional and can be disabled in the Interface options.
Additionally it is possible to configure item tooltips to only display when a modifier key is pressed (such as CTRL, Alt or Shift).

New Spawns

Cyntara v12-s2 features 10 new spawns that may be familiar to players, they are as follows:
Level 1000: Minotaur Cultists, Lycantrohpes, Forbidden Temple
Level 1000, Rebirth 1: Blighted Grotto, Feyrist Meadows, Nightmare Ruins, Old Fortress
Level 1000, Rebirth 3: Demon Jail, Primordial Prison
Level 1000, Rebirth 4: Catacombs

All monsters from the new rebirth spawns will grant Artifact Spell Experience with a chance to a drop minor artifact spell tokens on death that further reward extra experience.
Additionally all of the new rebirth spawns have a silent miniboss raids that grants a significant amount of Artifact Spell Experience with a chance to drop a major artifact spell token on death.
Primordial East and Primordial West spawns have been relocated from Level 1100 to Level 1000, Rebirth 2.

Death Recap

Cyntara will now feature a death recap system that will display damage type breakdown on death.
The death recap will always display the last 10 attackers and will contain all damage information between entering combat and death.
This should allow players to more accurately fine tune their gear and resistances against certain spawns and encounters.

New World Boss

Amirada, Loraztux and Harbinger of Death have been joined by the World Ender. Much like Amirada, the World Ender will make its appearance once a week on Saturday at 8pm EST.
The World Ender can be accessed through a portal added in the Draconia spawn on the ground floor.
Players that successfully defeat the World Ender will have a chance to earn boss exclusive endgame item drops.

Alchemy Window, Task Window, Prey Window & New Prey Tier

The Alchemy system has received a dedicated window that can be accessed from the top bar of the game client while inside any protection zone.
Upon speaking to the Task Master, players will now be greeted with a new Task Window as well.
The prey system has now also received its own interface in the client. Additionally a new prey tier, Hell, has been added to house rebirth prey tasks.

Store Rework and Daily Deals

The store has received a brand new look to make it easier to navigate as well as a search functionality to quickly jump to the offers of interest.
Additionally the store will now have Daily Deals feature which will automatically apply 10-30% discounts to 6 random store offers every day.

Minor server changes

» Revamped the temple layout to be more friendly to new players. Many important features and NPCs are now immediately accessible.
» Added a winter theme to the Cyntara City that will apply from December 1 through the last day in February.
» Adjusted the locations of the Pits of Inferno raid bosses.
» Fixed a few instances of monsters spawning with less or more health than their maximum health.
» Condensed World Chat, English Chat, Advertising and Help channels into a global Cyntara channel.
» Summons will now instantly teleport to their master on floor change.
» Updated the fishing system.
» Added a Christmas Event.
» Added new tasks.
» Fixed an issue where players could enter the Yielothax spawn when they finish the Otherworld quest below the Yielothax spawn entry level.
» Updated Kill Statistics with a number of missing monsters.
» Updated the weights of Artifact Weapons to be uniform to avoid a situation where players lose or gain capacity when switching between weapon variants.
» Adjusted Ice Miners and Arid Plateau spawns.

Minor client changes

» The top panel has been reintroduced in hopes that the extra interface features will be more accessible to new players. The right side of the top panel will now also house notifications (such as boosted creatures etc), the new notification system also allows us to integrate them with more features in a generic way without obstructing the game screen.
» Added an option to filter out summons from the battle list.
» Updated the client logo and icon.
» Added rebirth count to Discord Rich Presence.
» Added "Sell All" option to the NPC Trade window. This option requires the CTRL button to be pressed as a confirmation to prevent accidental selling.
» Clicking the bless status icon will now automatically make the character say !bless.
» Fixed an issue with changing mounts not working properly when the mount preview was disabled.
» Fixed an issue with the Inspect feature displaying the internal critical strike chance instead of the effective value.
» Fixed an issue with inspecting fluid containers in the NPC trade window not working properly.
» Fixed a framebuffer error that some players were experiencing.
» Removed extra borders from minimap, health and inventory panels.
» Fixed a number of instances where right clicking or drag clicking lists wouldn't focus list elements properly.
» Fixed an issue with the actionbar not saving properly if the client was closed via the forced exit option.
» Fixed an issue with the red target square lingering on the old target when switching targets sometimes.
» Slightly improved the performance of the battle list.
» Added Raids tab to the Game Guides.
» Added Combat Log chat tab. This tab will now house the messages of type Damage Dealt, Damage Received, Healed, Experience, Damage Others, Healed Others and Experience Others instead of Server Log.
» Fixed a few typos.
» The amount slider in the NPC Trade window will now reset when switching between Buy and Sell modes.
» The NPC Trade window will now display the proper currency the vendor expects.
» Added drag item preview to the mouse cursor.
» Added a new built-in spellbok window with spell categories and descriptions.
» Fixed a few instances of windows not being properly focused when shown.
» It is now possible to "Use" NPCs to start interacting with them, for NPCs that only trade items the trade window will automatically show when interacted with.
» Fixed an issue with item stacking.

Patch History

For those of you that haven't been around for too long in the last season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 20th July 2019 -
» 27th July 2019 -
» 3rd August 2019 -
» 10th August 2019 -
» 17th August 2019 -
» 24th August 2019 -
» 31st August 2019 -
» 7th September 2019 -
» 14th September 2019 -
» 21st September 2019 -
» 6th October 2019 -

Cyntara v12

Rebirth Changes

The rebirth has been completely detached from the "An Alternate Fate" quest; players will no longer have to complete the quest in order to receive a rebirth from Queen Yvonne. We felt that requiring two additional players in order to rebirth, coupled with the fact that these same players would not be able to help other players after getting their level reset, felt like a hard stop to solo character progression. The "An Alternate Fate" quest will still provide its item rewards (Final Showdown Insignia, Shatter Bolt, and Kyanite Armor).

The max rebirth limit has been increased to 20 and each subsequent rebirth will result in slightly slower experience gain. Players will additionally gain 15 levels worth of base hp/mana per rebirth. Players will still receive all of the previous benefits from rebirthing as well.

Void Invaders, Void Realms & Cursed Charms

Void Invaders are a new type of mini-boss raids on Cyntara that come in 6 different flavors. You can find portals to their domains randomly in all spawns in Cyntara. The difficulty of the Void Invader will be scaled according to the spawn level. The objective is to find and defeat at least 4 Void Invaders in order to be granted access to the Void Realm. Void Realms are dungeon-like instances that can be entered through the south part of the teleport room either solo or in a party of up to 4 players; only the realm progression of the leader will be consumed upon entry so that players can do party-wise rotations. The difficulty of monsters and the boss automatically scales depending on the Void Realm level as well as the party size. Upon completion, players will be rewarded with a Cursed Charm.

Cursed Charms are a new type of charms on Cyntara that are exclusive drops from the Void Realms. Players can only ever equip a single Cursed Charm at a time however they can be mixed with regular charms. Cursed Charms come in three tiers: Magic, Rare and Mythic which dictate the number of stat modifiers a charm can receive. The rarity weights depend on the Void Realm level, with Magic charms being more common for lower level Void Realms and Mythic being more common for higher level Void Realms. The Cursed Charms also have an item level that's inherited from the Void Realm level which dictates the type of stats the charm can roll as well as the stat values. A Cursed Charm can have a maximum of 2 prefix stats and 2 suffix stats (Mythic tier); the possible combination of Cursed Charms that a player can obtain are plentiful. Additionally, unwanted Cursed Charms can be sacrificed to contribute towards your next Void Realm level.

Hall of Heroes

The first players of every season that accomplish certain feats will now have their name immortalized on Cyntara forever. Upon completion of the feat, the player name will be etched onto a statue in the Hall of Heroes where it will persist through future seasons.

Feats currently available:

    » First Sorcerer level 1200.
    » First Druid level 1200.
    » First Paladin level 1200.
    » First Knight level 1200.
    » First Artifact Level 40.
    » First to collect 55 full outfits.
    » First to collect 80 mounts.
    » First team to beat a level 30 dungeon.
    » First player to complete all quests in the questlog.
    » First player to rebirth 5.

Inventory Changes

As with any large content updated, the stats of many, many items have been adjusted. Some notable changes include:

» Items obtained from quests are now more valuable compared to items obtained from monster spawns.
» Gill Boots and Spellbook of Vigilance have been added to Gnomission's store.
» Gill and Prismatic equipment from the Warzones now provide increased damage vs. bosses.
» Inquisition quest rewards now provide the highest value of death protection.
» Deepling boss equipment boast increased boss damage reduction and endurance.
» The Four Swords Quest rewards have been adjusted; you are now rewarded with a charm (Holy Scarab, Holy Falcon, Holy Tible, or the Holy Serpent Crest).
» Three new sets added: Battlemage set, Amethyst Palladium set, Demolisher set.

Monster Spawn Changes

Version 12 features an extensive overhaul to monster spawns. A plethora of existing spawns had their level requirement adjusted. For example, Elves are now a level 250 hunting spawn and features a new creature, the Elf Pyromancer. Also, pirates are now a level 300 hunting spawn with two new creatures, the Pirate Ghost and Pirate Skeleton. These examples are only a small tidbit of the many spawn that were adjusted. We believe that these spawn adjustments will diversify the hunting spawns available to players.

A keen eye was given toward balancing monsters. Players will notice that the speed, damage, experience, and mechanics of each spawn was adjusted. One example is that the underwater walking speed was increased significantly. Another, that the Maze of Lost Souls that was required to gain access to hunt Warlocks was removed. The level requirements to hunt deeper within the Serpent Spawn and Wyrm spawns were removed. Mechanics such as creatures running away, attacking abilities, such as drunk and AoE manadrain, were also adjusted. Behemoths were removed from the Cyclops spawn, Dragon Lords were removed from the Dragon spawn, Ancient Scarabs will drop Scarab Coins for the HotA quest are of a few notable examples.

Finally, we are pleased to announce that v12 will feature seven new spawns:
    » [Level 400] Ancient Scarabs
    » [Level 500] Lava Dragons
    » [Level 500] Crystal Dragons
    » [Level 600] Infernal Battlemages
    » [Level 800] Ogres
    » [Level 900] Insectoids
    » [Level 1000 - Rebirth 2] Demonborn Valley.

Of these seven spawns, four of these spawns are geared towards team hunting. Mentioning team hunting, we have balanced the already existing team hunting spawns including Demons, Legendary Warriors, Mad Mages, Ice Miners and the Arid Plateau, along with the new team hunting spawns, Crystal Spiders, Behemoths, Lava Dragons, Crystal Dragons, Ogres, and the Demonborn Valley. We believe these changes will encourage players to team hunt in both early game and late game. Along with these new hunting spawns, the Pits of Inferno bosses were added to their respective seals including - The Handmaiden, The Plasmother, The Imperor, Mr. Punish, Massacre, Countess Sorrow, and Dracola.

Quest Changes

» Added a new quest: The Beastslayer Arena.
» Reduced the required Essences of Dread for the Cursed Ruins quest from 1000 to 500.
» Adjusted the health and healing of the Queen of the Banshee.
» Adjusted the monsters in the Astral Plane quest.
» Death Spawns will no longer spawn in Annihilon's room when the boss is dead.
» The Inquisition Quest bosses will now always spawn when players enter their respective boss rooms.
» Players will now be automatically teleported out of the boss rooms in the Inquisition Quest when killing the boss.
» Lowered the required level to enter the 2nd and 3rd Warzones.
» Gill Boots and Spellbook of Vigilance are now purchasable from Gnomission in exchange for Major Crystalline Tokens.
» Fixed an issue with Warzone statue rewards not being as random as they should be.
» Increased the amount of Crystalline Tokens received for completing Warzones.
» Decreased the difficulty of the second and third Warzones.
» Decreased the difficulty of final Wrath of the Emperor bosses and decreased the mob count in the room prior to the bosses.
» Decreased the number of mobs in the large room prior to the Wrath of the Emperor boss portals.
» Adjusted the Four Swords quest reward to provide players with a spell-altering charm rather than boots.
» Adjusted the Forgotten Spell quest to provide players with their ultimate buff spell as opposed to an offensive spell.
» Each Pits of Inferno seal now has the chance to silently spawn its respective boss monster, which may drop a rare charm.
» Buddy's Dragon task has been changed to a Dragon Hatchling task in order to account for adjusted creature difficulty.
» All creatures found in the Full HotA quest now have a chance to drop Scarab Coins.
» The Crystal of Power reward from Marathon Man Chan has been made into a charm with useful stats.
» Fixed an issue where players could logout near Daily Quest Rewards and open the chest every 20 hours without returning to the temple.
» Adjusted Daily Quest Rewards.
» The item turn-in count requirement for Frezellar Island, Eidola Island, and Allu will now decrease as the season ages.

Companions & Footprints

As you may have noticed in the screenshots prior, players will now have the opportunity to roam the lands of Cyntara with a Companion flying by their side.
Players will also have the ability to unlock footprints that look like Outfit Effects that will trail their characters.
The Companions and Footprints are solely cosmetic at this time and can be purchased through the Cyntara Store.


We've also implemented a lot of new features, improvements and bug fixes to the client. Continue reading for a full list of over 25 client changes.

» Added an "Overview" feature that allows you to view advanced statistics about your character.
» Added an "Inspect" feature that allows you to view advanced statistics about other characters.
» The client will now reopen the last open backpacks together with their last known panels and height.
» Added customizable client keybinds with over 40 user-customizable actions.
» Added a "Save account & password" function to the client.
» Added an "Auto login on startup" function to the client.
» Moved the depot customize button to the window titlebar.
» Modal windows will now close when a player moves instead of lingering in an unusable state.
» Added an option to filter guild members from the battle list.
» Removed the UI framerate slider.
» The spell list in the actionbar is now sorted alphabetically by name.
» Fixed an issue that caused the client to glitch sometimes after opening private chat channels.
» Console navigation hotkeys (CTRL+H, CTRL+E, Tab, Shift+Tab) will now properly be ignored when the chat console is minimized.
» Console history navigation hotkeys (Shift+Up, Shift+Down) will now properly be ignored when the chat console is disabled.
» Items can now be added to sell blacklist via the item context menu. Blacklisted items will not appear in the sell tab of the NPC trade window which should prevent players from accidentally selling items they intend to keep.
» Available sell items in the NPC trade window are now sorted alphabetically by name.
» Improved how item dragging between container is handled which should effectively make the process of relocating items smoother.
» The ignore list can now be open using the CTRL+I keyboard shortcut.
» Fixed an issue with the ignore list not saving properly.
» Added reconnect auto function.
» Fixed an issue with the chat toggle hotkeys misfiring sometimes.
» Added VIP groups. Currently there are 3 default groups: Friends, Enemies, and Others. We will consider adding customizable groups in the future.
» Added a context menu option to VIP entries to cast Exiva on the VIP player.
» Added support for character name aliases; players will now be able to change how another player's name appears in-game through the Battle window.
» Switching between Chat On and Chat Off modes will now correctly unbind actionbar button hotkeys if there's no hotkey assigned to the alternate version of the button.
» Removed the magic shield auto function.
» Reworked the action progress bar to prevent the timer from diverging.
» Reworked the spell cooldown icons to prevent the cooldown indicator from diverging from the actual cooldown time for spells with long cooldowns.
» Fixed an issue that caused the game screen to glitch when players were getting paralyzed under some circumstances.
» Fixed an issue with the depot customization not working properly with multiple open depot containers.
» Hotkey targeting will no longer try to target creatures behind walls and unreachable areas. The old behavior can be restored in the options menu.
» Fixed an issue with attack and follow squares not showing when attacking and following creatures filtered from the battle list.
» It is now possible to change the target backpack for items added to the inclusion list in the looter without having to remove and re-add the item.
» Improved the character Outfit window and added more options.
» Tooltips will now properly automatically update when the tooltip text changes without the need to hover out and in again.
» Fixed an issue that caused the client to display 100% extra on top of the intended experience rate (this was purely visual).
» Added buff and debuff icons on the right side of the cooldown bar that display a visual indicator for active buffs and debuffs. Currently supported features:
    » Items: Experience Fish, Soul Potions, Zydrate, Alchemy Elixirs.
    » Event Points: Lucky Aura, Experience Bonus.
    » Daily Reward: Lucky Aura, Experience Bonus.
    » Spells: Cleave, Corruption, Thunder Storm, Concentration, Grand Concentration, Healing Totem, Fortitude, Transcend, Blood Rage, Sharpshooter, Invisible, Protector, Swift Foot.
    » Dungeons: Necrotic Stacks.
    » Let us know if you think there's anything that should be on this list but is not.
» Fixed an issue with effects sometimes lingering on their last frame for a few minutes instead of disappearing when they should.
» Updated the field list for the "Allow map click to path over fields" option.

Additional Server Changes

» Buffs from Zydrate, Alchemy and Shrines will no longer expire when finishing a dungeon or entering the temple.
» Marked a number of collectible items as stackable.
» Added mount collection health bonus.
» Adjusted the stats of numerous items.
» All players that attacked a boss will now get credit towards their Weekly Quest: Kill Bosses.
» Dungeon bosses will no longer count towards the Weekly Quest: Kill Bosses progress.
» Experience gained from dungeons will now scale with the level of the Dungeon Talisman.
» Utility elixirs can now be simultaneously used with either offensive or defensive elixirs.
» Players now have a chance to brew additional elixirs instead of one based on their Alchemy skill level.
» The prices of creature products at the Task Master will now scale with the task rank.
» Updated the addon item drop list for the Explosive Dragon and Treasure Hoarders to account for the new outfit addon requirements.
» The experience gained from completing tasks will now scale with the task rank.
» Fixed an issue with Furyosa not using her solar flare field attack under certain conditions.
» Sorcerers and druids will now receive a permanent magic shield on login which can be toggled anytime using the !magicshield command. The Energy Shield ("Utamo Vita") spell has been removed.
» Energy Rings now provide +7 magic levels and 150 mana regeneration/second, their duration has been lowered from 10 minutes down to 5 minutes. They can only be equipped by sorcerers and druids now. Power Rings now provide +7 distance fighting skill and 150 mana regeneration/second. Sword/Axe/Club Rings now provide an additional 150 mana regeneration/second.
» The following raids no longer require a minimum amount of players online to start: Ferumbras, Ghazbaran, Jesters, Mindfk, Ringmaster, Vlad, Cosmic Reaver and Gaz'Haragoth.
» Players will no longer be able to add experience to their Artifact Weapon when they reach maximum Artifact Level. Artifact Power Tokens will then grant experience points instead.
» Increased mana regeneration of Life Rings and added health regeneration, armor, death protection and physical protection stats.
» Increased mana regeneration of Rings of Healing and added health regeneration, armor, death protection and physical protection stats.
» Experience fish will no longer instantly expire when players logout or die.
» Fixed an issue with pumpkin carving having unintended side effects.
» Deepling bosses and Warzone bosses will now attempt to respawn every minute instead of once every five minutes.
» Removed promotion requirement from Snowballs, Spellwands and Zaoan Legs.
» Vampire Silk Slippers can now have their quality improved with Blacksmith's Chisels.
» Updated some outdated map marks.
» Fixed numerous player-reported map errors.
» Reduced the experience rate bonus from Rainbow Trout and Green Perch to +75% and +100% respectively.
» Fixed an issue that caused the Event Points offers for experience rate to grant wrong bonus values.
» Fixed an issue where the Boss Discovery Scroll would not properly show which raids were active under certain circumstances.
» Increased the max number of Treasure Hoarders and Shrines.
» Clusters of Solace and Dream Matter will now work as a currency toward full outfits and mounts, respectively; both items can now be obtained in-game in a multitude of ways.
» The !promote command will now display accurate information again.
» Added all of the newest outfits and mounts.
» Added the newest outfits to the Outfit Changer Voodoo Doll.


» Added rebirth highscores.
» Added outfit collection highscores.
» Added mount collection highscores.
» Players can now automatically connect their Discord accounts on their account page to receive the rank on the Discord server.
» Fixed the character online time display.

Patch History
For those of you that haven't been around for too long or missed parts of the previous season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 11th April 2019 -
» 16th March 2019 -
» 9th March 2019 -
» 2nd March 2019 -
» 23rd February 2019 -
» 17th February 2019 -
» 13th February 2019 -
» 10th February 2019 -

Cyntara v11-s2

The Cyntara Development Team is proud to announce that Cyntara v11-s2 will be released February 9, 2019. This post will contain the majority of information regarding the recent changes.

War Arena

Cyntara v11-s2 will bring back the noobzone. For those unaware, the noobzone was a PvP Arena that allowed only players of level 600 to enter without items for an even PvP playing field.
In this iteration, we are bringing multiple quality of life improvements to the Arena system.

    » Players above level 600 will now be able to enter the War Arena and have their level automatically scaled down to 600.
    » Players can enter with any gear they'd like without having to take it off prior to entering the arena as the gear stats will be disabled.
    » Players will have their magic level, skills, resists and weapon damage scaled to the same level regardless of their actual stats.
    » Equipment bonuses and enchantments will be disabled in the War Arena.
    » Stats such as life leech, mana leech and critical strikes will be disabled in the War Arena.
    » Runes will be infinite and potions disabled.
    » Players will automatically receive basic set of supplies when entering the arena so that they do not have to carry lower level variant of PvP supplies with them.
    » The frag rewards have been revived and moved as part of the War Arena system. Do not be alarmed if you do not always get granted a frag as there is an algorithm in place to prevent abuse cases.

Item Quality

Players will now be able to improve the quality of their items. All items will drop with 0% base quality which can then be improved using Blacksmith's Chisels, up to 20% quality.
Blacksmith's Chisels can be obtained through various activities on Cyntara such as Dungeons, Tasks, Bosses and more.
The amount of Blacksmith's Chisels you will obtain while participating in those activities should be enough to improve the quality of you inventory as you go instead of hoarding them until you obtain your end game gear.
For each 1% of quality, shields will receive 1% of defense bonus, armors will receive 1% of armor bonus and weapons will receive 0.5% of attack bonus.
This may be a little tricky with distance weapons such as bows and crossbows so to help players figure out what's the effective bonus they are receiving from the quality, looking at an equipped bow/crossbow while also having ammunition in the ammo slot will now display the effective attack from ammunition and weapon bonus with the quality bonus applied on top of that.
Additionally once you reach quality milestones of 10% and 20% the items will turn into their superior and exceptional versions respectively. Superior versions of the items will receive a +1 bonus to inherent magic level and skill stats whereas for exceptional versions of the items the bonus is raised to a +2.
For example the Vengeance Sword has 295 Attack and +4 melee skill bonus, at 5% quality the same sword will have 302 Attack, at 10% quality 309 Attack and +5 melee skill bonus, and at 20% quality 324 Attack and +6 melee skill bonus.

Boosted Creatures

Every two hours, four sets of Boosted Creatures will be automatically selected at random. The Boosted Creatures are sorted by tiers: Easy, Medium, Hard, and Nightmare; the Boosted Creatures tiers are grouped identically to the Prey Tasks. Moreover, for spawns with multiple creature types, all creatures in this spawn group will be boosted.
Slaying boosted creatures will yield additional experience points and loot.

Daily Content Bonus

Every day at 10:00 EST, a new Daily Content Bonus will be applied to the game world. The Daily Content Bonus is active for 24 hours, and cycles through in the following order:
    » Dungeons: Increased experience, artifact power, and loot drop from dungeons.
    » Events: Increased rewards for participating in automated events.
    » Tasks: Increased experience and task points from tasks.
    » Prey Tasks: Increased perk bonuses and rewards from prey tasks.
    » Loot: Increased loot drop from monsters.
    » Professions: Increased chances and gains from mining and alchemy professions.

Paladin Range Scaling

Paladins often would fill the role of a knight without any real drawbacks, to combat this issue we are introducing range based damage scaling for ranged weapons.
Players will now receive a 30% damage penalty when using ranged weapons in melee range, for 2-4 SQM range the damage is considered neutral and will work exactly the same way as before and for any range above 4 SQM, players will now receive a 5% damage bonus per extra SQM.
Additionally using ranged weapons will now display a range indicator on the target creature which will change the color depending on the current modifier, red indicator for damage penalty in melee range, grey indicator for neutral damage and a green indicator for damage bonus.

Outfit Effects

We are also adding a new store exclusive cosmetic offer that lets players use simple visual effects in place of solid colors on their outfits.
These effects can be mixed and applied separately on each body part. Currently there are five outfit effects available - rainbow, space, neons, infernal and glacial. Click here to see all of the outfit effects!

We will look into improving the current effects and adding new ones in the future. The outfit effects can be previewed in both the Cyntara Store and the outfit window.
Please keep in mind that some of the visuals may slightly differ in the preview window than they actually look like due to canvas size differences.

Reward Chest Changes

Over 80 bosses have had their loot removed from their corpse and instead will be sent to player's Reward Chests. This means that a lot of common items from bosses will now be sent to each individual player as opposed to only being dropped once; effectively, this increases these 80 bosses drop rates. Further, the Reward Chest will now also deliver rewards to players inside of backpacks. The following have been added to the loot lists of a lot of bosses that now utilize the Reward Chest:
    » Artifact Power Tokens
    » Alchemy Recipes
    » Enchantment Crystals
    » Orbs of Enchantment
    » Weapon Upgrader Crystals
    » Cyntara Coins
    » A few more common items

Quest Changes

» As the server's season progresses, the strength of quest monsters and bosses will slowly and automatically decline. Effectively, the longer into the season, the easier the quests will become.
» Adjusted the requirements for the "Abyssal Trinity" quest to be more ubiquitous.
» Decreased the "An Alternate Fate" quest's final mission player requirement from 6 to 3.
» Decreased the level requirement for a number of the high level quests; the quest reward use requirements have also been adjusted to match the new lowered quest entry level requirement.
» Decreased the wait time to be sent out of Lensine and Arkilius' boss room to 5 seconds now that the boss loot is sent to the player's Reward Chest.
» Greatly decreased the required Vampire Lord Tokens in "The Dark Knight of Vanda" quest; Vlad the Impaler's Vampiric Crest now drops as a common item that can be looted to multiple players through the Reward Chest.
» Fixed an issue where Ashri was able to send players into spawns that they did not have the required level to enter.
» Added a Daily Reward to the following quests:
    » Mine Cart Carnage
    » Helmet of the Ancients / Full Helmet of the Ancients
    » Cyntara Zone
    » The Dojo
    » The Demon Oak
    » The Astral Plane
    » The Pits of Inferno
    » The Inquisition
    » The Cursed Ruins
    » The Annihilator

Artifact Changes

Players have been vocal about obtaining Artifact Power outside of dungeons, while in theory the numbers seemed fine, in practice you could complete dungeons at a much higher rate than other types of content that reward Artifact Power.
We still want the dungeons to be the primary source of Artifact Power however we have increased the AP gains from other sources; most of them have been effectively more than doubled which should make it easier for people to level their Artifact without actively participating in dungeons.

Additionally paladins have now received a shield variant of their artifact weapon.
Combined with the range damage scaling this should provide paladins with an option to alternate between offense and defense without excelling at both simultaneously.

Minor Changes

» The overall experience rates have been lowered per player request.
» The Find Person spell will now display the spawn location name of the target player; if you are in the same spawn as the target player the spell will revert to its original message.
» Spell level requirements of a number of high level spells has been lowered due to the lowered experience rate.
» Teleport Room spawns that have a level 1 requirement no longer display a level requirement at all.
» The daily dungeon limit now applies on a per dungeon basis instead of a global limit; this also results in an increased daily dungeon limit.
» The Discord bot, Penny, has been revived.
» Added "bad luck protection" to Weapon Upgrader Crystals; the crystals will now have a higher chance at success after each use for each upgrade step until an upgrade has succeeded. Players will be able to see this rate upon trying to upgrade their weapon.
» Added infinite ammo to the quick switch context menu.
» Added Reward Chest notification next to the mail notification in the client.
» Added Discord Rich Presence support to the client.
» Added gifting option to the in-game store.
» Added a new secret quest.
» Added the "Boss Duels" event to the automatic daily event rotation at 10:00 and 20:00 EST.
» Added a new high level spawn, "The Arid Plateau".
» Added a new raid to Edron, Thais, and Yalahar.
» Added the "Adventurer's Stone" item. This item can be used in areas such as Demona to send players back to the temple.
» Added the following options to the Cyntara Store: Prey Rerolls, Boss Discovery Scroll, House Teleport Scroll, Boosted Creatures Reroll, Boosted Creatures Extend Time.
» Added all of the newest addons and mounts to the game.
» Added a 0.1% hp/mana bonus for each full outfit collected.
» Added new "Item Indicators" to Charms, Enchanting Items, Alchemy Items, and Artifact Items when they are in player's inventory.
» Added an experience bonus that increases based on the number of your guild members that are online.
» Added a 4 second exhaust to re-equip an amulet with charges after it has expired.
» Added a way for players to tour castles.
» Added a helpful "hints" box to the login screen.
» Added a client feature where holding down the Shift key will now allow players to repeat "Use With" actions without having to click the same item again.
» Added all missing outfit addons to the Addon Master NPC.
» Decreased the difficulty of obtaining all addons from the Addon Master NPC.
» Decreased the difficulty of the Mine Cart Carnage dwarves.
» Decreased the difficulty of Arkilius.
» Decreased the Mind Flayer kills required for all Mind Flayer Levers.
» Decreased the price of all items offered by Gnomission.
» Decreased the health and speed of all Treasure Hoarders.
» Increased the probability of encountering Treasure Hoarders.
» Increased the drop rate of the extraordinary ice pick from all types of miner.
» Increased the rewards from all automatic events.
» Increased the health gain per level for Paladins from 15 to 18 and for Knights from 20 to 23.
» Increased the number of Shrines that spawn at any given time.
» Increased the damage and consistency of Sudden Death Runes.
» Increased the damage and consistency of Double Overtime Runes.
» Triple Overtime Runes will now deal the same damage as Double Overtime Runes when the target is a player.
» Updated the game guides on the website and in the game client.
» Improved the behavior and consistency of the teleport room and town teleports.
» Improved the Play Points Store offers.
» Optimized the client in a number of areas to improve performance.
» Adjusted the values of Sharpshooter and Blood Rage spells as well as their ultimate versions.
» Adjusted all seasonal catch-up bonuses to start automatically after a certain date.
» Adjusted raids to have less predictible timing.
» Adjusted the Mining Profession skill rate.
» Adjusted the experience bonus rewarded for each task.
» Adjusted the notification dismiss behavior in the client.
» Adjusted the client to display the effective critical strike chance value in item descriptions and skills panel.
» Adjusted the outfit window behavior with regards to selected addons for current outfit.
» Adjusted Bookmworm Dolls to grant +3 magic levels instead of +5.
» Adjusted the skill catch-up mechanic to now update the values periodically rather than only on server startup.
» Fixed an issue with some achievements not being awarded properly.
» Fixed an issue that caused the experience bonus prey perk not apply the experience stage multiplier properly.
» Fixed an issue where Dhrata could petrify dead players.
» Fixed an issue that could cause players to be unable to login under certain circumstances.
» Fixed a few instances where players could use teleport scrolls inappropriately.
» Fixed an issue where the Dungeon Master NPC was giving players outdated information.
» Fixed a number of teleports not sending items in the event that items were thrown on them.
» Fixed an issue where the "Abyssal Trinity" bosses did not appear in the Cyntara Guide.
» Fixed an issue that caused the client to disconnect when using the ammo and weapon refill functionality.
» Fixed a lot of outdated information on the Miscellaneous page of the website.
» Fixed an issue that wouldn't let players use magic walls immediately after pushing another player.
» Fixed an issue with the item stack count window not working properly under some circumstances.
» Fixed an issue that caused the NPC speech color to reset on client restart. Players that have it saved as dark blue may use the Reset button to use the proper color.
» Fixed an issue that caused the client to fail to launch on the most recent Windows 10 update.

Patch History
For those of you that haven't been around for too long in the last season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 20th June 2018 -
» 30th June 2018 -
» 9th July 2018 -
» 12th July 2018 -
» 19th July 2018 -
» 27th July 2018 -
» 24th October 2018 -

Thoughts on the recent survey results.

This post covers some thoughts on the recent survey results. Click here if you are looking for the most recent changelog that covers some more details about the new changes.

Vocation Balance
Knights have been voted the weakest vocation in both PvE (53%) and PvP (65%) whereas Paladins have been voted the strongest PvE (57%) vocation.
We are introducing a few changes to both of these vocations effective immediately and will further monitor the state of vocation balance. More detail about that in the changes list.

Monsters & Inventory Revamp
Overall the overwhelming majority of survey participants agreed that the monsters and inventory balance is in a good place.
We are quite happy with the results because the monsters and inventory revamp was a huge and time consuming task.
A few people had complaints about the difficulty of bosses, excessive use of the paralyze machanism and equipment pieces being too hard to obtain for solo players so we will definitely discuss how to further improve this aspect of the game.

About 82% percent of people like the enchanting system but 74% think that it's pay-to-win.
We have already taken a first step at reducing the problem by making the Orb of Enchantment have a 100% chance to apply a slot to a piece of equipment in the last patch.
We will also further discuss ideas to make the system more accessible outside of the Cyntara store but we don't have any specifics yet.
There has also been a suggestion about deprecating the enchanting system in favor of imbuing however we still have to evaluate whether that could be both viable and feasible.

Almost everyone is familiar with the Dungeon system however a lot of people voiced their thoughts on the Dungeon system.
The following feedback and complaints have been addressed:

  • Supply use and no loot during Talisman runs meant that Talisman runs were quite a monetary drain and supply usage would make it hard to make it to the end of some dungeons; from now on potions and runes will be infinite inside of Dungeon instances and the Talisman runs will now yield regular loot.
  • Running back and forth between spawns to start a Talisman run is quite exhausting, repetitive and boring so we have added a shortcut system. Players that complete a Level 5 Talisman will unlock a shortcut for the respective dungeon, accessible through the Teleport Room near the Dungeon Master NPC.
  • An option to duo dungeons - the Dungeon system now sports a flex mode where the Dungeons can be started in a party of either 2, 3 or 4 people.
  • The next closest contendant was making the dungeons accessible for solo players. This is unfortunately not feasible as balancing each dungeon around each vocation would be nigh impossible. The long term goal though is to provide an alternative feature to dungeons that focuses around solo play.

Just like with the dungeon system, almost everyone is familiar with the Artifact Weapon system however people have had a few complaints about it.
Currently we have addressed the three most common issues:
  • First of all, it's hard to catch up when you just received your Artifact Weapon so we are introducing a catch up mechanic to the Artifact Knowledge research.
  • The damage boost is too impactful on the PvP aspect of the game and as a result the damage boost will now only apply to PvE damage - this provides people with a way to improve their character PvE wise without interfering with PvP.
  • Last but not least people have complained that it's hard to grind Artifact Power for solo players as the primary source of Artifact Power tokens is through the Dungeon system. We have covered that bit in the Dungeons section.

Only 16% of people think that the rebirth system is good, the rest have voted that they either don't know what the system is (33%), don't like the system (34%), or cannot form an opinion yet.
We have a few rough ideas about the direction and the future of the rebirth system and will experiment with them however it's still too soon to talk about the details.

Experience Gain
Most of people (65%) seem to be in favor of lowering the experience gain rate. While this isn't something that we're going to adjust just now, we will be looking into slowing down the pace of the game starting mid level in the future.

Custom Client
One of the biggest concerns when deciding to go with the custom client was player adoption.
Fortunately as per the survey almost all survey participants (save for 3 people) either like the client, like the client but would like to see more features, or like the client but would like to see some bugs/glitches fixed.
Likewise an overwhelming majority of participants answered that the custom client was not an entry barrier to play on Cyntara.
We are quite happy with these results because the custom client lifted a lot of restrictions we would previously have to deal with while not really getting in the way for players.
Unfortunately, though, exactly 50% of people answered that they think that the client suffers from performance issues. We are currently aware of three major issues that impact the performance of the client and will attempt to address them however it's not a trivial task as these issues are deeply rooted in the core functionality of the client.

Feature Requests
The most requested features were high and mid level quests and spawns, about equally followed by more spells, more ways to improve your characters, and more repeatable content features.
This will greatly help us decide what features to prioritize in the future.

Thanks to everyone that participated in the survey. It provided us with a lot of valuable feedback and insight into what the community expects from the server and should let us focus our efforts on addressing our current shortcomings.