Cyntara has come a long way in the past month since our ninth version has been released. First and foremost, the Cyntara Staff would like to thank you, the players, for your dedication, devotion, and support through this first month. We have had some setbacks, and we have had a lot of improvements. With this post, we would like to recap some of the biggest changes that have been made to Cyntara, and share some insight as to what we have in store for our players in the near future.
What have we seen in the past month?
In Patch #2 we introduced nearly two dozen bug fixes. Even more exciting, we introduced item information popovers - an awesome feature where you are able to read equipment information including which enchantments the item has on character pages. Players are able to check and see exactly what their friends and enemies will be packing when they are out adventuring.
Patch #3 not only brought another dozen bug fixes, but we hardened the server's security and backup mechanisms even further than before. We ran into a speed bump here, and many man hours were spent in customer support dealings and ensuring the server continue to operate as smoothly as possible. Our player's love for Cyntara shone bright and we made it through united.
Most recently, we released Patch #4
, which brought major adjustments to Knights and Paladins; this change was especially crucial for beginning and low level Knights and Paladins, which were appearing to struggle in early gameplay. This patch also brought us the Cyntara Casino
above the temple! Players are now able to gamble with Cyntara Coins in a variety of fun and unique games. For those addicted to the dice, there are multiple dice game NPCs; the Wheel of Fortune is perfect for players that love fancy effects; for those that love a bit of strategy, Blackjack is the perfect choice! As for any kind of gambling, be sure to leave the table while you've made a winning. What would we like to see come in the next month?
The Cyntara Staff has been working on a lot of brand new content
for players; behind the scenes, we have been been creating new maps, monsters, bosses, quests, and puzzles. Silence
has graciously been contributing beautiful map work, while Diath
has been putting a special focus on Bosses with AI
Along with this new content, we will be putting a focus on repeatable
quest-event hybrids - tentatively called Dungeons
Players will be able to form teams to fight through a mapped area of unique creatures, often times solving a puzzle and reaching a final boss. The bosses will often-times sport some fancy AI with unique events and conditions. Dungeons will be available for all sorts of level ranges and party sizes, and will be repeatable with a variable cooldown. Dungeons will also provide a way for players to more easily earn valuables such as Cyntara Coins, Orbs of Enchantment, and Crystals of Enchantment.
The idea of dungeons is still in its infancy and likely to change a bit. Of course, in the initial release of these Dungeons there will be few options, we will always be able to add new dungeons in the future!
Finally, we are proud to announce that we will have our own Cyntara Banner posted on the OT server list. We have been blessed to receive a banner from Shiva Shadowsong
to showcase Cyntara on the server list.
Of course, we have a lot of awesome stuff in store for Cyntara that we have chosen to keep our lips sealed about! Everything will be revealed in time!