Cyntara v11-s2

The Cyntara Development Team is proud to announce that Cyntara v11-s2 will be released February 9, 2019. This post will contain the majority of information regarding the recent changes.

War Arena

Cyntara v11-s2 will bring back the noobzone. For those unaware, the noobzone was a PvP Arena that allowed only players of level 600 to enter without items for an even PvP playing field.
In this iteration, we are bringing multiple quality of life improvements to the Arena system.

    » Players above level 600 will now be able to enter the War Arena and have their level automatically scaled down to 600.
    » Players can enter with any gear they'd like without having to take it off prior to entering the arena as the gear stats will be disabled.
    » Players will have their magic level, skills, resists and weapon damage scaled to the same level regardless of their actual stats.
    » Equipment bonuses and enchantments will be disabled in the War Arena.
    » Stats such as life leech, mana leech and critical strikes will be disabled in the War Arena.
    » Runes will be infinite and potions disabled.
    » Players will automatically receive basic set of supplies when entering the arena so that they do not have to carry lower level variant of PvP supplies with them.
    » The frag rewards have been revived and moved as part of the War Arena system. Do not be alarmed if you do not always get granted a frag as there is an algorithm in place to prevent abuse cases.

Item Quality

Players will now be able to improve the quality of their items. All items will drop with 0% base quality which can then be improved using Blacksmith's Chisels, up to 20% quality.
Blacksmith's Chisels can be obtained through various activities on Cyntara such as Dungeons, Tasks, Bosses and more.
The amount of Blacksmith's Chisels you will obtain while participating in those activities should be enough to improve the quality of you inventory as you go instead of hoarding them until you obtain your end game gear.
For each 1% of quality, shields will receive 1% of defense bonus, armors will receive 1% of armor bonus and weapons will receive 0.5% of attack bonus.
This may be a little tricky with distance weapons such as bows and crossbows so to help players figure out what's the effective bonus they are receiving from the quality, looking at an equipped bow/crossbow while also having ammunition in the ammo slot will now display the effective attack from ammunition and weapon bonus with the quality bonus applied on top of that.
Additionally once you reach quality milestones of 10% and 20% the items will turn into their superior and exceptional versions respectively. Superior versions of the items will receive a +1 bonus to inherent magic level and skill stats whereas for exceptional versions of the items the bonus is raised to a +2.
For example the Vengeance Sword has 295 Attack and +4 melee skill bonus, at 5% quality the same sword will have 302 Attack, at 10% quality 309 Attack and +5 melee skill bonus, and at 20% quality 324 Attack and +6 melee skill bonus.

Boosted Creatures

Every two hours, four sets of Boosted Creatures will be automatically selected at random. The Boosted Creatures are sorted by tiers: Easy, Medium, Hard, and Nightmare; the Boosted Creatures tiers are grouped identically to the Prey Tasks. Moreover, for spawns with multiple creature types, all creatures in this spawn group will be boosted.
Slaying boosted creatures will yield additional experience points and loot.

Daily Content Bonus

Every day at 10:00 EST, a new Daily Content Bonus will be applied to the game world. The Daily Content Bonus is active for 24 hours, and cycles through in the following order:
    » Dungeons: Increased experience, artifact power, and loot drop from dungeons.
    » Events: Increased rewards for participating in automated events.
    » Tasks: Increased experience and task points from tasks.
    » Prey Tasks: Increased perk bonuses and rewards from prey tasks.
    » Loot: Increased loot drop from monsters.
    » Professions: Increased chances and gains from mining and alchemy professions.

Paladin Range Scaling

Paladins often would fill the role of a knight without any real drawbacks, to combat this issue we are introducing range based damage scaling for ranged weapons.
Players will now receive a 30% damage penalty when using ranged weapons in melee range, for 2-4 SQM range the damage is considered neutral and will work exactly the same way as before and for any range above 4 SQM, players will now receive a 5% damage bonus per extra SQM.
Additionally using ranged weapons will now display a range indicator on the target creature which will change the color depending on the current modifier, red indicator for damage penalty in melee range, grey indicator for neutral damage and a green indicator for damage bonus.

Outfit Effects

We are also adding a new store exclusive cosmetic offer that lets players use simple visual effects in place of solid colors on their outfits.
These effects can be mixed and applied separately on each body part. Currently there are five outfit effects available - rainbow, space, neons, infernal and glacial. Click here to see all of the outfit effects!

We will look into improving the current effects and adding new ones in the future. The outfit effects can be previewed in both the Cyntara Store and the outfit window.
Please keep in mind that some of the visuals may slightly differ in the preview window than they actually look like due to canvas size differences.

Reward Chest Changes

Over 80 bosses have had their loot removed from their corpse and instead will be sent to player's Reward Chests. This means that a lot of common items from bosses will now be sent to each individual player as opposed to only being dropped once; effectively, this increases these 80 bosses drop rates. Further, the Reward Chest will now also deliver rewards to players inside of backpacks. The following have been added to the loot lists of a lot of bosses that now utilize the Reward Chest:
    » Artifact Power Tokens
    » Alchemy Recipes
    » Enchantment Crystals
    » Orbs of Enchantment
    » Weapon Upgrader Crystals
    » Cyntara Coins
    » A few more common items

Quest Changes

» As the server's season progresses, the strength of quest monsters and bosses will slowly and automatically decline. Effectively, the longer into the season, the easier the quests will become.
» Adjusted the requirements for the "Abyssal Trinity" quest to be more ubiquitous.
» Decreased the "An Alternate Fate" quest's final mission player requirement from 6 to 3.
» Decreased the level requirement for a number of the high level quests; the quest reward use requirements have also been adjusted to match the new lowered quest entry level requirement.
» Decreased the wait time to be sent out of Lensine and Arkilius' boss room to 5 seconds now that the boss loot is sent to the player's Reward Chest.
» Greatly decreased the required Vampire Lord Tokens in "The Dark Knight of Vanda" quest; Vlad the Impaler's Vampiric Crest now drops as a common item that can be looted to multiple players through the Reward Chest.
» Fixed an issue where Ashri was able to send players into spawns that they did not have the required level to enter.
» Added a Daily Reward to the following quests:
    » Mine Cart Carnage
    » Helmet of the Ancients / Full Helmet of the Ancients
    » Cyntara Zone
    » The Dojo
    » The Demon Oak
    » The Astral Plane
    » The Pits of Inferno
    » The Inquisition
    » The Cursed Ruins
    » The Annihilator

Artifact Changes

Players have been vocal about obtaining Artifact Power outside of dungeons, while in theory the numbers seemed fine, in practice you could complete dungeons at a much higher rate than other types of content that reward Artifact Power.
We still want the dungeons to be the primary source of Artifact Power however we have increased the AP gains from other sources; most of them have been effectively more than doubled which should make it easier for people to level their Artifact without actively participating in dungeons.

Additionally paladins have now received a shield variant of their artifact weapon.
Combined with the range damage scaling this should provide paladins with an option to alternate between offense and defense without excelling at both simultaneously.

Minor Changes

» The overall experience rates have been lowered per player request.
» The Find Person spell will now display the spawn location name of the target player; if you are in the same spawn as the target player the spell will revert to its original message.
» Spell level requirements of a number of high level spells has been lowered due to the lowered experience rate.
» Teleport Room spawns that have a level 1 requirement no longer display a level requirement at all.
» The daily dungeon limit now applies on a per dungeon basis instead of a global limit; this also results in an increased daily dungeon limit.
» The Discord bot, Penny, has been revived.
» Added "bad luck protection" to Weapon Upgrader Crystals; the crystals will now have a higher chance at success after each use for each upgrade step until an upgrade has succeeded. Players will be able to see this rate upon trying to upgrade their weapon.
» Added infinite ammo to the quick switch context menu.
» Added Reward Chest notification next to the mail notification in the client.
» Added Discord Rich Presence support to the client.
» Added gifting option to the in-game store.
» Added a new secret quest.
» Added the "Boss Duels" event to the automatic daily event rotation at 10:00 and 20:00 EST.
» Added a new high level spawn, "The Arid Plateau".
» Added a new raid to Edron, Thais, and Yalahar.
» Added the "Adventurer's Stone" item. This item can be used in areas such as Demona to send players back to the temple.
» Added the following options to the Cyntara Store: Prey Rerolls, Boss Discovery Scroll, House Teleport Scroll, Boosted Creatures Reroll, Boosted Creatures Extend Time.
» Added all of the newest addons and mounts to the game.
» Added a 0.1% hp/mana bonus for each full outfit collected.
» Added new "Item Indicators" to Charms, Enchanting Items, Alchemy Items, and Artifact Items when they are in player's inventory.
» Added an experience bonus that increases based on the number of your guild members that are online.
» Added a 4 second exhaust to re-equip an amulet with charges after it has expired.
» Added a way for players to tour castles.
» Added a helpful "hints" box to the login screen.
» Added a client feature where holding down the Shift key will now allow players to repeat "Use With" actions without having to click the same item again.
» Added all missing outfit addons to the Addon Master NPC.
» Decreased the difficulty of obtaining all addons from the Addon Master NPC.
» Decreased the difficulty of the Mine Cart Carnage dwarves.
» Decreased the difficulty of Arkilius.
» Decreased the Mind Flayer kills required for all Mind Flayer Levers.
» Decreased the price of all items offered by Gnomission.
» Decreased the health and speed of all Treasure Hoarders.
» Increased the probability of encountering Treasure Hoarders.
» Increased the drop rate of the extraordinary ice pick from all types of miner.
» Increased the rewards from all automatic events.
» Increased the health gain per level for Paladins from 15 to 18 and for Knights from 20 to 23.
» Increased the number of Shrines that spawn at any given time.
» Increased the damage and consistency of Sudden Death Runes.
» Increased the damage and consistency of Double Overtime Runes.
» Triple Overtime Runes will now deal the same damage as Double Overtime Runes when the target is a player.
» Updated the game guides on the website and in the game client.
» Improved the behavior and consistency of the teleport room and town teleports.
» Improved the Play Points Store offers.
» Optimized the client in a number of areas to improve performance.
» Adjusted the values of Sharpshooter and Blood Rage spells as well as their ultimate versions.
» Adjusted all seasonal catch-up bonuses to start automatically after a certain date.
» Adjusted raids to have less predictible timing.
» Adjusted the Mining Profession skill rate.
» Adjusted the experience bonus rewarded for each task.
» Adjusted the notification dismiss behavior in the client.
» Adjusted the client to display the effective critical strike chance value in item descriptions and skills panel.
» Adjusted the outfit window behavior with regards to selected addons for current outfit.
» Adjusted Bookmworm Dolls to grant +3 magic levels instead of +5.
» Adjusted the skill catch-up mechanic to now update the values periodically rather than only on server startup.
» Fixed an issue with some achievements not being awarded properly.
» Fixed an issue that caused the experience bonus prey perk not apply the experience stage multiplier properly.
» Fixed an issue where Dhrata could petrify dead players.
» Fixed an issue that could cause players to be unable to login under certain circumstances.
» Fixed a few instances where players could use teleport scrolls inappropriately.
» Fixed an issue where the Dungeon Master NPC was giving players outdated information.
» Fixed a number of teleports not sending items in the event that items were thrown on them.
» Fixed an issue where the "Abyssal Trinity" bosses did not appear in the Cyntara Guide.
» Fixed an issue that caused the client to disconnect when using the ammo and weapon refill functionality.
» Fixed a lot of outdated information on the Miscellaneous page of the website.
» Fixed an issue that wouldn't let players use magic walls immediately after pushing another player.
» Fixed an issue with the item stack count window not working properly under some circumstances.
» Fixed an issue that caused the NPC speech color to reset on client restart. Players that have it saved as dark blue may use the Reset button to use the proper color.
» Fixed an issue that caused the client to fail to launch on the most recent Windows 10 update.

Patch History
For those of you that haven't been around for too long in the last season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 20th June 2018 -
» 30th June 2018 -
» 9th July 2018 -
» 12th July 2018 -
» 19th July 2018 -
» 27th July 2018 -
» 24th October 2018 -

Thoughts on the recent survey results.

This post covers some thoughts on the recent survey results. Click here if you are looking for the most recent changelog that covers some more details about the new changes.

Vocation Balance
Knights have been voted the weakest vocation in both PvE (53%) and PvP (65%) whereas Paladins have been voted the strongest PvE (57%) vocation.
We are introducing a few changes to both of these vocations effective immediately and will further monitor the state of vocation balance. More detail about that in the changes list.

Monsters & Inventory Revamp
Overall the overwhelming majority of survey participants agreed that the monsters and inventory balance is in a good place.
We are quite happy with the results because the monsters and inventory revamp was a huge and time consuming task.
A few people had complaints about the difficulty of bosses, excessive use of the paralyze machanism and equipment pieces being too hard to obtain for solo players so we will definitely discuss how to further improve this aspect of the game.

About 82% percent of people like the enchanting system but 74% think that it's pay-to-win.
We have already taken a first step at reducing the problem by making the Orb of Enchantment have a 100% chance to apply a slot to a piece of equipment in the last patch.
We will also further discuss ideas to make the system more accessible outside of the Cyntara store but we don't have any specifics yet.
There has also been a suggestion about deprecating the enchanting system in favor of imbuing however we still have to evaluate whether that could be both viable and feasible.

Almost everyone is familiar with the Dungeon system however a lot of people voiced their thoughts on the Dungeon system.
The following feedback and complaints have been addressed:

  • Supply use and no loot during Talisman runs meant that Talisman runs were quite a monetary drain and supply usage would make it hard to make it to the end of some dungeons; from now on potions and runes will be infinite inside of Dungeon instances and the Talisman runs will now yield regular loot.
  • Running back and forth between spawns to start a Talisman run is quite exhausting, repetitive and boring so we have added a shortcut system. Players that complete a Level 5 Talisman will unlock a shortcut for the respective dungeon, accessible through the Teleport Room near the Dungeon Master NPC.
  • An option to duo dungeons - the Dungeon system now sports a flex mode where the Dungeons can be started in a party of either 2, 3 or 4 people.
  • The next closest contendant was making the dungeons accessible for solo players. This is unfortunately not feasible as balancing each dungeon around each vocation would be nigh impossible. The long term goal though is to provide an alternative feature to dungeons that focuses around solo play.

Just like with the dungeon system, almost everyone is familiar with the Artifact Weapon system however people have had a few complaints about it.
Currently we have addressed the three most common issues:
  • First of all, it's hard to catch up when you just received your Artifact Weapon so we are introducing a catch up mechanic to the Artifact Knowledge research.
  • The damage boost is too impactful on the PvP aspect of the game and as a result the damage boost will now only apply to PvE damage - this provides people with a way to improve their character PvE wise without interfering with PvP.
  • Last but not least people have complained that it's hard to grind Artifact Power for solo players as the primary source of Artifact Power tokens is through the Dungeon system. We have covered that bit in the Dungeons section.

Only 16% of people think that the rebirth system is good, the rest have voted that they either don't know what the system is (33%), don't like the system (34%), or cannot form an opinion yet.
We have a few rough ideas about the direction and the future of the rebirth system and will experiment with them however it's still too soon to talk about the details.

Experience Gain
Most of people (65%) seem to be in favor of lowering the experience gain rate. While this isn't something that we're going to adjust just now, we will be looking into slowing down the pace of the game starting mid level in the future.

Custom Client
One of the biggest concerns when deciding to go with the custom client was player adoption.
Fortunately as per the survey almost all survey participants (save for 3 people) either like the client, like the client but would like to see more features, or like the client but would like to see some bugs/glitches fixed.
Likewise an overwhelming majority of participants answered that the custom client was not an entry barrier to play on Cyntara.
We are quite happy with these results because the custom client lifted a lot of restrictions we would previously have to deal with while not really getting in the way for players.
Unfortunately, though, exactly 50% of people answered that they think that the client suffers from performance issues. We are currently aware of three major issues that impact the performance of the client and will attempt to address them however it's not a trivial task as these issues are deeply rooted in the core functionality of the client.

Feature Requests
The most requested features were high and mid level quests and spawns, about equally followed by more spells, more ways to improve your characters, and more repeatable content features.
This will greatly help us decide what features to prioritize in the future.

Thanks to everyone that participated in the survey. It provided us with a lot of valuable feedback and insight into what the community expects from the server and should let us focus our efforts on addressing our current shortcomings.

Cyntara v11

The Cyntara Development Team is proud to announce that Cyntara v11 will be released June 16, 2018. This season, there will no be split teasers, this post will contain the majority of information regarding the massive content and client update that will encompass the work of Heztix, Silence, Diath, and Red.

Cyntara 11 Client

Cyntara v11 will boast a custom client that is aesthetically similar to the vanilla client that you have become accustomed to over the past 9 years. A massive amount of time in our new client was invested in adding quality of life features to improve gameplay and customizability. A few notable options to improve quality of life and customizability…

» Options to edit the color of all types of text messages
» Action Bars
» Auto Functions (Auto Eat/Loot/Screenshot/Refill/Haste)
» Conditions window
» Task Tracker
» Hunting Analyzer
» Locate NPC
» Cam System

And of course many other features.

Inventory Revamp

With this season, a critical eye was taken to equipment and weapon progression. Now, players will be able to progress at a steady rate without plateauing for hundreds of levels at a time. For example, in the past few seasons, if a player looted a royal helmet, the player would continue to use that helmet until the player obtained the demon helmet then used that for the rest of the game. Now, that will not be the case; through monster drops and quests, players will be exposed to more varied equipment. In addition, we have added three new tiers of weapons to the weapon upgrade system and have implemented a level gate in addition to the Annihilator gate where players will not be able to upgrade their weapons until they can wield them properly. This is to help avoid a level 100 from having a nightmare blade where they should be using a fire sword.
But along with v11 client comes new items entirely! We've added dozens of new items with many more ready to be released in the future. But these items don't solely just pop in, we have completely new attributes applied to new and existing items. Keep an eye out on any equipment drops, you might be surprised to see what you find!

All weapons in the weapon upgrade system now have unique attributes. Typically, swords can be found with Mana Leech, clubs commonly hold the ability to reduce damage from boss monsters, axes often boast a Life Leech ability, bows tend to carry a critical hit chance and critical damage perk, and crossbows oftentimes have both Mana Leech and Life Leech! To allow for equipment pieces to be more situational, we have also merged sword, club, and axe fighting into one single fighting type - melee; as a knight, players are free to wield any sword, club, or axe as you wish.

We believe that with the inventory changes listed above, it will drastically improve the gameplay experience and players should no longer lack new equipment during the development of their character. We have adjusted every common monster drop and common quest reward to account for these changes.

A few of the new item attributes are as follows: Life Leech, Mana Leech, Critical Damage, Endurance, Mana Cost Reduction, Increased Damage vs. Bosses, Decreased Damage from Bosses, Increased Damage to Blood/Venom/Fire/Energy/Undead Race, Increased Item Effectiveness.
These new attributes are exclusive to the inventory found in-game and cannot be obtained through the enchanting system at this time.

Monsters Revamp

Version 11 features a radical revamp to monster spawns. The first adjustment we looked into was adding notable equipment drops that can be looted. As stated in the previous section, the variety of monster spawns ranging from early game all the way to late game now drop loot that will contribute to the progression of your equipment. In addition, certain spawns now will drop items that will be needed to aid players in later game. For example, Fire Devils now drop Trapped Lightning, which grants its user access to the Wyrm spawn.

In v10-s2, we found that a lot of spawns were underutilized. With that in mind, we completely overhauled the stats and abilities of almost every monster. Their experience, health, damage, and defenses have all been reworked to lessen the number of underutilized spawns; in addition, certain spawns have a completely new map to call home. A few spawns with new homes include Outlaws, Black Knight Bosses, and Ghastly Dragons. A lot of these changes stemmed from the feedback provided by the community, and for that, we thank you. Cyntara v11 will feature many spawn changes that players requested specifically. A few notable examples include: Additional Mad Mage spawns, multiple open floors in the Mad Mage and Outlaw Spawns. We have also adjusted a number of areas to accommodate for the popular request for more higher level mage spawns; Yielothaxes, and Demi Liches are both now a level 800 spawn, and will fit this category nicely. Nightmayers are now an additional level 800 spawn, and will be a good spawn to hunt for all vocations. Drakens have had a complete overhaul and are now targeted toward AoEing hunting. In addition, all the Spectral Awakening monsters have a chance to drop AP tokens (Commendation and Royal Commendations).

Additionally, players will also notice that all monster spawns have been moved to the first floor of the teleport room. The left side of the teleport room will continue to house lower level monster spawns, and the right side of the teleport room will now be home to all higher level monsters.
Finally, bosses of each monster have had their loot adjusted, including task monsters, boss monsters, and raid monsters; to name one example, Ghazbaran now has a chance to drop one of the best equipment in the game.

Finally, we have added two brand new hunting spots to the map: Flying Books and Shadow Dragons. Both spawns are targeted toward players level 1000 or higher and employ different, unique hunting style strategies.

Spawn revamping and monster balancing continues to be an ongoing process and will continue to happen periodically, but with v11, this is our biggest monster revamp yet. For all of the aforementioned reasons, be certain to keep an eye out for all monsters and bosses come next season!

Artifact Weapons

Cyntara v10-s2 introduced Artifact Weapons, and with Cyntara v11 we are pleased to announce that we have tackled two glaring issues with the system.

The first issue that was noticed was that the upgrade progression was harsh and unrewarding in its early phases; this issue is being addressed by introducing an additional tier to the Artifact Weapons as well as spacing out the upgrade tiers better. Previously, the Artifact Weapons had 4 tiers: Level 0, 20, 35 and 50. We have adjusted the progression to follow a 5-tier formula at Artifact Level 0, 5, 15, 30 and 50 instead.

The second issue was that was noticed was that with the introduction of the Artifact Weapons, a duality between the Artifact Weapons and the traditional weapon progression was created as well. Our solution - players will now be able to infuse their Artifact Weapon with their regular weapon to receive additional damage bonuses. For example, infusing the Artifact Weapon with a Nightmare Blade will destroy the Nightmare Blade and increase your Artifact Blade's attack by +5; infusing the Artifact Weapon with a Clement Sword, which is a sword obtained later in the game, yields a +10 attack bonus to the Artifact Blade. These damage bonuses are not additive; you receive the highest bonus applied to your Artifact Weapon. You also cannot downgrade nor remove the infusion to receive the item back. Additionally, the infusion process requires sacrificial material items that can be obtained through the Mining profession.

Artifact Spells

The Artifact Power system introduced last season will now boast a new benefit in Cyntara v11 - additional spells tied to the Artifact Weapon for each vocation.
Each vocation will receive 2 spells that unlock at Artifact Level 5 and 15.

» Thunder Storm ("utori mas vis") - Periodically zaps up to 4 of the closest, reachable PvE targets dealing energy damage and electrifying them over time.
» Transcend ("utori rai sio") - Increases all PvE damage by 20-25% for 60 seconds for the caster and all guild and party members within 30 SQM range. This spell applies a 30 minute debuff for everyone affected making them unable to benefit from the spell again while still under the effect of the debuff.

Druid - Druids have received two new spells in the past season, we are moving them to the Artifact instead to even it out.
» Rejuvenation ("utura sio") - Apply a healing over time buff to a friendly target that heals them 40 times every 2 seconds. This buff can be applied up to 3 targets.
» Healing Totem ("utevo res vita") - Summon a healing totem that periodically mass heals friendly players around.

» Volley ("exevo con hur") - Shoots a volley of arrows in front of the caster dealing physical damage.
» Strafe ("exori mas con") - Shoots arrows/bolts at up to 3 closest, reachable PvE targets dealing physical damage and applies static bleeding damage over time.

» Cleave ("utito mas tempo") - Your auto attacks will splash in a 3x3 area around the target for 35% of the original damage for the next 60 seconds.
» Fortitude ("utamo rai tempo") - Reduces all incoming damage by 75% for the next 10 seconds.

Take a moment to check out this video on the Artifact Level 5 ability for Knights - Cleave!


Last season the Transmogrification System was introduced which allows players to change the appearance of items. This system was massively underutilized, primarily by its high entry level requirement as well as its requirement to sacrifice a useful item for a non-beneficial perk.

With Cyntara v11, Item Transmogrification will be a ubiquitous, inline gameplay feature. We have removed the quest completion requirement, and removed Transmog stations completely. The Transmog menu can be reached from the client directly and equipment pieces can be Transmogrified from anywhere. Additionally, any item you loot or obtain as a quest reward is automatically added to the list of equipment you can use. Further, to Transmogrify your equipment piece no longer requires an item to be sacrificed. In the event that players are hunting in a party, everyone that is eligible to loot the corpse will unlock appearances for their collection.

To access the new Transmog menu, players can simply press the "More" tab on their client, and select "Transmog" from the "More" menu. This button will provide a clean, intuitive window to walk you through the process and allow you to browse your collections.


A few changes have been made to all three professions. The most notable changes are as follows…

» Players that have reached Alchemy Level 20 will now have a chance to loot an Alchemy Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added "learned" recipes and brewed elixirs statistics that can be viewed in the More -> Professions client window.
» Added new elixirs that grant new item attribute buffs (ie. Life Leech, Mana Leech, etc).

» Players that have reached Enchanting Level 20 will now have a chance to loot an Enchanting Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added personal enchantment crystal and orb of enchantment usage statistics that can be viewed in the More -> Professions client window.
» The values of physical and death protection received from enchantments have been reduced.

» Players that have reached Mining Level 20 will now have a chance to loot a Mining Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added personal mining statistics that can be viewed in the More -> Professions client window.
» Mining ores will now have an exclamation mark icon above them to make them easier to notice.


Cyntara v11 boasts a brand new "Shrine System" that will encourage more active engagement in hunting and provide for a more interactive hunting experience.

Shrines will randomly appear in common spawns and grant a random buff when used; shrines will disappear after use. The buffs that can be found include resistances, bonus stats/skills, increased experience rate, and many others. Players will not find more than a single Shrine in any given spawn, but the Shrine type and location may vary. Shrines are not guaranteed to exist in any spawn at any specific time, the locations and times are chosen at random. Shrines, like mining ore, will display an exclamation mark icon above them to make them easily visible; a tooltip with the Shrine's name and effect can be viewed by hovering over the icon with your mouse.


The Cyntara Team is quite content with how the Dungeon System has turned out and are eager to continue improving on it. As expected, with Cyntara v11 we have done just that - by addressing two critical issues.

First, the fashion in which the Dungeon Talisman works has been changed. Last season, when a team abandoned a Dungeon or ran out of time, their Talisman became depleted; a depleted Talisman meant that your next run (and possibly more) yielded no loot or rewards. This mechanic discouraged players from continuing to participate in Dungeons for that week - so, we axed depleted Talismans all-together. Instead, when a team abandons a dungeon, their talisman will downgrade by one level for the same dungeon - however, if a team runs out of time but complete the Dungeon, their Talisman will be downgraded by one level for a random dungeon in the same difficulty bracket. Further, using a downgraded Talisman to access a dungeon will yield loot and rewards.

Second, we are addressing the issue of Dungeons feeling repetitive by adding brand new Dungeons! This season brings 3 new dungeons.

» The Fay Peak (lower bracket) (This dungeon can be accessed in the basic Dungeon Lobby in the Teleport Room.)
» The Tomb of Anubis (higher bracket)
» The Battlefields of Glory (higher bracket)

Having created a solid foundation with the Dungeon System, the Development Team is eager to create even more Dungeons in the near future.

Weekly Quests

A new face has set up shop in Cyntara City this season. NPC Lucia will provide players with a different quest every week to provide players additional rewards for engaging in regular activities such as completing Dungeons, Tasks, and more. Lucia can be found in the Oceanfilter Apts north-east of the temple. Of course, the Locate NPC feature can be used to find her as well! Players will receive notifications as they progress through the weekly quest and the quest will be automatically turned in once completed.

Built-in Proxy

Cyntara v11 will additionally offer a free, built-in proxy located in the Central Europe to help with latency in some cases.

Please keep in mind that there is a chance that your connection is already being routed through the most optimal path to the Cyntara server and that the proxy may increase your latency.
You should conduct your own test and see which option works best of you. The proxy can be enabled in the character list window by checking the "Proxy - Central Europe" checkbox before logging in.

Cyntara v11 - S̶n̶e̶a̶k̶ ̶P̶e̶e̶k April Fools!

April Fools!

Well, kind of. The news that we released yesterday was true in regard to the future of the Cyntara Client. We have been working diligently to release a custom client with the release of Cyntara v11. The screenshots provided in yesterday's news piece were intentionally underwhelming, inaccurate, and deliberately altered to make the Cyntara v11 client look outright bad.

With the release of the Cyntara Client, we do intend to introduce custom sprites, including Retro Outfits. The Cyntara v11 update will bring more than a new client that sports new features - we are planning to release a content update as well. We plan to invite a select number of players to test our Cyntara Client as we come closer to finishing the first version of the client.

Next season is slated to begin some time this coming summer. More information regarding the launch date as well as what you can expect from the Cyntara Client as well as the content update will be arriving in the coming weeks; players can expect to see update teasers in a similar fashion to v10-s2.

For now, please enjoy an actual screenshot of the Cyntara Client!

Happy Easter and April Fools Day!

9 Years of Cyntara

Happy 9th Birthday, Cyntara!

On February 8, 2009, Cyntara welcomed its very first players. Within a short amount of time, Cyntara gave birth to the first veteran Cyntarists - many of which are still an active part of our community to this day.

The Cyntara Staff would like to take a moment on this anniversary to create an open forum to discuss the future of Cyntara with its dedicated community. Join the discussion on the 9 Years of Cyntara thread!