Cyntara v12

Rebirth Changes

The rebirth has been completely detached from the "An Alternate Fate" quest; players will no longer have to complete the quest in order to receive a rebirth from Queen Yvonne. We felt that requiring two additional players in order to rebirth, coupled with the fact that these same players would not be able to help other players after getting their level reset, felt like a hard stop to solo character progression. The "An Alternate Fate" quest will still provide its item rewards (Final Showdown Insignia, Shatter Bolt, and Kyanite Armor).

The max rebirth limit has been increased to 20 and each subsequent rebirth will result in slightly slower experience gain. Players will additionally gain 15 levels worth of base hp/mana per rebirth. Players will still receive all of the previous benefits from rebirthing as well.

Void Invaders, Void Realms & Cursed Charms

Void Invaders are a new type of mini-boss raids on Cyntara that come in 6 different flavors. You can find portals to their domains randomly in all spawns in Cyntara. The difficulty of the Void Invader will be scaled according to the spawn level. The objective is to find and defeat at least 4 Void Invaders in order to be granted access to the Void Realm. Void Realms are dungeon-like instances that can be entered through the south part of the teleport room either solo or in a party of up to 4 players; only the realm progression of the leader will be consumed upon entry so that players can do party-wise rotations. The difficulty of monsters and the boss automatically scales depending on the Void Realm level as well as the party size. Upon completion, players will be rewarded with a Cursed Charm.

Cursed Charms are a new type of charms on Cyntara that are exclusive drops from the Void Realms. Players can only ever equip a single Cursed Charm at a time however they can be mixed with regular charms. Cursed Charms come in three tiers: Magic, Rare and Mythic which dictate the number of stat modifiers a charm can receive. The rarity weights depend on the Void Realm level, with Magic charms being more common for lower level Void Realms and Mythic being more common for higher level Void Realms. The Cursed Charms also have an item level that's inherited from the Void Realm level which dictates the type of stats the charm can roll as well as the stat values. A Cursed Charm can have a maximum of 2 prefix stats and 2 suffix stats (Mythic tier); the possible combination of Cursed Charms that a player can obtain are plentiful. Additionally, unwanted Cursed Charms can be sacrificed to contribute towards your next Void Realm level.

Hall of Heroes

The first players of every season that accomplish certain feats will now have their name immortalized on Cyntara forever. Upon completion of the feat, the player name will be etched onto a statue in the Hall of Heroes where it will persist through future seasons.

Feats currently available:

    » First Sorcerer level 1200.
    » First Druid level 1200.
    » First Paladin level 1200.
    » First Knight level 1200.
    » First Artifact Level 40.
    » First to collect 55 full outfits.
    » First to collect 80 mounts.
    » First team to beat a level 30 dungeon.
    » First player to complete all quests in the questlog.
    » First player to rebirth 5.

Inventory Changes

As with any large content updated, the stats of many, many items have been adjusted. Some notable changes include:

» Items obtained from quests are now more valuable compared to items obtained from monster spawns.
» Gill Boots and Spellbook of Vigilance have been added to Gnomission's store.
» Gill and Prismatic equipment from the Warzones now provide increased damage vs. bosses.
» Inquisition quest rewards now provide the highest value of death protection.
» Deepling boss equipment boast increased boss damage reduction and endurance.
» The Four Swords Quest rewards have been adjusted; you are now rewarded with a charm (Holy Scarab, Holy Falcon, Holy Tible, or the Holy Serpent Crest).
» Three new sets added: Battlemage set, Amethyst Palladium set, Demolisher set.

Monster Spawn Changes

Version 12 features an extensive overhaul to monster spawns. A plethora of existing spawns had their level requirement adjusted. For example, Elves are now a level 250 hunting spawn and features a new creature, the Elf Pyromancer. Also, pirates are now a level 300 hunting spawn with two new creatures, the Pirate Ghost and Pirate Skeleton. These examples are only a small tidbit of the many spawn that were adjusted. We believe that these spawn adjustments will diversify the hunting spawns available to players.

A keen eye was given toward balancing monsters. Players will notice that the speed, damage, experience, and mechanics of each spawn was adjusted. One example is that the underwater walking speed was increased significantly. Another, that the Maze of Lost Souls that was required to gain access to hunt Warlocks was removed. The level requirements to hunt deeper within the Serpent Spawn and Wyrm spawns were removed. Mechanics such as creatures running away, attacking abilities, such as drunk and AoE manadrain, were also adjusted. Behemoths were removed from the Cyclops spawn, Dragon Lords were removed from the Dragon spawn, Ancient Scarabs will drop Scarab Coins for the HotA quest are of a few notable examples.

Finally, we are pleased to announce that v12 will feature seven new spawns:
    » [Level 400] Ancient Scarabs
    » [Level 500] Lava Dragons
    » [Level 500] Crystal Dragons
    » [Level 600] Infernal Battlemages
    » [Level 800] Ogres
    » [Level 900] Insectoids
    » [Level 1000 - Rebirth 2] Demonborn Valley.

Of these seven spawns, four of these spawns are geared towards team hunting. Mentioning team hunting, we have balanced the already existing team hunting spawns including Demons, Legendary Warriors, Mad Mages, Ice Miners and the Arid Plateau, along with the new team hunting spawns, Crystal Spiders, Behemoths, Lava Dragons, Crystal Dragons, Ogres, and the Demonborn Valley. We believe these changes will encourage players to team hunt in both early game and late game. Along with these new hunting spawns, the Pits of Inferno bosses were added to their respective seals including - The Handmaiden, The Plasmother, The Imperor, Mr. Punish, Massacre, Countess Sorrow, and Dracola.

Quest Changes

» Added a new quest: The Beastslayer Arena.
» Reduced the required Essences of Dread for the Cursed Ruins quest from 1000 to 500.
» Adjusted the health and healing of the Queen of the Banshee.
» Adjusted the monsters in the Astral Plane quest.
» Death Spawns will no longer spawn in Annihilon's room when the boss is dead.
» The Inquisition Quest bosses will now always spawn when players enter their respective boss rooms.
» Players will now be automatically teleported out of the boss rooms in the Inquisition Quest when killing the boss.
» Lowered the required level to enter the 2nd and 3rd Warzones.
» Gill Boots and Spellbook of Vigilance are now purchasable from Gnomission in exchange for Major Crystalline Tokens.
» Fixed an issue with Warzone statue rewards not being as random as they should be.
» Increased the amount of Crystalline Tokens received for completing Warzones.
» Decreased the difficulty of the second and third Warzones.
» Decreased the difficulty of final Wrath of the Emperor bosses and decreased the mob count in the room prior to the bosses.
» Decreased the number of mobs in the large room prior to the Wrath of the Emperor boss portals.
» Adjusted the Four Swords quest reward to provide players with a spell-altering charm rather than boots.
» Adjusted the Forgotten Spell quest to provide players with their ultimate buff spell as opposed to an offensive spell.
» Each Pits of Inferno seal now has the chance to silently spawn its respective boss monster, which may drop a rare charm.
» Buddy's Dragon task has been changed to a Dragon Hatchling task in order to account for adjusted creature difficulty.
» All creatures found in the Full HotA quest now have a chance to drop Scarab Coins.
» The Crystal of Power reward from Marathon Man Chan has been made into a charm with useful stats.
» Fixed an issue where players could logout near Daily Quest Rewards and open the chest every 20 hours without returning to the temple.
» Adjusted Daily Quest Rewards.
» The item turn-in count requirement for Frezellar Island, Eidola Island, and Allu will now decrease as the season ages.

Companions & Footprints

As you may have noticed in the screenshots prior, players will now have the opportunity to roam the lands of Cyntara with a Companion flying by their side.
Players will also have the ability to unlock footprints that look like Outfit Effects that will trail their characters.
The Companions and Footprints are solely cosmetic at this time and can be purchased through the Cyntara Store.


We've also implemented a lot of new features, improvements and bug fixes to the client. Continue reading for a full list of over 25 client changes.

» Added an "Overview" feature that allows you to view advanced statistics about your character.
» Added an "Inspect" feature that allows you to view advanced statistics about other characters.
» The client will now reopen the last open backpacks together with their last known panels and height.
» Added customizable client keybinds with over 40 user-customizable actions.
» Added a "Save account & password" function to the client.
» Added an "Auto login on startup" function to the client.
» Moved the depot customize button to the window titlebar.
» Modal windows will now close when a player moves instead of lingering in an unusable state.
» Added an option to filter guild members from the battle list.
» Removed the UI framerate slider.
» The spell list in the actionbar is now sorted alphabetically by name.
» Fixed an issue that caused the client to glitch sometimes after opening private chat channels.
» Console navigation hotkeys (CTRL+H, CTRL+E, Tab, Shift+Tab) will now properly be ignored when the chat console is minimized.
» Console history navigation hotkeys (Shift+Up, Shift+Down) will now properly be ignored when the chat console is disabled.
» Items can now be added to sell blacklist via the item context menu. Blacklisted items will not appear in the sell tab of the NPC trade window which should prevent players from accidentally selling items they intend to keep.
» Available sell items in the NPC trade window are now sorted alphabetically by name.
» Improved how item dragging between container is handled which should effectively make the process of relocating items smoother.
» The ignore list can now be open using the CTRL+I keyboard shortcut.
» Fixed an issue with the ignore list not saving properly.
» Added reconnect auto function.
» Fixed an issue with the chat toggle hotkeys misfiring sometimes.
» Added VIP groups. Currently there are 3 default groups: Friends, Enemies, and Others. We will consider adding customizable groups in the future.
» Added a context menu option to VIP entries to cast Exiva on the VIP player.
» Added support for character name aliases; players will now be able to change how another player's name appears in-game through the Battle window.
» Switching between Chat On and Chat Off modes will now correctly unbind actionbar button hotkeys if there's no hotkey assigned to the alternate version of the button.
» Removed the magic shield auto function.
» Reworked the action progress bar to prevent the timer from diverging.
» Reworked the spell cooldown icons to prevent the cooldown indicator from diverging from the actual cooldown time for spells with long cooldowns.
» Fixed an issue that caused the game screen to glitch when players were getting paralyzed under some circumstances.
» Fixed an issue with the depot customization not working properly with multiple open depot containers.
» Hotkey targeting will no longer try to target creatures behind walls and unreachable areas. The old behavior can be restored in the options menu.
» Fixed an issue with attack and follow squares not showing when attacking and following creatures filtered from the battle list.
» It is now possible to change the target backpack for items added to the inclusion list in the looter without having to remove and re-add the item.
» Improved the character Outfit window and added more options.
» Tooltips will now properly automatically update when the tooltip text changes without the need to hover out and in again.
» Fixed an issue that caused the client to display 100% extra on top of the intended experience rate (this was purely visual).
» Added buff and debuff icons on the right side of the cooldown bar that display a visual indicator for active buffs and debuffs. Currently supported features:
    » Items: Experience Fish, Soul Potions, Zydrate, Alchemy Elixirs.
    » Event Points: Lucky Aura, Experience Bonus.
    » Daily Reward: Lucky Aura, Experience Bonus.
    » Spells: Cleave, Corruption, Thunder Storm, Concentration, Grand Concentration, Healing Totem, Fortitude, Transcend, Blood Rage, Sharpshooter, Invisible, Protector, Swift Foot.
    » Dungeons: Necrotic Stacks.
    » Let us know if you think there's anything that should be on this list but is not.
» Fixed an issue with effects sometimes lingering on their last frame for a few minutes instead of disappearing when they should.
» Updated the field list for the "Allow map click to path over fields" option.

Additional Server Changes

» Buffs from Zydrate, Alchemy and Shrines will no longer expire when finishing a dungeon or entering the temple.
» Marked a number of collectible items as stackable.
» Added mount collection health bonus.
» Adjusted the stats of numerous items.
» All players that attacked a boss will now get credit towards their Weekly Quest: Kill Bosses.
» Dungeon bosses will no longer count towards the Weekly Quest: Kill Bosses progress.
» Experience gained from dungeons will now scale with the level of the Dungeon Talisman.
» Utility elixirs can now be simultaneously used with either offensive or defensive elixirs.
» Players now have a chance to brew additional elixirs instead of one based on their Alchemy skill level.
» The prices of creature products at the Task Master will now scale with the task rank.
» Updated the addon item drop list for the Explosive Dragon and Treasure Hoarders to account for the new outfit addon requirements.
» The experience gained from completing tasks will now scale with the task rank.
» Fixed an issue with Furyosa not using her solar flare field attack under certain conditions.
» Sorcerers and druids will now receive a permanent magic shield on login which can be toggled anytime using the !magicshield command. The Energy Shield ("Utamo Vita") spell has been removed.
» Energy Rings now provide +7 magic levels and 150 mana regeneration/second, their duration has been lowered from 10 minutes down to 5 minutes. They can only be equipped by sorcerers and druids now. Power Rings now provide +7 distance fighting skill and 150 mana regeneration/second. Sword/Axe/Club Rings now provide an additional 150 mana regeneration/second.
» The following raids no longer require a minimum amount of players online to start: Ferumbras, Ghazbaran, Jesters, Mindfk, Ringmaster, Vlad, Cosmic Reaver and Gaz'Haragoth.
» Players will no longer be able to add experience to their Artifact Weapon when they reach maximum Artifact Level. Artifact Power Tokens will then grant experience points instead.
» Increased mana regeneration of Life Rings and added health regeneration, armor, death protection and physical protection stats.
» Increased mana regeneration of Rings of Healing and added health regeneration, armor, death protection and physical protection stats.
» Experience fish will no longer instantly expire when players logout or die.
» Fixed an issue with pumpkin carving having unintended side effects.
» Deepling bosses and Warzone bosses will now attempt to respawn every minute instead of once every five minutes.
» Removed promotion requirement from Snowballs, Spellwands and Zaoan Legs.
» Vampire Silk Slippers can now have their quality improved with Blacksmith's Chisels.
» Updated some outdated map marks.
» Fixed numerous player-reported map errors.
» Reduced the experience rate bonus from Rainbow Trout and Green Perch to +75% and +100% respectively.
» Fixed an issue that caused the Event Points offers for experience rate to grant wrong bonus values.
» Fixed an issue where the Boss Discovery Scroll would not properly show which raids were active under certain circumstances.
» Increased the max number of Treasure Hoarders and Shrines.
» Clusters of Solace and Dream Matter will now work as a currency toward full outfits and mounts, respectively; both items can now be obtained in-game in a multitude of ways.
» The !promote command will now display accurate information again.
» Added all of the newest outfits and mounts.
» Added the newest outfits to the Outfit Changer Voodoo Doll.


» Added rebirth highscores.
» Added outfit collection highscores.
» Added mount collection highscores.
» Players can now automatically connect their Discord accounts on their account page to receive the rank on the Discord server.
» Fixed the character online time display.

Patch History
For those of you that haven't been around for too long or missed parts of the previous season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 11th April 2019 -
» 16th March 2019 -
» 9th March 2019 -
» 2nd March 2019 -
» 23rd February 2019 -
» 17th February 2019 -
» 13th February 2019 -
» 10th February 2019 -

Cyntara v11-s2

The Cyntara Development Team is proud to announce that Cyntara v11-s2 will be released February 9, 2019. This post will contain the majority of information regarding the recent changes.

War Arena

Cyntara v11-s2 will bring back the noobzone. For those unaware, the noobzone was a PvP Arena that allowed only players of level 600 to enter without items for an even PvP playing field.
In this iteration, we are bringing multiple quality of life improvements to the Arena system.

    » Players above level 600 will now be able to enter the War Arena and have their level automatically scaled down to 600.
    » Players can enter with any gear they'd like without having to take it off prior to entering the arena as the gear stats will be disabled.
    » Players will have their magic level, skills, resists and weapon damage scaled to the same level regardless of their actual stats.
    » Equipment bonuses and enchantments will be disabled in the War Arena.
    » Stats such as life leech, mana leech and critical strikes will be disabled in the War Arena.
    » Runes will be infinite and potions disabled.
    » Players will automatically receive basic set of supplies when entering the arena so that they do not have to carry lower level variant of PvP supplies with them.
    » The frag rewards have been revived and moved as part of the War Arena system. Do not be alarmed if you do not always get granted a frag as there is an algorithm in place to prevent abuse cases.

Item Quality

Players will now be able to improve the quality of their items. All items will drop with 0% base quality which can then be improved using Blacksmith's Chisels, up to 20% quality.
Blacksmith's Chisels can be obtained through various activities on Cyntara such as Dungeons, Tasks, Bosses and more.
The amount of Blacksmith's Chisels you will obtain while participating in those activities should be enough to improve the quality of you inventory as you go instead of hoarding them until you obtain your end game gear.
For each 1% of quality, shields will receive 1% of defense bonus, armors will receive 1% of armor bonus and weapons will receive 0.5% of attack bonus.
This may be a little tricky with distance weapons such as bows and crossbows so to help players figure out what's the effective bonus they are receiving from the quality, looking at an equipped bow/crossbow while also having ammunition in the ammo slot will now display the effective attack from ammunition and weapon bonus with the quality bonus applied on top of that.
Additionally once you reach quality milestones of 10% and 20% the items will turn into their superior and exceptional versions respectively. Superior versions of the items will receive a +1 bonus to inherent magic level and skill stats whereas for exceptional versions of the items the bonus is raised to a +2.
For example the Vengeance Sword has 295 Attack and +4 melee skill bonus, at 5% quality the same sword will have 302 Attack, at 10% quality 309 Attack and +5 melee skill bonus, and at 20% quality 324 Attack and +6 melee skill bonus.

Boosted Creatures

Every two hours, four sets of Boosted Creatures will be automatically selected at random. The Boosted Creatures are sorted by tiers: Easy, Medium, Hard, and Nightmare; the Boosted Creatures tiers are grouped identically to the Prey Tasks. Moreover, for spawns with multiple creature types, all creatures in this spawn group will be boosted.
Slaying boosted creatures will yield additional experience points and loot.

Daily Content Bonus

Every day at 10:00 EST, a new Daily Content Bonus will be applied to the game world. The Daily Content Bonus is active for 24 hours, and cycles through in the following order:
    » Dungeons: Increased experience, artifact power, and loot drop from dungeons.
    » Events: Increased rewards for participating in automated events.
    » Tasks: Increased experience and task points from tasks.
    » Prey Tasks: Increased perk bonuses and rewards from prey tasks.
    » Loot: Increased loot drop from monsters.
    » Professions: Increased chances and gains from mining and alchemy professions.

Paladin Range Scaling

Paladins often would fill the role of a knight without any real drawbacks, to combat this issue we are introducing range based damage scaling for ranged weapons.
Players will now receive a 30% damage penalty when using ranged weapons in melee range, for 2-4 SQM range the damage is considered neutral and will work exactly the same way as before and for any range above 4 SQM, players will now receive a 5% damage bonus per extra SQM.
Additionally using ranged weapons will now display a range indicator on the target creature which will change the color depending on the current modifier, red indicator for damage penalty in melee range, grey indicator for neutral damage and a green indicator for damage bonus.

Outfit Effects

We are also adding a new store exclusive cosmetic offer that lets players use simple visual effects in place of solid colors on their outfits.
These effects can be mixed and applied separately on each body part. Currently there are five outfit effects available - rainbow, space, neons, infernal and glacial. Click here to see all of the outfit effects!

We will look into improving the current effects and adding new ones in the future. The outfit effects can be previewed in both the Cyntara Store and the outfit window.
Please keep in mind that some of the visuals may slightly differ in the preview window than they actually look like due to canvas size differences.

Reward Chest Changes

Over 80 bosses have had their loot removed from their corpse and instead will be sent to player's Reward Chests. This means that a lot of common items from bosses will now be sent to each individual player as opposed to only being dropped once; effectively, this increases these 80 bosses drop rates. Further, the Reward Chest will now also deliver rewards to players inside of backpacks. The following have been added to the loot lists of a lot of bosses that now utilize the Reward Chest:
    » Artifact Power Tokens
    » Alchemy Recipes
    » Enchantment Crystals
    » Orbs of Enchantment
    » Weapon Upgrader Crystals
    » Cyntara Coins
    » A few more common items

Quest Changes

» As the server's season progresses, the strength of quest monsters and bosses will slowly and automatically decline. Effectively, the longer into the season, the easier the quests will become.
» Adjusted the requirements for the "Abyssal Trinity" quest to be more ubiquitous.
» Decreased the "An Alternate Fate" quest's final mission player requirement from 6 to 3.
» Decreased the level requirement for a number of the high level quests; the quest reward use requirements have also been adjusted to match the new lowered quest entry level requirement.
» Decreased the wait time to be sent out of Lensine and Arkilius' boss room to 5 seconds now that the boss loot is sent to the player's Reward Chest.
» Greatly decreased the required Vampire Lord Tokens in "The Dark Knight of Vanda" quest; Vlad the Impaler's Vampiric Crest now drops as a common item that can be looted to multiple players through the Reward Chest.
» Fixed an issue where Ashri was able to send players into spawns that they did not have the required level to enter.
» Added a Daily Reward to the following quests:
    » Mine Cart Carnage
    » Helmet of the Ancients / Full Helmet of the Ancients
    » Cyntara Zone
    » The Dojo
    » The Demon Oak
    » The Astral Plane
    » The Pits of Inferno
    » The Inquisition
    » The Cursed Ruins
    » The Annihilator

Artifact Changes

Players have been vocal about obtaining Artifact Power outside of dungeons, while in theory the numbers seemed fine, in practice you could complete dungeons at a much higher rate than other types of content that reward Artifact Power.
We still want the dungeons to be the primary source of Artifact Power however we have increased the AP gains from other sources; most of them have been effectively more than doubled which should make it easier for people to level their Artifact without actively participating in dungeons.

Additionally paladins have now received a shield variant of their artifact weapon.
Combined with the range damage scaling this should provide paladins with an option to alternate between offense and defense without excelling at both simultaneously.

Minor Changes

» The overall experience rates have been lowered per player request.
» The Find Person spell will now display the spawn location name of the target player; if you are in the same spawn as the target player the spell will revert to its original message.
» Spell level requirements of a number of high level spells has been lowered due to the lowered experience rate.
» Teleport Room spawns that have a level 1 requirement no longer display a level requirement at all.
» The daily dungeon limit now applies on a per dungeon basis instead of a global limit; this also results in an increased daily dungeon limit.
» The Discord bot, Penny, has been revived.
» Added "bad luck protection" to Weapon Upgrader Crystals; the crystals will now have a higher chance at success after each use for each upgrade step until an upgrade has succeeded. Players will be able to see this rate upon trying to upgrade their weapon.
» Added infinite ammo to the quick switch context menu.
» Added Reward Chest notification next to the mail notification in the client.
» Added Discord Rich Presence support to the client.
» Added gifting option to the in-game store.
» Added a new secret quest.
» Added the "Boss Duels" event to the automatic daily event rotation at 10:00 and 20:00 EST.
» Added a new high level spawn, "The Arid Plateau".
» Added a new raid to Edron, Thais, and Yalahar.
» Added the "Adventurer's Stone" item. This item can be used in areas such as Demona to send players back to the temple.
» Added the following options to the Cyntara Store: Prey Rerolls, Boss Discovery Scroll, House Teleport Scroll, Boosted Creatures Reroll, Boosted Creatures Extend Time.
» Added all of the newest addons and mounts to the game.
» Added a 0.1% hp/mana bonus for each full outfit collected.
» Added new "Item Indicators" to Charms, Enchanting Items, Alchemy Items, and Artifact Items when they are in player's inventory.
» Added an experience bonus that increases based on the number of your guild members that are online.
» Added a 4 second exhaust to re-equip an amulet with charges after it has expired.
» Added a way for players to tour castles.
» Added a helpful "hints" box to the login screen.
» Added a client feature where holding down the Shift key will now allow players to repeat "Use With" actions without having to click the same item again.
» Added all missing outfit addons to the Addon Master NPC.
» Decreased the difficulty of obtaining all addons from the Addon Master NPC.
» Decreased the difficulty of the Mine Cart Carnage dwarves.
» Decreased the difficulty of Arkilius.
» Decreased the Mind Flayer kills required for all Mind Flayer Levers.
» Decreased the price of all items offered by Gnomission.
» Decreased the health and speed of all Treasure Hoarders.
» Increased the probability of encountering Treasure Hoarders.
» Increased the drop rate of the extraordinary ice pick from all types of miner.
» Increased the rewards from all automatic events.
» Increased the health gain per level for Paladins from 15 to 18 and for Knights from 20 to 23.
» Increased the number of Shrines that spawn at any given time.
» Increased the damage and consistency of Sudden Death Runes.
» Increased the damage and consistency of Double Overtime Runes.
» Triple Overtime Runes will now deal the same damage as Double Overtime Runes when the target is a player.
» Updated the game guides on the website and in the game client.
» Improved the behavior and consistency of the teleport room and town teleports.
» Improved the Play Points Store offers.
» Optimized the client in a number of areas to improve performance.
» Adjusted the values of Sharpshooter and Blood Rage spells as well as their ultimate versions.
» Adjusted all seasonal catch-up bonuses to start automatically after a certain date.
» Adjusted raids to have less predictible timing.
» Adjusted the Mining Profession skill rate.
» Adjusted the experience bonus rewarded for each task.
» Adjusted the notification dismiss behavior in the client.
» Adjusted the client to display the effective critical strike chance value in item descriptions and skills panel.
» Adjusted the outfit window behavior with regards to selected addons for current outfit.
» Adjusted Bookmworm Dolls to grant +3 magic levels instead of +5.
» Adjusted the skill catch-up mechanic to now update the values periodically rather than only on server startup.
» Fixed an issue with some achievements not being awarded properly.
» Fixed an issue that caused the experience bonus prey perk not apply the experience stage multiplier properly.
» Fixed an issue where Dhrata could petrify dead players.
» Fixed an issue that could cause players to be unable to login under certain circumstances.
» Fixed a few instances where players could use teleport scrolls inappropriately.
» Fixed an issue where the Dungeon Master NPC was giving players outdated information.
» Fixed a number of teleports not sending items in the event that items were thrown on them.
» Fixed an issue where the "Abyssal Trinity" bosses did not appear in the Cyntara Guide.
» Fixed an issue that caused the client to disconnect when using the ammo and weapon refill functionality.
» Fixed a lot of outdated information on the Miscellaneous page of the website.
» Fixed an issue that wouldn't let players use magic walls immediately after pushing another player.
» Fixed an issue with the item stack count window not working properly under some circumstances.
» Fixed an issue that caused the NPC speech color to reset on client restart. Players that have it saved as dark blue may use the Reset button to use the proper color.
» Fixed an issue that caused the client to fail to launch on the most recent Windows 10 update.

Patch History
For those of you that haven't been around for too long in the last season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 20th June 2018 -
» 30th June 2018 -
» 9th July 2018 -
» 12th July 2018 -
» 19th July 2018 -
» 27th July 2018 -
» 24th October 2018 -

Thoughts on the recent survey results.

This post covers some thoughts on the recent survey results. Click here if you are looking for the most recent changelog that covers some more details about the new changes.

Vocation Balance
Knights have been voted the weakest vocation in both PvE (53%) and PvP (65%) whereas Paladins have been voted the strongest PvE (57%) vocation.
We are introducing a few changes to both of these vocations effective immediately and will further monitor the state of vocation balance. More detail about that in the changes list.

Monsters & Inventory Revamp
Overall the overwhelming majority of survey participants agreed that the monsters and inventory balance is in a good place.
We are quite happy with the results because the monsters and inventory revamp was a huge and time consuming task.
A few people had complaints about the difficulty of bosses, excessive use of the paralyze machanism and equipment pieces being too hard to obtain for solo players so we will definitely discuss how to further improve this aspect of the game.

About 82% percent of people like the enchanting system but 74% think that it's pay-to-win.
We have already taken a first step at reducing the problem by making the Orb of Enchantment have a 100% chance to apply a slot to a piece of equipment in the last patch.
We will also further discuss ideas to make the system more accessible outside of the Cyntara store but we don't have any specifics yet.
There has also been a suggestion about deprecating the enchanting system in favor of imbuing however we still have to evaluate whether that could be both viable and feasible.

Almost everyone is familiar with the Dungeon system however a lot of people voiced their thoughts on the Dungeon system.
The following feedback and complaints have been addressed:

  • Supply use and no loot during Talisman runs meant that Talisman runs were quite a monetary drain and supply usage would make it hard to make it to the end of some dungeons; from now on potions and runes will be infinite inside of Dungeon instances and the Talisman runs will now yield regular loot.
  • Running back and forth between spawns to start a Talisman run is quite exhausting, repetitive and boring so we have added a shortcut system. Players that complete a Level 5 Talisman will unlock a shortcut for the respective dungeon, accessible through the Teleport Room near the Dungeon Master NPC.
  • An option to duo dungeons - the Dungeon system now sports a flex mode where the Dungeons can be started in a party of either 2, 3 or 4 people.
  • The next closest contendant was making the dungeons accessible for solo players. This is unfortunately not feasible as balancing each dungeon around each vocation would be nigh impossible. The long term goal though is to provide an alternative feature to dungeons that focuses around solo play.

Just like with the dungeon system, almost everyone is familiar with the Artifact Weapon system however people have had a few complaints about it.
Currently we have addressed the three most common issues:
  • First of all, it's hard to catch up when you just received your Artifact Weapon so we are introducing a catch up mechanic to the Artifact Knowledge research.
  • The damage boost is too impactful on the PvP aspect of the game and as a result the damage boost will now only apply to PvE damage - this provides people with a way to improve their character PvE wise without interfering with PvP.
  • Last but not least people have complained that it's hard to grind Artifact Power for solo players as the primary source of Artifact Power tokens is through the Dungeon system. We have covered that bit in the Dungeons section.

Only 16% of people think that the rebirth system is good, the rest have voted that they either don't know what the system is (33%), don't like the system (34%), or cannot form an opinion yet.
We have a few rough ideas about the direction and the future of the rebirth system and will experiment with them however it's still too soon to talk about the details.

Experience Gain
Most of people (65%) seem to be in favor of lowering the experience gain rate. While this isn't something that we're going to adjust just now, we will be looking into slowing down the pace of the game starting mid level in the future.

Custom Client
One of the biggest concerns when deciding to go with the custom client was player adoption.
Fortunately as per the survey almost all survey participants (save for 3 people) either like the client, like the client but would like to see more features, or like the client but would like to see some bugs/glitches fixed.
Likewise an overwhelming majority of participants answered that the custom client was not an entry barrier to play on Cyntara.
We are quite happy with these results because the custom client lifted a lot of restrictions we would previously have to deal with while not really getting in the way for players.
Unfortunately, though, exactly 50% of people answered that they think that the client suffers from performance issues. We are currently aware of three major issues that impact the performance of the client and will attempt to address them however it's not a trivial task as these issues are deeply rooted in the core functionality of the client.

Feature Requests
The most requested features were high and mid level quests and spawns, about equally followed by more spells, more ways to improve your characters, and more repeatable content features.
This will greatly help us decide what features to prioritize in the future.

Thanks to everyone that participated in the survey. It provided us with a lot of valuable feedback and insight into what the community expects from the server and should let us focus our efforts on addressing our current shortcomings.

Cyntara v11

The Cyntara Development Team is proud to announce that Cyntara v11 will be released June 16, 2018. This season, there will no be split teasers, this post will contain the majority of information regarding the massive content and client update that will encompass the work of Heztix, Silence, Diath, and Red.

Cyntara 11 Client

Cyntara v11 will boast a custom client that is aesthetically similar to the vanilla client that you have become accustomed to over the past 9 years. A massive amount of time in our new client was invested in adding quality of life features to improve gameplay and customizability. A few notable options to improve quality of life and customizability…

» Options to edit the color of all types of text messages
» Action Bars
» Auto Functions (Auto Eat/Loot/Screenshot/Refill/Haste)
» Conditions window
» Task Tracker
» Hunting Analyzer
» Locate NPC
» Cam System

And of course many other features.

Inventory Revamp

With this season, a critical eye was taken to equipment and weapon progression. Now, players will be able to progress at a steady rate without plateauing for hundreds of levels at a time. For example, in the past few seasons, if a player looted a royal helmet, the player would continue to use that helmet until the player obtained the demon helmet then used that for the rest of the game. Now, that will not be the case; through monster drops and quests, players will be exposed to more varied equipment. In addition, we have added three new tiers of weapons to the weapon upgrade system and have implemented a level gate in addition to the Annihilator gate where players will not be able to upgrade their weapons until they can wield them properly. This is to help avoid a level 100 from having a nightmare blade where they should be using a fire sword.
But along with v11 client comes new items entirely! We've added dozens of new items with many more ready to be released in the future. But these items don't solely just pop in, we have completely new attributes applied to new and existing items. Keep an eye out on any equipment drops, you might be surprised to see what you find!

All weapons in the weapon upgrade system now have unique attributes. Typically, swords can be found with Mana Leech, clubs commonly hold the ability to reduce damage from boss monsters, axes often boast a Life Leech ability, bows tend to carry a critical hit chance and critical damage perk, and crossbows oftentimes have both Mana Leech and Life Leech! To allow for equipment pieces to be more situational, we have also merged sword, club, and axe fighting into one single fighting type - melee; as a knight, players are free to wield any sword, club, or axe as you wish.

We believe that with the inventory changes listed above, it will drastically improve the gameplay experience and players should no longer lack new equipment during the development of their character. We have adjusted every common monster drop and common quest reward to account for these changes.

A few of the new item attributes are as follows: Life Leech, Mana Leech, Critical Damage, Endurance, Mana Cost Reduction, Increased Damage vs. Bosses, Decreased Damage from Bosses, Increased Damage to Blood/Venom/Fire/Energy/Undead Race, Increased Item Effectiveness.
These new attributes are exclusive to the inventory found in-game and cannot be obtained through the enchanting system at this time.

Monsters Revamp

Version 11 features a radical revamp to monster spawns. The first adjustment we looked into was adding notable equipment drops that can be looted. As stated in the previous section, the variety of monster spawns ranging from early game all the way to late game now drop loot that will contribute to the progression of your equipment. In addition, certain spawns now will drop items that will be needed to aid players in later game. For example, Fire Devils now drop Trapped Lightning, which grants its user access to the Wyrm spawn.

In v10-s2, we found that a lot of spawns were underutilized. With that in mind, we completely overhauled the stats and abilities of almost every monster. Their experience, health, damage, and defenses have all been reworked to lessen the number of underutilized spawns; in addition, certain spawns have a completely new map to call home. A few spawns with new homes include Outlaws, Black Knight Bosses, and Ghastly Dragons. A lot of these changes stemmed from the feedback provided by the community, and for that, we thank you. Cyntara v11 will feature many spawn changes that players requested specifically. A few notable examples include: Additional Mad Mage spawns, multiple open floors in the Mad Mage and Outlaw Spawns. We have also adjusted a number of areas to accommodate for the popular request for more higher level mage spawns; Yielothaxes, and Demi Liches are both now a level 800 spawn, and will fit this category nicely. Nightmayers are now an additional level 800 spawn, and will be a good spawn to hunt for all vocations. Drakens have had a complete overhaul and are now targeted toward AoEing hunting. In addition, all the Spectral Awakening monsters have a chance to drop AP tokens (Commendation and Royal Commendations).

Additionally, players will also notice that all monster spawns have been moved to the first floor of the teleport room. The left side of the teleport room will continue to house lower level monster spawns, and the right side of the teleport room will now be home to all higher level monsters.
Finally, bosses of each monster have had their loot adjusted, including task monsters, boss monsters, and raid monsters; to name one example, Ghazbaran now has a chance to drop one of the best equipment in the game.

Finally, we have added two brand new hunting spots to the map: Flying Books and Shadow Dragons. Both spawns are targeted toward players level 1000 or higher and employ different, unique hunting style strategies.

Spawn revamping and monster balancing continues to be an ongoing process and will continue to happen periodically, but with v11, this is our biggest monster revamp yet. For all of the aforementioned reasons, be certain to keep an eye out for all monsters and bosses come next season!

Artifact Weapons

Cyntara v10-s2 introduced Artifact Weapons, and with Cyntara v11 we are pleased to announce that we have tackled two glaring issues with the system.

The first issue that was noticed was that the upgrade progression was harsh and unrewarding in its early phases; this issue is being addressed by introducing an additional tier to the Artifact Weapons as well as spacing out the upgrade tiers better. Previously, the Artifact Weapons had 4 tiers: Level 0, 20, 35 and 50. We have adjusted the progression to follow a 5-tier formula at Artifact Level 0, 5, 15, 30 and 50 instead.

The second issue was that was noticed was that with the introduction of the Artifact Weapons, a duality between the Artifact Weapons and the traditional weapon progression was created as well. Our solution - players will now be able to infuse their Artifact Weapon with their regular weapon to receive additional damage bonuses. For example, infusing the Artifact Weapon with a Nightmare Blade will destroy the Nightmare Blade and increase your Artifact Blade's attack by +5; infusing the Artifact Weapon with a Clement Sword, which is a sword obtained later in the game, yields a +10 attack bonus to the Artifact Blade. These damage bonuses are not additive; you receive the highest bonus applied to your Artifact Weapon. You also cannot downgrade nor remove the infusion to receive the item back. Additionally, the infusion process requires sacrificial material items that can be obtained through the Mining profession.

Artifact Spells

The Artifact Power system introduced last season will now boast a new benefit in Cyntara v11 - additional spells tied to the Artifact Weapon for each vocation.
Each vocation will receive 2 spells that unlock at Artifact Level 5 and 15.

» Thunder Storm ("utori mas vis") - Periodically zaps up to 4 of the closest, reachable PvE targets dealing energy damage and electrifying them over time.
» Transcend ("utori rai sio") - Increases all PvE damage by 20-25% for 60 seconds for the caster and all guild and party members within 30 SQM range. This spell applies a 30 minute debuff for everyone affected making them unable to benefit from the spell again while still under the effect of the debuff.

Druid - Druids have received two new spells in the past season, we are moving them to the Artifact instead to even it out.
» Rejuvenation ("utura sio") - Apply a healing over time buff to a friendly target that heals them 40 times every 2 seconds. This buff can be applied up to 3 targets.
» Healing Totem ("utevo res vita") - Summon a healing totem that periodically mass heals friendly players around.

» Volley ("exevo con hur") - Shoots a volley of arrows in front of the caster dealing physical damage.
» Strafe ("exori mas con") - Shoots arrows/bolts at up to 3 closest, reachable PvE targets dealing physical damage and applies static bleeding damage over time.

» Cleave ("utito mas tempo") - Your auto attacks will splash in a 3x3 area around the target for 35% of the original damage for the next 60 seconds.
» Fortitude ("utamo rai tempo") - Reduces all incoming damage by 75% for the next 10 seconds.

Take a moment to check out this video on the Artifact Level 5 ability for Knights - Cleave!


Last season the Transmogrification System was introduced which allows players to change the appearance of items. This system was massively underutilized, primarily by its high entry level requirement as well as its requirement to sacrifice a useful item for a non-beneficial perk.

With Cyntara v11, Item Transmogrification will be a ubiquitous, inline gameplay feature. We have removed the quest completion requirement, and removed Transmog stations completely. The Transmog menu can be reached from the client directly and equipment pieces can be Transmogrified from anywhere. Additionally, any item you loot or obtain as a quest reward is automatically added to the list of equipment you can use. Further, to Transmogrify your equipment piece no longer requires an item to be sacrificed. In the event that players are hunting in a party, everyone that is eligible to loot the corpse will unlock appearances for their collection.

To access the new Transmog menu, players can simply press the "More" tab on their client, and select "Transmog" from the "More" menu. This button will provide a clean, intuitive window to walk you through the process and allow you to browse your collections.


A few changes have been made to all three professions. The most notable changes are as follows…

» Players that have reached Alchemy Level 20 will now have a chance to loot an Alchemy Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added "learned" recipes and brewed elixirs statistics that can be viewed in the More -> Professions client window.
» Added new elixirs that grant new item attribute buffs (ie. Life Leech, Mana Leech, etc).

» Players that have reached Enchanting Level 20 will now have a chance to loot an Enchanting Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added personal enchantment crystal and orb of enchantment usage statistics that can be viewed in the More -> Professions client window.
» The values of physical and death protection received from enchantments have been reduced.

» Players that have reached Mining Level 20 will now have a chance to loot a Mining Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added personal mining statistics that can be viewed in the More -> Professions client window.
» Mining ores will now have an exclamation mark icon above them to make them easier to notice.


Cyntara v11 boasts a brand new "Shrine System" that will encourage more active engagement in hunting and provide for a more interactive hunting experience.

Shrines will randomly appear in common spawns and grant a random buff when used; shrines will disappear after use. The buffs that can be found include resistances, bonus stats/skills, increased experience rate, and many others. Players will not find more than a single Shrine in any given spawn, but the Shrine type and location may vary. Shrines are not guaranteed to exist in any spawn at any specific time, the locations and times are chosen at random. Shrines, like mining ore, will display an exclamation mark icon above them to make them easily visible; a tooltip with the Shrine's name and effect can be viewed by hovering over the icon with your mouse.


The Cyntara Team is quite content with how the Dungeon System has turned out and are eager to continue improving on it. As expected, with Cyntara v11 we have done just that - by addressing two critical issues.

First, the fashion in which the Dungeon Talisman works has been changed. Last season, when a team abandoned a Dungeon or ran out of time, their Talisman became depleted; a depleted Talisman meant that your next run (and possibly more) yielded no loot or rewards. This mechanic discouraged players from continuing to participate in Dungeons for that week - so, we axed depleted Talismans all-together. Instead, when a team abandons a dungeon, their talisman will downgrade by one level for the same dungeon - however, if a team runs out of time but complete the Dungeon, their Talisman will be downgraded by one level for a random dungeon in the same difficulty bracket. Further, using a downgraded Talisman to access a dungeon will yield loot and rewards.

Second, we are addressing the issue of Dungeons feeling repetitive by adding brand new Dungeons! This season brings 3 new dungeons.

» The Fay Peak (lower bracket) (This dungeon can be accessed in the basic Dungeon Lobby in the Teleport Room.)
» The Tomb of Anubis (higher bracket)
» The Battlefields of Glory (higher bracket)

Having created a solid foundation with the Dungeon System, the Development Team is eager to create even more Dungeons in the near future.

Weekly Quests

A new face has set up shop in Cyntara City this season. NPC Lucia will provide players with a different quest every week to provide players additional rewards for engaging in regular activities such as completing Dungeons, Tasks, and more. Lucia can be found in the Oceanfilter Apts north-east of the temple. Of course, the Locate NPC feature can be used to find her as well! Players will receive notifications as they progress through the weekly quest and the quest will be automatically turned in once completed.

Built-in Proxy

Cyntara v11 will additionally offer a free, built-in proxy located in the Central Europe to help with latency in some cases.

Please keep in mind that there is a chance that your connection is already being routed through the most optimal path to the Cyntara server and that the proxy may increase your latency.
You should conduct your own test and see which option works best of you. The proxy can be enabled in the character list window by checking the "Proxy - Central Europe" checkbox before logging in.

Cyntara v11 - S̶n̶e̶a̶k̶ ̶P̶e̶e̶k April Fools!

April Fools!

Well, kind of. The news that we released yesterday was true in regard to the future of the Cyntara Client. We have been working diligently to release a custom client with the release of Cyntara v11. The screenshots provided in yesterday's news piece were intentionally underwhelming, inaccurate, and deliberately altered to make the Cyntara v11 client look outright bad.

With the release of the Cyntara Client, we do intend to introduce custom sprites, including Retro Outfits. The Cyntara v11 update will bring more than a new client that sports new features - we are planning to release a content update as well. We plan to invite a select number of players to test our Cyntara Client as we come closer to finishing the first version of the client.

Next season is slated to begin some time this coming summer. More information regarding the launch date as well as what you can expect from the Cyntara Client as well as the content update will be arriving in the coming weeks; players can expect to see update teasers in a similar fashion to v10-s2.

For now, please enjoy an actual screenshot of the Cyntara Client!

Happy Easter and April Fools Day!