Heztix
16 Jun 18 02:41 AM |
[EVENT] INNOVATION
Version 11 is almost here! And with that, here is our first event of the season!
Ever had an event idea that you believe all Cyntarans will enjoy? Well, now this is your chance to share your thoughts and vision.
Event:
Come up with a new and fun event idea and have it hosted in Version 11. The player that comes up with the best event that is creative, enjoyable, and reasonable will not only have their event hosted in version 11, but also will receive a special reward! Please note that if your event is not chosen as the winner, if it is creative, you will receive a small reward as well. The final date to send a submission will be two weeks after the server begins (June 30th).
Criteria:
1) Name of event
2) Objective and Description of event (including difficulty and level requirements)
3) Requirements necessary to set up the event
4) Prize for the winners of the event
5) Other details
Please ensure that your idea includes the criteria above. Players can either post onto the forum, send a message via Discord, or private message me in the game. (Be sure I reply back to you to make sure your idea was submitted).
The Staff Team is looking forward to reading your innovative ideas. Good Luck!
Version 11 is almost here! And with that, here is our first event of the season!
Ever had an event idea that you believe all Cyntarans will enjoy? Well, now this is your chance to share your thoughts and vision.
Event:
Come up with a new and fun event idea and have it hosted in Version 11. The player that comes up with the best event that is creative, enjoyable, and reasonable will not only have their event hosted in version 11, but also will receive a special reward! Please note that if your event is not chosen as the winner, if it is creative, you will receive a small reward as well. The final date to send a submission will be two weeks after the server begins (June 30th).
Criteria:
1) Name of event
2) Objective and Description of event (including difficulty and level requirements)
3) Requirements necessary to set up the event
4) Prize for the winners of the event
5) Other details
Please ensure that your idea includes the criteria above. Players can either post onto the forum, send a message via Discord, or private message me in the game. (Be sure I reply back to you to make sure your idea was submitted).
The Staff Team is looking forward to reading your innovative ideas. Good Luck!
Heztix
16 Jun 18 02:41 AM |
-Placeholder for player's submission-
Robbiemc99
16 Jun 18 02:58 PM |
1) Bake off
2) Whoever bakes the most bread wins
3) Arena tiles (pvp enabled), Ovens are at the west, Wells at the east, Flour at North and buckets at the South
4) 300 coins for winner
5) 100 coins for runner up, many strategies could be used: take all the buckets and make 1 bread, make some bread and monopolize a part of map, etc
2) Whoever bakes the most bread wins
3) Arena tiles (pvp enabled), Ovens are at the west, Wells at the east, Flour at North and buckets at the South
4) 300 coins for winner
5) 100 coins for runner up, many strategies could be used: take all the buckets and make 1 bread, make some bread and monopolize a part of map, etc
Trith likes this post.
Zera
16 Jun 18 03:05 PM |
1) Name of event: Rush to the Mad King
2) Objective and Description of event (including difficulty and level requirements): People teleport into the most dungeon-like map you have with 3 or 4 different entrances (Can have more if you want), being sent to them in a random order. The entrances are closed at first and open all at the same time (Which could be hard). Once open, they would proceed through the map while fighting difficult monsters. The catch is, PVP is allowed as its somewhat of a race. In the deepest part of the map is a teleport to a maze. Once a set amount of people enter, the GM would block off the portal by a rock (Maybe 5 or so?) inside this maze, you must find the end portal while fending off the other players that may or may not try to kill you. Only 3 players can win (The first three to find the portal). The other players would lose, so theres encouragement to split up or kill the players that are leading. No Mwalls are allowed inside of the event.
3) Requirements necessary to set up the event: Lots of time, a dungeon-like map and a GM in order to place portals/rocks.
4) Prize for the winners of the event: Depends on how hard you make the monsters. The GM should put 10 items in an enclosure and have the 3 winners pick from them, Getting first place would guarantee the "best" item while the other two would also have a choice. The items not picked are deleted.
5) Other details: Idk its kinda complex, i tried to make it simpler than I would like but eeeh sorry~
2) Objective and Description of event (including difficulty and level requirements): People teleport into the most dungeon-like map you have with 3 or 4 different entrances (Can have more if you want), being sent to them in a random order. The entrances are closed at first and open all at the same time (Which could be hard). Once open, they would proceed through the map while fighting difficult monsters. The catch is, PVP is allowed as its somewhat of a race. In the deepest part of the map is a teleport to a maze. Once a set amount of people enter, the GM would block off the portal by a rock (Maybe 5 or so?) inside this maze, you must find the end portal while fending off the other players that may or may not try to kill you. Only 3 players can win (The first three to find the portal). The other players would lose, so theres encouragement to split up or kill the players that are leading. No Mwalls are allowed inside of the event.
3) Requirements necessary to set up the event: Lots of time, a dungeon-like map and a GM in order to place portals/rocks.
4) Prize for the winners of the event: Depends on how hard you make the monsters. The GM should put 10 items in an enclosure and have the 3 winners pick from them, Getting first place would guarantee the "best" item while the other two would also have a choice. The items not picked are deleted.
5) Other details: Idk its kinda complex, i tried to make it simpler than I would like but eeeh sorry~
Zera
16 Jun 18 03:19 PM |
1) Name of event: Tournament
2) Objective and Description of event (including difficulty and level requirements): People are matched up by level and brackets are made in a tournament 1v1 style
3) Requirements necessary to set up the event: An active GM or an event staff would be best here.
4) Prize for the winners of the event: Finalist would win a prize fit to his/her level (a piece of equipment thats closest to their level). Semifinalists get an uncommon or rare consumable
2) Objective and Description of event (including difficulty and level requirements): People are matched up by level and brackets are made in a tournament 1v1 style
3) Requirements necessary to set up the event: An active GM or an event staff would be best here.
4) Prize for the winners of the event: Finalist would win a prize fit to his/her level (a piece of equipment thats closest to their level). Semifinalists get an uncommon or rare consumable
Trith
16 Jun 18 11:25 PM |
1) Luck or skill
2) Objective of the event is to keep going until a single player is left, or a certain amount of rounds have elapsed.
What the event would be; essentially the players will all begin in a single room with portals one on the left labeled "Luck" and one on the right labeled "Skill". Inside this main room will be a single monster from Cyntara (in pz so it cannot be harmed). Players will now decide what they want to do
Luck side; Players who choose luck will goto a seperate room with a single dice. they must roll the dice in the center of the room within 30 seconds of entering or they die. If the players roll a 3 or lower they die. If they roll a 4 or higher they move onto the next round and join the rest of the players in the main room to make their choice all over again.
(players may not throw items on the floor in this room).
Skill side; Players that enter the portal on the skill side will have to answer a single question about the monster in the previous room on a timer of 30 seconds. They will have a single try to answer the question, if the answer is wrong they die, if its correct they move on to the next round and join the rest of the players in the main room.
An example of the question would be "Name a wepaon this monster drops" "Quote a line this monster says", "Name a green item this monster drops", "What elements is this monster immune to?", "What elements is this monster weak to"
a side note, The question will be asked by the GM in command of the quest and the players will have 30 seconds to give the correct answer and every player who failed to shout out the correct answer in 30 seconds dies.
On round 2 the players get to see a new monster and get to make their choices all over again. This repeats until 10 rounds elapse, or one player is left standing.
3) A timer to set a players death, a script to check what a player rolls on a dice, a single staff member.
4) Player is offered a choice. A set amount of Cyntara coins, or a box. Sometimes the box is empty or has junk or sometimes it has even more value than the initial offering. The player gets to choose their fate.
5) This event is to stop the onslaught of pure luck events or pure skill events. Players will have to think about what they know about the monster in front of them. Do they feel confident in their knowledge? or do they want to risk it with the dice.
2) Objective of the event is to keep going until a single player is left, or a certain amount of rounds have elapsed.
What the event would be; essentially the players will all begin in a single room with portals one on the left labeled "Luck" and one on the right labeled "Skill". Inside this main room will be a single monster from Cyntara (in pz so it cannot be harmed). Players will now decide what they want to do
Luck side; Players who choose luck will goto a seperate room with a single dice. they must roll the dice in the center of the room within 30 seconds of entering or they die. If the players roll a 3 or lower they die. If they roll a 4 or higher they move onto the next round and join the rest of the players in the main room to make their choice all over again.
(players may not throw items on the floor in this room).
Skill side; Players that enter the portal on the skill side will have to answer a single question about the monster in the previous room on a timer of 30 seconds. They will have a single try to answer the question, if the answer is wrong they die, if its correct they move on to the next round and join the rest of the players in the main room.
An example of the question would be "Name a wepaon this monster drops" "Quote a line this monster says", "Name a green item this monster drops", "What elements is this monster immune to?", "What elements is this monster weak to"
a side note, The question will be asked by the GM in command of the quest and the players will have 30 seconds to give the correct answer and every player who failed to shout out the correct answer in 30 seconds dies.
On round 2 the players get to see a new monster and get to make their choices all over again. This repeats until 10 rounds elapse, or one player is left standing.
3) A timer to set a players death, a script to check what a player rolls on a dice, a single staff member.
4) Player is offered a choice. A set amount of Cyntara coins, or a box. Sometimes the box is empty or has junk or sometimes it has even more value than the initial offering. The player gets to choose their fate.
5) This event is to stop the onslaught of pure luck events or pure skill events. Players will have to think about what they know about the monster in front of them. Do they feel confident in their knowledge? or do they want to risk it with the dice.
WingedAssassin
18 Jun 18 05:36 AM |
Criteria:
1) Defend the Walls
2) Teleport players to a small castle-like building where they have to defend the walls to prevent mosters coming in. Waves and waves of monster rush to get in while each wave of monsters will be bigger/stronger. With possible boss monters in final wave(s). The goal is preventing monsters from reaching the center or kill the king.
lvl 400+ req.
3) Caslte-like construction with 2-4 open gates. Min required players 12 or more
4) if succesfull players get points based on the amount of waves they survived. with special reward for survivers of last wave.
If failed, consolation prize for last survivor.
5) nothing come to mind.
1) Defend the Walls
2) Teleport players to a small castle-like building where they have to defend the walls to prevent mosters coming in. Waves and waves of monster rush to get in while each wave of monsters will be bigger/stronger. With possible boss monters in final wave(s). The goal is preventing monsters from reaching the center or kill the king.
lvl 400+ req.
3) Caslte-like construction with 2-4 open gates. Min required players 12 or more
4) if succesfull players get points based on the amount of waves they survived. with special reward for survivers of last wave.
If failed, consolation prize for last survivor.
5) nothing come to mind.
Trith, Maazik, Relaxx like this post.
Trith
02 Jul 18 03:54 PM |
soooooooooooooooooooo
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