Cyntara v14 Countdown

Create your character now!
Download the client now!

Cyntara v14

The summer update, Cyntara v14, is scheduled to release June 18, 2021. This news post will contain the most pertinent information as to what changes this update will bring.

Ring Crafting

Last season we introduced Secondary Rings, a temporary ring system that occupies a separate inventory slot from the permanent ring.
This season we are further expanding the system by introducing a Ring Crafting system that gives players agency over the stats of their secondary rings.
In order to craft a ring, you must first unlock a Ring Craft Scroll to unlock a Ring Craft Stat. Players will be able to obtain Ring Craft Scrolls from the following sources:

    » World Bosses
    » Talisman Dungeons (Level 15+, completed in time)
    » Daily Quests (Level 850+)
Unlocking additional Ring Craft Scrolls of the same type increase the Ring Craft Stat by +1 for a max stat level of 3.
Once a Ring Craft Stat is unlocked, you will always be able to craft that ring stat onto a Blank Ring; Blank Rings can be looted primarily from Bosses and Daily Quests.
Next, a pre-set amount of Creature Products must be sacrificed in order to craft your new ring. The Creature Products required depend on the stats that you are attempting to craft onto your Blank Ring. A comprehensive Wiki page has been provided to show players all of the Creature Products that can be looted as well as the monsters that drop them and the Ring Craft Stat that they can be used to create. Further, Prey Task monsters now have a chance to drop "Monster Essence" which can be traded with Tony Bloodhunter in exchange for Creature Products used for Ring Crafting.
Finally, Ring Crafting also introduces brand new item stats such as: Increased Elemental Damage, Increased Physical Damage, and Increased Healing. These stats are currently exclusive to the Ring Crafting system.

Experience Changes & Rebirth Removal

TL;DR - Rebirths will be removed and a straight level system will be utilized. Monster experience across the board has been decreased to compensate for the lack of rebirthing.

After a decade of Rebirth changes, adjustments, and tuning, we have decided that Cyntara v14 will remove the Rebirth system entirely. An entire update news post could be written around this change alone, but we have a lot of other exciting news to share - so we won't do that. Instead, we will leave a few thoughts behind this change:
    » The nature of Rebirthing keeps players in a cyclical loop of playing at the same level ranges. This could be seen as a pro or a con depending on your angle. As developers, we feel that this has pigeon-holed us into creating content inside of a "box" rather than expanding into new content and expanding the size of that "box".
    » A frequent complaint from players focused on PvP is that killing an enemy is not impactful enough; with lower experience rates and a less redundant leveling cycle, each death should feel more impactful.
    » Many players fell on one end of a spectrum:
      » A. Rebirthing provides too much benefit for those that have time to invest in it.
      » B. Rebirthing provides too little benefit for the amount of time that you have to invest in it.
    » To add to the point prior, adding content after max rebirth level was under-utilized due to the above and for those that reached the max rebirth level they felt cheated to be left with no additional content.
    » Changes, adjustments, and tuning over a decade should speak for itself.

World Boss Changes & New World Boss

The World Bosses will now spawn cyclically instead of having allocated days of the week; that is, the World Bosses will spawn in a repeating cycling sequence every day with no regard to the day of the week.
This will allow us to add any number of World Bosses in the future while also ensuring that we are covering each day of the week. This also means that Thursday will no longer be a day without a World Boss spawn.
Additionally a new World Boss, the Entropy Disruptor, has been added - available in the Otherworld quest area.

Item Market

Initially when we decided to switch to a custom client three years ago, we decided to remove the former market system primarily due to two reasons:
    » The market system at that time was severely underused by players; with less than a handful of successful transactions in an entire season.
    » The former market system required a lot of data maintenance in order to maintain.
Since then Cyntara has introduced a lot of new collectible items, especially with this update, but no way to trade them offline.
We are now introducing a new Item Market. The Item Market is simple but it should provide players with convenient way to trade items offline while covering most use cases.
Right-click an item in your inventory to "Sell" (Item Market). To purchase or browse, simply open the Item Market in the "Community" tab in the top bar and input the name of the item that you are looking to purchase. However, there are a few additional aspects to consider before using the Item Market:
    » You must be the required level to participate in PvP in order to place an offer (currently, this is level 300).
    » Your offer automatically expires in 7 days.
    » Stackable offers placed by the same player automatically get merged.
    » There is a 3% sales cut when the item is purchased by a player.

Account Depots/Inbox

Historically, Cyntara has always allowed multiple characters from the same account to be logged in at the same time to allow players to train and use multiple characters while using a single premium account.
To make depot and inbox management easier, both depot boxes and inboxes are now shared across all characters on the same account; this change, combined with the stack size changes last season should greatly improve item management.

Client Improvements

As is with every update that has released in the past two years, we have made a number of client improvements to enhance the immersion players feel when playing Cyntara. This summer, players will notice a new window when encountering a number of bosses, especially Dungeon Bosses, Void Realm Bosses, and World Bosses. A "Boss Frame" will appear at the top of your game window displaying the boss that you are fighting, including an image of the boss and its remaining health.
Additionally, we have added windows to the Play Points Exchange and the Event Points Store that can be accessed from any protection zone in exchange. The old methods of redeeming these rewards were confusing to new players and difficult to understand. This change also clears the temple area of some visual clutter.
Further, we are perhaps most excited to inform you that a very highly requested client feature has been added this update: Client character settings are now stored in separate configuration files. This means that things such as hotkeys, actionbars, and bot settings can now be properly loaded and saved when multiple clients are used at the same time. This should eliminate the issue of client settings being lost when running multiple clients at once.
However, this also means that players will lose their previous settings from season prior; players will have to manually re-create their settings for each character one last time.

The Ultimate Challenges Quest

A new level 1000 quest has been added to the Teleport Room - The Ultimate Challenges Quest. Players can queue with a group of friends in an attempt to fight one of four familiar bosses that have been reworked and repurposed: The Earth Titan, the Ice Titan, the Fire Titan, and Vegnagun. The bosses now utilize a lever entry similar to World Bosses that allow teams a clean fight with the boss from start to finish. The bosses will now scale difficulty depending on the number of players in the party. The bosses in this quest now drop additional items including store equipment and a new quest charm.

Minor Server Changes

» Cyntara Coin refunds will now refund at level 300, 600, and 1000 to account for the new experience rate.
» Added the Crono miniboss raid to the Legendary Warriors spawn.
» Added the Son of the Sun boss raid to the Rumble Pit.
» Dungeon changes:
    » Added Dungeon Score system. Completing each dungeon will now grant a score based on the dungeon level and upgrade level. The Dungeon Score is the sum of highest scores for each dungeon.
    » Added Dungeon Score highscores to the in-game highscores.
    » Dhrata will now only petrify players facing her direction.
    » Swordmaster Grons now only gets 3 charges of invulnerability armor instead of 5.
    » Added map marks with boss and shortcut locations.
» The outfit and mount bonuses are now capped at 40 collected outfits/mounts (for a 10% bonus from each).
» The movement speed is now soft capped at 70% and hard capped at 80%.
» Stamina bonus hours have been reduced from 4 hours to 3 hours.
» Starbringer-tier equipment, and Tier-set equipment level requirement have been reduced to from level 1200 to level 1000 in order to match the new experience rate; store-tier equipment has now been lowered from level 1000 to level 800.
» Adjusted how experience gained from spawn quest chests is handled.
» Wand and rod damage now scales with player level and magic level. Additionally the AoE component of Artifact Wand and Artifact Rod no longer deals reduced damage.
» Adjusted beginner equipment. Replaced defunct items with items with stats and removed redundant items.
» Removed Enchantment Slots from all beginner equipment except for your owned weapon; further, your owned weapon will now prompt a warning when attempting to throw on the ground.
» All monsters will now have a chance to drop equipment with enchantment slots; the higher level the monster the more likely it is to drop an item with enchantment slots and the more slots that the item can have by default.
» Increased the difficulty of Battle Tower.
» Removed Power Tabs from most non-boss monsters.
» The Goblin King, Broadcaster, Lucia, Dungeon Token Trader, Frag Token Trader, Black Bert, Renamer, and the Artifact Master have been moved to the third floor of the temple.
» The Rumble Pit teleport has been moved next to the Trainers teleport, and Towns / Event Areas are now in the west side of the temple.
» Improved the Concentrated Demonic Blood item and added Flasks of Purified Demonic Blood that grant higher tier potions.
» Improved creature product drops from all spawn monsters.
» Adjusted gold drop rate for a number of monsters to match other monsters of their difficulty range.
» Added minimum level requirement for earning Tier Set Upgrade Tokens (1000).
» Monsters are now immune to non-player field damage.
» Re-enabled and improved the Anti-Anti Push Delay.
» Adjusted the prices of Goblin King boosts.
» Removed the old "Ring of Healing" from a few monsters that still dropped it (ie. Hydras).
» Updated how max depot items limit is handled and added a more descriptive error message when the depot is full.
» Fixed an issue that caused dragged containers on the ground to send excessive updates to surrounding players which could result in a client lag.
» Added animation effects to custom ammo types. For example, when shooting Crystal Arrows, you will actually see a Crystal Arrow effect.
» Added a missing boss flag to a few bosses and boss summons.
» Improved how the Dream Realm and Dream Lab is handled in the An Alternate Fate quest. Most importantly, this should resolve the issue where players incorrectly auto-failed this portion of the quest.
» Improved how the Illusionist Quest is handled. It should now be impossible for players to get stuck in the quest or to fail it in an unpredictable manner.
» Fixed an issue where players could receive kill achievements for monsters that share a name with another (such as illusion monsters).
» Fixed an issue with the Tower Defense that prevented the system from working properly.
» Fixed an issue with the Essences of Dread progress getting unintentionally erased under certain circumstances.
» Fixed an issue with the Dragon's Den levers not working properly.
» Fixed an issue where the Halloween raid was triggering during the Easter event.
» Fixed an issue where certain raids were not being displayed in the Raids portion of the Guide properly.
» Fixed an issue where common raids were not being announced to Discord properly.
» Improved how the Activity channel on the Discord server is handled, instead Activity is now a group of channels where players can selectively decide which events to ignore.
» A number of systems (such as Void Invaders or the Battle Tower) will no longer spawn monsters as Empowered or Infused.
» Fixed a login server crash.
» Fixed Divination Card descriptions.
» Fixed an error with PvP exhausts.
» Fixed an issue where items with charges would have their charge count set to 1 when an enchantment slot is added.
» Fixed an issue where a certain mob type in the Water Temple quest would not spawn properly.

Minor Client Changes

» Added smart loot option to auto looter. The option will try to remember the positions of the corpses and loot them once no targets are visible on the screen. This option may be more accurate than the default loot option at the cost of hunting speed.
» Added configurable toggle keybinds to a number of client windows.
» Slightly optimized the memory usage of the client.
» The Death Recap entries are now merged by monster names and display a total monster count next to the monster name instead.
» Added an option to toggle antialiasing.
» Reworked the top client menu to make room for more buttons.
» A number of monsters are now considered "dummy" and will be ignored by Auto Targeting (such as temple and teleport room monsters).
» Improved the look of a number of widgets (such as the count window, the channel list, item lists, the quest log, the text window).
» Tile item tooltips will now use the same tooltip frame as regular item tooltips for consistency.
» Added toggle visibility buttons to the login form account and password fields.
» Fixed an issue with the Cyntara channel not being focusable when the size of the client window is too small.
» Fixed deleted auto presets and looter exclusion items persisting through client restarts.
» Fixed a few popup boxes not responding to the Escape key properly.
» Fixed an issue that could cause the client to lock up when mapclicking in certain areas on lower end computers.
» The highlighted keywords in the NPC channel can now be clicked to automatically send a message to the NPC channel.

Website Changes

» Added a "Reserved Name" feature. Your character name(s) from last season can only be created on your account; this is a feature to prevent name-stealing.
» Fixed Mortal Kombat and Tower Defense highscore ordering and increased the events highscores limit.
» Player view pages will now display if the character has a Season Premium Pass.

Patch History

If you missed last season, take a moment to check out what you missed in our latest patch notes:
» 2nd March 2021 - https://cyntara.org/forum/thread/493/1
» 19th January 2021 - https://cyntara.org/forum/thread/491/1
» 10th January 2021 - https://cyntara.org/forum/thread/490/1
» 27th December 2020 - https://cyntara.org/forum/thread/486/1

Cyntara v13-s2

The Cyntara Development Team is prepared to announce that Cyntara v13-s2, an update focused on quality-of-life changes, will be released December 18, 2020!
What’s in store this winter?

Empowered & Infused Monsters

One of the many ways that we've looked to improve Cyntara's gameplay is to break up the monotony of hunting is to randomly adjust the stats of monsters encountered in spawns. Previously, the "badass monster" system was implemented to randomly spawn monsters with increased stats in certain spawns with increased rewards. The old system limited the monster pool to a small number of spawns and was underutilized. With Cyntara v13-s2, the "badass monster" system has been completely overhauled and replaced with Empowered & Infused Monsters.

Empowered Monsters will now spawn in place of regular monsters randomly throughout the entire gameworld. Empowered Monsters will be denoted with a red skull indicator and its additional stats can be viewed on look.

Further, an Empowered Monster will also have a chance to become an Infused Monster. Empowered and Infused Monsters will be denoted with a black skull indicator and its additional stats can be viewed on look. Boss monsters and monsters below level 300 are both exempt from becoming Empowered (and thus Infused) Monsters.
Empowered and Infused Monsters yield experience and rewards relative to how difficult they become.

Secondary Rings

Traditionally, rings with limited duration (ie. Time Rings, Life Rings, Might Rings) have been unpopular with players because they take up a slot that's often filled by a more useful, permanent ring (ie. Imbued Rosea Ring, Star Ring, Ring of Ending). With Cyntara v13-s2 we wanted to address this issue by creating a secondary ring slot that only fits temporary rings.

With this change, we have repurposed all temporary rings to have more lucrative stats and given them their own slot so that they can be a part of every player's kit. These new rings can primarily be obtained through boss kills and Daily Quests. There are currently 15 Secondary Rings.

Experience & Rebirth Changes

As Cyntara continues to evolve so does the way that we explore the way that players progress their characters. Our goal with these changes are to make the rebirth levels more valuable while not making them the final focus of character development. The following changes have been made:

» Max rebirth count decreased from 20 to 5.
» Adjusted experience rates past level 1400.
» Increased the extra hp/mana level bonus from 15 to 40.
» Increased the extra potion capacity bonus from 50 to 60.
» Removed the experience bonus players received for having not reached rebirth 5.
» Player’s Charm Bag will increase by 1 slot for each rebirth level to a max of 8 slots.
» Reworked Power Tabs

    » Power Tabs will now display experience points rewarded.
    » Removed the level cap for using Power Tabs as they were completely undesirable for high level players.
    » Instead of not being able to use Power Tabs after a certain level, players within the top 25% experience will now gain experience toward their next level based on their exp percentile (ie. the top level will gain 1% of their level for being in the first percentile of exp) rather than a full level.

New Endgame Quest - The Water Temple

The Water Temple is a new, repeatable, endgame quest for players level 1200 rebirth 5. Players that complete the new endgame quest will have an opportunity to receive a perk from The Power Shrine in exchange for Power Tokens that can be looted from a number of rebirth spawns. This quest will be used to test the waters for content beyond the first rebirth.

Client UI Enhancements

This season proves no different in that we are continuing the development of the Cyntara Client and continuing to improve its interface. Noteworthy changes include:
    1. Added a UI for the Daily Reward NPC Elise.
    2. Added a money count indicator to the inventory UI.
    3. Added a Depot Search functionality. Items displayed in the search query can be withdrawn.

Additional Minor Client Changes:

» Fixed the Destroy Healing Totem spell icon in the spellbook.
» Fixed an issue where monster race indicators would not disappear while toggling CTRL + N.
» Fixed an issue where monster race indicators would appear on monsters with hidden names.
» Added a show channel notification option to enable/disable the “player has joined/left the channel.”
» Fixed the window position when entering fullscreen mode on Windows.
» Rewrote the installer application; cut down on the file size and added multi-language support for the installer.

Minor Server Changes:

» Increased the item stack limit from 255 to 10,000; this means that players can have up to 10k items in a single stack.
» Fixed an issue with the magic level formula causing players to gain magic level too slowly
» Added the newest outfits and mounts.
» Added 3 new divination cards: The Alchemist, The Dwarf, and The Alchemist’s Stash as an alternate method to obtaining Alchemy recipes, ore, and Alchemy supplies respectively.
» Fixed an issue where enchantment names in player inspect view were not properly capitalized.
» Added a new store category which allows players to purchase and wear creature outfits with color palettes.
» Updated the outfit changer voodoo doll to include the newest outfit looktypes.
» Fixed an issue where “health regen” was listed twice under equipment stats where the second entry was actually “mana regen”.
» Improvements to “parcel” frags
    » The target player must be pushed diagonally prior to dying.
    » The target player must be paralyzed by a player prior to being pushed diagonally.
    » Increased the time span at which a frag is considered a parcel frag from a 1 second duration to a 1.5 second duration.
    » Added a parcel animation when a player is “parcel” pushed.
» Fixed an issue where healing spells would not properly clear paralyze under specific conditions.
» Removed the exhaust from the bed in the “An Alternate Fate” quest.
» Added new “Decorations” category to the store
    » Added colorized blood herbs and Big Demona books.
    » Added 30+ new house carpet types.
» Added The World Ender and The Shaper to the World Boss information in the World Overview window.
» Improved the experience and gold gain formula in Dungeons.
» Owned items that are stackable can now be deleted by discarding the item to the floor now instead of being stuck inside containers.
» Fixed an issue with HotA quest where Pharaohs would double-spawn and potentially stop respawning.
» Fixed an issue with item tooltip overview that would sometimes display incorrect stat names.
» The Addon Master NPC will no longer consider items in the player’s equipment slots toward items that can be turned in for addons.
» Fixed an issue where the Battle Pendant would set a cooldown to Paladins if they attempted to cast Swift Strike without having a target set.
» Fixed an issue where players could “double cast” spells, such as Blade Vortex, if the player died while the previous spell was still active.
» Removed the slight delay that sometimes presented when a monster was killed.
» Improved the visual effect of money earned when using the Sell-All Tool.
» Improved the graphics of the Lifeless Star Ring.
» Added the Invisibility spell to all vocations due to the removal of Stealth Rings.
» Adjusted quiver sizes to account for new stack limit total.

Minor Website Changes:

» Fixed an issue where the Armory was not updating properly and was missing a number of equipment pieces such as endgame equipment.
» Improved the Armory page style.

Patch History

This patch note may seem smaller than average, and it's because a large part of the development of Cyntara v13-s2 was released during the lifespan of Cyntara v13-s1 - our longest lasting season in a long time. If you missed last season, take a moment to check out what you missed in our latest patch notes:

» 11th October 2020 - https://cyntara.org/forum/thread/482/1
» 3rd October 2020 - https://cyntara.org/forum/thread/481/1
» 10th August 2020 - https://cyntara.org/forum/thread/477/1
» 7th August 2020 - https://cyntara.org/forum/thread/476/1
» 25th July 2020 - https://cyntara.org/forum/thread/474/1
» 15th July 2020 - https://cyntara.org/forum/thread/472/1
» 6th July 2020 - https://cyntara.org/forum/thread/466/1
» 1st July 2020 - https://cyntara.org/forum/thread/465/1

Cyntara v13

After a successful winter season and a surprise quarantine season in late March, the Cyntara Development Team is back at it again with an announcement that Cyntara v13 will be released June 26, 2020!
So, what has changed?

Endgame Sets Rework

One of the most requested content changes that we have received over the past few years was for a rework of the end-game equipment. With the re-introduction of donor sets back in v12-s2 we knew that one or two types of equipment pieces above the strength of the donor set items would not be the end goal for equipment progression. Formerly, only the Starbringer/High Noble/Kyanite-tier and Battlemage/Amethyst/Kyanite-tier equipment were some of the few equipment pieces superior than what could be purchased in the Cyntara Store. This issue was further exacerbated by the fact that the method of obtaining these equipment pieces was not uniform among vocations. Not only that, but a number of these equipment pieces were unobtainable entirely.
No longer. We are excited to share that we have reworked endgame sets!

All pieces of the Starbringer, High Noble and Kyanite sets will be obtainable from the following bosses:
» Ferumbras
» Cosmic Reaver
» Namtar
» Orshabaal
» Gaz'haragoth
» Amirada
» World Ender

Once obtained, these pieces of equipment will be upgradable using a Tier Set Upgrade Token; the Starbringer, High Noble and Kyanite set pieces will upgrade into Battlemage, Amethyst Palladium and Demolisher sets respectively. Additionally, each of the endgame sets will be further upgradable using the Tier Set Upgrade Tokens up to level 6.
Each consecutive upgrade will cost another Tier Set Upgrade Token. For example, upgrading a Starbringer Hat into a Battlemage Hat (Tier 1) will cost 1 Tier Set Upgrade Token; upgrading a Battlemage Hat (Tier 1) into a Battlemage Hat (Tier 2) will cost 2 Tier Set Upgrade Tokens, and so on. With each additional upgrade, the piece of equipment piece will receive additional stats.

A Tier Set Upgrade Token can be obtained for completing the following activities (with a weekly cooldown on each):
» Killing the World Ender, Amirada, Namtar and Gaz'haragoth (each kill rewards a token).
» Completing 20x level 900+ tasks.
» Completing 15x level 25+ dungeons.
» Handing in 10x Demonic Crystals for Trimurti in the Demonborn Valley.

Spawns Rework

At the tail-end of Cyntara v12-s3 we released a special patch that was originally intended to be released with the start of v13. We wanted to perform a live test for the spawn changes in order to receive feedback prior to the start of Cyntara v13. For those that missed the patch notes, the general premise is that instead of "nerfing" a few problematic spawns, we decided to re-evaluate every single spawn and make adjustments. Primarily, hp/exp ratio was addressed as well as respawn rate and spawn density. These changes ended up being less of a definitive "balancing" but more about creating a solid foundation for balancing in the future.
For more information regarding these changes, check out the patch notes from the start of June.

Quivers

Cyntara will now have a new item type, quivers, that paladins will be able to equip in their ammo slot to store ammunition.
While it may seem like a weird feature since Cyntara has a built-in ammo refill feature, this will allow paladins have the same number of enchantment slots as other vocations while using ammunition that's not infinite (such as Crystal Arrow, Nightfall Arrow or Shatter Bolt).
Quivers come in 3 variants, a basic quiver (12 slots) that every paladin will start with, a regular quiver (32 slots) that players can purchase from the Tool Vendor for 1,000,000 gold and a large quiver (52 slots) that is available in the Cyntara Store.

Charms Changes

Charms are trinket items that provide a method of gaining extra stats. However, over time, a number of powerful endgame charms and event-exclusive charms have been created that are quite powerful; the ability to stack these charms allows players to stack certain stats that are beyond what is reasonable. While there is nothing wrong with powerful endgame charms existing, we want to address this issue and promote more build diversity with charms. In Cyntara v13, players will now only be able to place one type of charm in their charm bag at a time.

Auto Functions Upgrade

At Cyntara's inception, it had always been possible to use a bot to play Cyntara. At times, this was disallowed through the enforcement of Gamemasters; other times, it was openly allowed. Ever since Cyntara adopted its custom client, botting was once again disallowed and ultimately much more difficult due to bot adaptations. With this change, a plethora of Cyntarists had shown their disinterest in playing due to the lack of a bot. Initially, we wanted to evaluate the health of Cyntara without a bot; with a recent survey, we saw that the results pointed toward the outcome that a majority of Cyntara players would like to see a bot built-in to the client. Just as we had initially wanted to evaluate the health of Cyntara without a bot, we felt it worthwhile to evaluate the health of Cyntara with a bot. One major advantage of adding a bot to Cyntara is that the same software is available to all players, and that nobody is excluded from its access.

Cyntara v13 will serve as a trial run for the Cyntara Bot.
We will run a follow up survey before the next season to gather feedback from players on the newly-introduced bot once players get accustomed to them to decide whether the features should be kept, removed or adjusted.

Players will also receive an additional bonus to their experience and loot rate for every auto feature disabled, depending on the feature:
» Healer: +5%
» Sio Healer: +5%
» Targeting: +10%
» Walker: +20%
The Cyntara Bot can be found within the "Auto Features" part of the client.

Changes to Cyntara Coins Refunds

The rate at which Cyntara Coins will be refunded will change this season as a measure to increase the season's longevity. Your account will be refunded:
1. 25% refunded immediately, at the beginning of the season.
2. 25% refunded at level 400.
3. 25% refunded at level 800.
4. 25% refunded at level 1200.

Client Interface Improvements

The Cyntara Client continues to receive improvements to its interface. Cyntara v13 brings a few notable UI improvements and features:
1. Improved Addon NPC UI - a much more clean look to managing the Addon Master NPC.
2. A built-in Highscores chart that can be accessed in-game.
3. Item Interaction Indicators will now "pop up" above player characters when players receive items (this applies to NPC shops, lottery, mining, alchemy, quests, fishing and a number of other features).
4. Perhaps a small quality of life feature more than anything, rows in menus are now more clearly defined by a slight shading difference for improved readability.

Additional Minor Client Changes:

» The chat console will now display rebirths along with levels for player chat messages if the chat option is enabled.
» The Sell All option can now sell up to 65535 items at a time instead of hard capping at 100.
» Updated the Locate NPC feature.
» Fixed an issue where selecting non-discounted offers in the store would display wrong price in the top price label.
» Fixed an issue with a number of newlines in tooltips not working properly.
» The enter key in the main menu will now bring up the login form.
» The Cyntara store will now filter out owned cosmetic offers by default, they can still be gifted by unchecking the filter checkbox.
» Removed a default colliding keybind in Chat Off mode that would cause previously typed messages to be sent when toggling the chat with the Enter key. For existing players, this can be fixed by going to the Keybinds menu, selecting the Chat Off mode, focusing the Send Message entry and pressing the Clear Primary button.
» Hovering earned achievements in the Overview window will now show a tooltip describing how they were earned.
» Fixed a number of text input widgets being editable when they should be read-only.
» Improved item preview in the store window.
» Updated the auto mana burn function to cast Exevo Vita at 50% max mana instead of 80%.
» Added an option to disable outfit effects rendering to the graphics settings.
» Improved automated error reporting to better help us diagnose client issues.
» Fixed an issue with wrong task list widget background.
» Fixed an issue with Container IDs not working properly for last open containers restored on login.
» Fixed an issue with item tooltips throwing an error when hovering certain items used as UI widgets.
» Added dwarven, distance and melee rings to ammo refill.
» Auto private message autoreply feature.
» Auto eat food will now use items from inventory slots as well as containers.

Minor Server Changes:

» The Mighty Weapons daily reward will be now properly delivered to the inbox when players do not have enough room to receive the reward.
» Removed Guardian Boots and Silver Mace from the Loot Trader.
» Rebirthed vocations now once again get 300 soul points (instead of 255 after the hotfix last season).
» The World Ender world boss portal now requires level 800 to enter.
» Players entering the trainers will now face south by default.
» Updated the name verification function of the Renamer NPC.
» Updated how the server save works which should improve the server save times.
» Adjusted a void portal location in the Shadow Dragons spawn.
» Buffs received from Power Runes will no longer expire when entering the temple.
» Rebirth damage bonus is now neutralized when template levels are active.
» Players will now be teleported to a kick position at the task boss entrance instead of the temple on task timeout.
» The following spells will no longer provide their effects while the caster is in phantom state (for instance when dead during a dungeon boss fight): Mirage Archer, Blade Vortex, and Healing Totem.
» Certain non-boss raid monsters guarding bosses will no longer yield experience points.
» The following bosses no longer grant experience on kill: Orshabaal, Ringmaster, and Vlad the Impaler.
» The World Ender will now use unavoidable damage instead of fire damage for his bomb spell.
» Increased the cooldown of the Fortitude spell from 2 minutes to 3 minutes.
» Power Runes will now display a buff cooldown icon when on cooldown.
» Shrines will now display a buff cooldown icon when active.
» Fixed an issue with the !void command displaying conflicting information with regards to Void Realm level compared to Void Invader kill message.
» Improved the !artifact command to let players choose the desired type via the command param:
» Sorcerer: !artifact death, energy and fire.
» Druid: !artifact death, ice and earth.
» Paladin: !artifact bow, crossbow and shield.
» Knight: !artifact club, sword and axe.
» Fixed an issue where the Cleave spell could deal excessive damage under some circumstances.
» Added a Halloween event.
» Rebirth count will now display alongside levels in player description.
» Brewing multiple alchemy elixirs will now properly count multiple times towards the Weekly Quest instead of just once.
» Clusters of Solace will no longer display owned addons on the list.
» Dream Matters will no longer display owned mounts on the list.
» The !online command will now always display the real level instead of template level for players in events.
» The !online command will now display rebirth count next to levels for rebirthed players.
» Fixed an issue with the Overview window displaying wrong state for the Daily Reward entry.
» The Global Experience Boost and Goblin King Global Boost can no longer be active at the same time.
» Adjusted the Artifact Knowledge research ready message to better reflect why players cannot proceed at Level 25.
» Fixed an issue with walkthrough flag not updating properly when players advance levels near other players.
» Fixed an issue with the Full Helmet of the Ancient quest log being incomplete after completing the quest.
» Mind Flayers summoned in events will no longer grant Mind Flayer Points.
» Daily Quests will now reward Play Points.
» Adjusted the Play Points offers and prices.
» Fixed an issue where new players weren't getting blessed on first login.
» Potions now require the target to be the same vocation when used on another player.
» Added 4 DPS dummy monsters to the Duel Arena; these monsters will display your damage per second every second as well as once you finish combat with them.
» Updated The Knife sprite.
» Adjusted the War Arena:
» Increased the arena level from 600 to 1200.
» Adjusted skills and weapon damage to match the new arena level.
» Players can now use runes that require an insignia use inside the arena even if they have not used the insignia outside of the arena.
» Added Frag Tokens as kill rewards in the arena.
» Players can now use potions inside of the arena (with the exception of supreme flavors).
» Updated the items that players receive upon entry.
» Improved daily quests reward handling.
» Fixed a potential issue with Amirada's reward.
» Players can now walk through other players in zones that are explicitly marked as non-PvP.
» Increased the dungeon talisman scaling from 12% health and damage per talisman level to 15% health and damage per talisman level.
» The Alternate Fate quest now rewards knights with a Blessed Shield instead of Kyanite Armor.
» Updated the list of fishing related items that Jason will buy.
» Mining speed now scales with the mining skill level.
» Fixed an issue with some necklaces and rings would lose charges when they should not (introduced late last season).
» Updated the training tile mana burn to cast Exevo Vita at 50% max mana instead of 80%.
» Fixed an issue where attacking certain monsters could inflate personal hit record values.
» Fixed an issue with magic walls with extra animations not displaying the field owner information when looked at.
» Fixed an issue where raids would start if the server was not in an "online" state.
» Increased the damage that Dreadbeasts deal; this will make Hellgorak faster to kill and make the boss slightly more difficult.
» Added the newest outfits, addons, and mounts.
» Added the "supreme" flavor of potions to the Magic Shopkeeper NPC.
» Power Runes are now unlocked by collecting 4 physical items known as "Power Rune Fragments". Each fragment is a "corner" of a power rune emblem. Once all 4 pieces are collected by the player, they must "use" any of the 4 pieces and the Power Rune Fragments will combine into a "Power Rune". Once used, the player will unlock the Power Rune's ability. The main goal was to give Power Runes a physical presence and allow players to trade fragments and build their own Power Rune collection as opposed to just "unlocking" a power rune by chance and/or not noticing.
» Fixed an issue where the "Effectiveness" attribute was not working properly.
» Adjusted Void Invaders experience; the amount of experience gained will now increase with Void Invader level and decrease as the difference in level between the player and the Void Invader portal increases.
» Adjusted Warzone 2 & 3 boss experience.
» Fixed an issue where players would be able to cheese Warzone boss experience and Alchemy 101 boss experience.
» Adjusted Yakchal's mob variety to match the new spawn balance difficulty.
» Removed the Eskimo mini-task requirement to enter Yakchal's crypt.
» Standardized the descriptions of final-tier weapon upgrades.
» Fixed an issue where Oblivion would stay active in the Boss Discovery Scroll after its completion.
» Rewrote the Oblivion mini-world change; the entire instance will now reset once The Gatekeeper is defeated so that the area can be completed more than once per server instance.
» Replaced the "Grave Digger" mob in the Royal Minions spawn with "Gravediggers".
» A number of bosses will now "force spawn" in front of players; this also resolves an issue where players could get stuck in a number of places if a boss is defeated without the player's participation.
» Reworked how stat dampening works; this will improve the consistency between monsters affected by stat dampening and regular monsters.
» Guild war frags will now be broadcast in each guild's channel.
» Fixed an issue with guild wars where they would not end properly unless the winning guild earned the required frag count + 1.
» Increased Rebirth level from 1200 to 1400.

Minor Website Changes:

» Fixed an issue where unpublished patch notes would show up in the website and client changelogs.
» Fixed sidebar markup.
» Fixed an issue with the forum boards not working properly with deleted posts under some circumstances.
» Player deaths on the player view page will now display a parcel icon for death entries that were a result of a push.

Patch History

If this patch note seems smaller to you, it's because a large part of the development of Cyntara v13 was released during the lifespan of Cyntara's surprise quarantine season: Cyntara v12-s3. If you haven't visited Cyntara since Winter of 2019, take a moment to check out what you missed:

» 2nd June 2020 - https://cyntara.org/forum/thread/458/1
» 9th May 2020 - https://cyntara.org/forum/thread/455/1
» 23rd April 2020 - https://cyntara.org/forum/thread/447/1
» 16th April 2020 - https://cyntara.org/forum/thread/444/1
» 13th April 2020 - https://cyntara.org/forum/thread/442/1
» 28th March 2020 - https://cyntara.org/news/19


Cyntara v12-s3 - Quarantine Season

Despite the overwhelming and lasting success of Cyntara v12-s2 the Cyntara Development Team has decided that in light of the current world events involving COVID-19 that we would release a special edition of Cyntara v12 for the large part of our playerbase that is currently under quarantine. Cyntara v12-s3 will be released March 29, 2020.

However, while we mentioned that there would be no significant content changes, we still had some minor changes ready in the pipeline.
Some of them were released on 25th as a pre-patch to test some things out, while some will be released on Sunday with the new season.
These are the combined patchnotes from the 25th March pre-patch as well as changes that will be released proper on Sunday.

Tips from the World Health Organization - COVID-19

» Wash your hands frequently.
» Avoid touching your face.
» Sneeze and cough into a tissue or your elbow.
» Avoid crowds and standing near others.
» Stay home if you think you might be sick.
» If you have a fever, cough, or difficulty breathing, follow advice given by your government's health authority.
» STAY INSIDE AND PLAY CYNTARA!

Smooth Experience Stages

The experience stages will no longer be drastic cut-offs at certain levels. Now, after each level advance, the experience stage will be adjusted at a very minor rate. This way, the game will not feel like you are losing out on large amounts of experience just because a level milestone was reached.

Friendly Fire Protection

One of commonly asked questsions was how to not deal damage to your party and guild members.
With this release we're adding friendly fire protection so that players will not deal any damage to their party and guild members.
This however would normally have negative effect on PvP and as such, as soon as either party engages in a PvP situation, the friendly fire protection is forfeit.

Minor server changes

» Added quest logs to almost every quest.
» Increased the maximum Soul Points from 200 to 300 for rebirthed players.
» Adjusted the Goblin King experience bonuses, the personal and global bonus experience rate has been reduced from 50% to 25% and the prices have been increased.
» Added Chisel Stacking Tool. The tool can be used on a stack of Blacksmith's Chisels to consume the chisels and add charges to the tool. It can then be used on an item to add quality based on the stored charges. This will reduce the clutter with Blacksmith's Chisels storage as well as allow players to improve the quality of their Artifact Weapons. The tool can be purchased from the Tool Vendor.
» Fixed an issue with the Healing Totem not working as intended sometimes.
» Fixed an issue with some on death achievements not working properly if a player logged out while a monster was still alive.
» Added more descriptive error messages to store unlockables.
» The Wise Man will now accept all Medicine Pouches just like Ottokar instead of one by one.
» Fixed an issue with the First Ceremonial Garb addon requiring wrong items.
» Fixed an issue with the Gaz'Haragoth Doll not working properly when equipped.
» Removed Behemoths from the medium Prey Task, they were added twice, once in medium and once in the hard tier while intended to be only in the hard tier.
» Fixed a corner case where the !afk command could break.
» Adjusted the damage of Exori Gran Ico spell in PvP (again).
» Optimized the server save time.
» Added Prey perk rerolls.

Minor client changes

» Fixed an issue with the Alchemy Window not recognizing all ingredients players have.
» Fixed an issue with the the Store Window displaying pre-discount price in the store when selecting a discounted offer (this was purely a visual bug).
» Fixed an issue with the Sell All option not taking sell blacklist into account.
» Added missing icons to the Server Activity Window.
» Improved the player overview window.
» Added disconnected VIP state, players that are xlogged will now display as orange.
» Added missing Prey tiers to the task tracker.
» Search boxes will now automatically be focused when a window that supports search functionality is shown.
» Chat input will no longer be cleared when changing between chat modes.
» Spawn guides now contain rebirth information.
» Spell casting from auto functions will now ignore level requirements for rebirthed characters.
» The Ignore List will now automatically enable when adding a first entry from the player context menu.
» Fixed an issue with the auto reconnect feature not working properly when the server is temporarily closed.
» Fixed an issue with average ping probes not resetting when changing proxies.
» Updated the client artwork and reworked the main menu.

Patch History

For those of you that are joining us for this quarantine season, here is a list of changes from the start of v12-s2.

» 18th December 2019 - https://cyntara.org/forum/thread/417/1
» 20th December 2019 - https://cyntara.org/forum/thread/419/1
» 27th December 2019 - https://cyntara.org/forum/thread/421/1
» 3rd January 2020 - https://cyntara.org/forum/thread/422/1
» 10th January 2020 - https://cyntara.org/forum/thread/424/1
» 18th January 2020 - https://cyntara.org/forum/thread/427/1
» 1st February 2020 - https://cyntara.org/forum/thread/432/1
» 16th February 2020 - https://cyntara.org/forum/thread/433/1
» 25th March 2020 - https://cyntara.org/forum/thread/435/1


Cyntara v12-s2

The Cyntara Development Team is excited to announce that Cyntara v12-s2 will be released December 14, 2019.
This post showcases the highlights of the update.

Power Runes

Power Runes allow players to assign Trigger and Effect runes to their equipped armor.
When the condition of a Trigger rune is met, the Effect rune will be activated and applied to the player.
Power Runes can be unlocked by killing raid bosses and completing higher level talisman dungeons.

Divination Cards

Divination Cards are a type of items that can be collected and exchanged for a reward once a certain number of cards of the same type have been collected.
Different types of Divination Cards require a different number of cards for an exchange.
Divination Cards can be obtained from raid bosses and dungeons. The type of the cards that can drop depends on the raid tier and dungeon talisman level.

Speed Rework

Traditionally due to high rate nature of Cyntara the speed stats have been largely useless due to the fact that players reached speed cap relatively early.
In Cyntara v12-s2 we now have a completely reworked speed system:

» The speed is now measured in percent movement speed instead of speed points.
» Players will now hit a soft speed cap at 70% movement speed (roughly level 560).
» Players will now be able to go above the soft speed cap towards a hard cap of 85% by using item stats, enchantments, buffs and spells.
» Ground tiles no longer affect movement speed.

New Dungeons, Solo Mode & Dungeon Window

Cyntara v12-s2 will boast 4 new Dungeons: The Toxic Sewer, The Maze of the Minotaur, The Bandit Hideout, and The Haunted Den. This brings Cyntara's total Dungeon count to 14!

Additionally, due to popular demand, dungeons will now be accessible in solo mode however entering dungeons solo will require level 800 instead of level 400 and will have a slightly different scaling.
This ensures that we don't let newcomers try content that's unlikely to be balanced towards solo players while letting veteran players do it at their own risk.

The dungeon system has received a new client interface making it easier to navigate through the available dungeons as well as clearly communicating the daily limits of your party.
The dungeon talismans now also have their own tab in the dungeon window displaying the health and damage scaling and active mods with their descriptions.

New Artifact Spells & Spell Upgrades

Each vocation has received two new Artifact Spells. Previous Tier 2 Artifact Spells have been moved from Artifact Level 15 down to Level 10, whereas the new spells will now require Level 15 as well as Rebirth 1.
Additionally, a spell progression system has been added where players can level up their Artifact Spells to further improve them for a total of 4 ranks.
The spells can be upgraded by killing certain creatures and using artifact spell tokens.
The new Artifact Spells are as follows:

Sorcerer:
Shocking Pulse ("utito mas vis"): Periodically unleashes an energy nova dealing Energy damage in an area around the caster.
Meteor ("utito mas flam"): Periodically conjures a meteor strike from the sky that explodes on impact dealing Fire damage.

Druid:
Freezing Pulse ("utito mas frigo"): Periodically unleashes an ice nova dealing Ice damage in an area around the caster.
Grove Guardian ("utito sio vita"): Increases a target's max health/mana for a short duration.

Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.
Mirage Archer ("utevo res con"): Summons a Mirage Archer to aid the caster in combat against non-player creatures for 120 seconds.

Knight:
Brambles ("utamo mas tempo"): Reflects 50% of non-player melee damage dealt to the caster back to their attacker for 120 seconds.
Blade Vortex ("exori gran mas"): Summons a vortex of blades around the caster, dealing damage to all non-player creatures that are hit by the blade.

Details regarding the Artifact Spells and their progression tiers and benefits can be found in this forum post.

Item Tooltips

The client will now display tooltips for hovered items, this only applies to items in your inventory and backpacks.
Item tooltips allow to convey some information much easier when it's possible to make certain bits stand out as well as prevent the important parts of the game screen from being flooded with overlaid text.
Item tooltips are enabled by default however they are completely optional and can be disabled in the Interface options.
Additionally it is possible to configure item tooltips to only display when a modifier key is pressed (such as CTRL, Alt or Shift).

New Spawns

Cyntara v12-s2 features 10 new spawns that may be familiar to players, they are as follows:
Level 1000: Minotaur Cultists, Lycantrohpes, Forbidden Temple
Level 1000, Rebirth 1: Blighted Grotto, Feyrist Meadows, Nightmare Ruins, Old Fortress
Level 1000, Rebirth 3: Demon Jail, Primordial Prison
Level 1000, Rebirth 4: Catacombs

All monsters from the new rebirth spawns will grant Artifact Spell Experience with a chance to a drop minor artifact spell tokens on death that further reward extra experience.
Additionally all of the new rebirth spawns have a silent miniboss raids that grants a significant amount of Artifact Spell Experience with a chance to drop a major artifact spell token on death.
Primordial East and Primordial West spawns have been relocated from Level 1100 to Level 1000, Rebirth 2.

Death Recap

Cyntara will now feature a death recap system that will display damage type breakdown on death.
The death recap will always display the last 10 attackers and will contain all damage information between entering combat and death.
This should allow players to more accurately fine tune their gear and resistances against certain spawns and encounters.

New World Boss

Amirada, Loraztux and Harbinger of Death have been joined by the World Ender. Much like Amirada, the World Ender will make its appearance once a week on Saturday at 8pm EST.
The World Ender can be accessed through a portal added in the Draconia spawn on the ground floor.
Players that successfully defeat the World Ender will have a chance to earn boss exclusive endgame item drops.

Alchemy Window, Task Window, Prey Window & New Prey Tier

The Alchemy system has received a dedicated window that can be accessed from the top bar of the game client while inside any protection zone.
Upon speaking to the Task Master, players will now be greeted with a new Task Window as well.
The prey system has now also received its own interface in the client. Additionally a new prey tier, Hell, has been added to house rebirth prey tasks.

Store Rework and Daily Deals

The store has received a brand new look to make it easier to navigate as well as a search functionality to quickly jump to the offers of interest.
Additionally the store will now have Daily Deals feature which will automatically apply 10-30% discounts to 6 random store offers every day.

Minor server changes

» Revamped the temple layout to be more friendly to new players. Many important features and NPCs are now immediately accessible.
» Added a winter theme to the Cyntara City that will apply from December 1 through the last day in February.
» Adjusted the locations of the Pits of Inferno raid bosses.
» Fixed a few instances of monsters spawning with less or more health than their maximum health.
» Condensed World Chat, English Chat, Advertising and Help channels into a global Cyntara channel.
» Summons will now instantly teleport to their master on floor change.
» Updated the fishing system.
» Added a Christmas Event.
» Added new tasks.
» Fixed an issue where players could enter the Yielothax spawn when they finish the Otherworld quest below the Yielothax spawn entry level.
» Updated Kill Statistics with a number of missing monsters.
» Updated the weights of Artifact Weapons to be uniform to avoid a situation where players lose or gain capacity when switching between weapon variants.
» Adjusted Ice Miners and Arid Plateau spawns.

Minor client changes

» The top panel has been reintroduced in hopes that the extra interface features will be more accessible to new players. The right side of the top panel will now also house notifications (such as boosted creatures etc), the new notification system also allows us to integrate them with more features in a generic way without obstructing the game screen.
» Added an option to filter out summons from the battle list.
» Updated the client logo and icon.
» Added rebirth count to Discord Rich Presence.
» Added "Sell All" option to the NPC Trade window. This option requires the CTRL button to be pressed as a confirmation to prevent accidental selling.
» Clicking the bless status icon will now automatically make the character say !bless.
» Fixed an issue with changing mounts not working properly when the mount preview was disabled.
» Fixed an issue with the Inspect feature displaying the internal critical strike chance instead of the effective value.
» Fixed an issue with inspecting fluid containers in the NPC trade window not working properly.
» Fixed a framebuffer error that some players were experiencing.
» Removed extra borders from minimap, health and inventory panels.
» Fixed a number of instances where right clicking or drag clicking lists wouldn't focus list elements properly.
» Fixed an issue with the actionbar not saving properly if the client was closed via the forced exit option.
» Fixed an issue with the red target square lingering on the old target when switching targets sometimes.
» Slightly improved the performance of the battle list.
» Added Raids tab to the Game Guides.
» Added Combat Log chat tab. This tab will now house the messages of type Damage Dealt, Damage Received, Healed, Experience, Damage Others, Healed Others and Experience Others instead of Server Log.
» Fixed a few typos.
» The amount slider in the NPC Trade window will now reset when switching between Buy and Sell modes.
» The NPC Trade window will now display the proper currency the vendor expects.
» Added drag item preview to the mouse cursor.
» Added a new built-in spellbok window with spell categories and descriptions.
» Fixed a few instances of windows not being properly focused when shown.
» It is now possible to "Use" NPCs to start interacting with them, for NPCs that only trade items the trade window will automatically show when interacted with.
» Fixed an issue with item stacking.

Patch History

For those of you that haven't been around for too long in the last season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 20th July 2019 - https://cyntara.org/forum/thread/402/1
» 27th July 2019 - https://cyntara.org/forum/thread/403/1
» 3rd August 2019 - https://cyntara.org/forum/thread/405/1
» 10th August 2019 - https://cyntara.org/forum/thread/406/1
» 17th August 2019 - https://cyntara.org/forum/thread/407/1
» 24th August 2019 - https://cyntara.org/forum/thread/408/1
» 31st August 2019 - https://cyntara.org/forum/thread/411/1
» 7th September 2019 - https://cyntara.org/forum/thread/412/1
» 14th September 2019 - https://cyntara.org/forum/thread/413/1
» 21st September 2019 - https://cyntara.org/forum/thread/414/1
» 6th October 2019 - https://cyntara.org/forum/thread/415/1