Cyntara - Forum - Patchnotes - 27th Jan (2022)
Diath
27 Jan 22 07:07 PM
Server:
  • Spell changes:
    • Spells triggered by the double cast talents now have a 1 second cast delay.
    • Fixed the Terra Wave and Energy Wave spells scaling their damage with the Powerful UE talent instead of the Waves/Beams talent.
    • Fixed the Ice Wave spell not scaling its damage with the Waves/Beams talent.
    • Soul Terra Wave and Soul Energy Wave now also scale their damage with the charms that empower their base variants.
    • Doubled the duration of the Blade Vortex spell.
    • Added Swift Flash and Supreme Divine Missile spells, the holy equivalent of Swift Strike and Supreme Ethereal Spear spells. The Swift Flash spell is rewarded together with the Swift Strike spell from the Forge of the Titan quest. Players that have previously completed the quest should receive the spell automatically.
    • All elemental strike spells can now be used by both sorcerers and druids.
    • Increased the damage of all elemental strike spells.
    • Added Strong Death Strike and Ultimate Death Strike spells.
    • Reduced the cooldown of Recovery and Intense Recovery spells. These spells can now have a 100% uptime provided players can sustain the soul cost.
    • Elemental single target and AoE runes now require magic level 20 to use.
  • Power Runes changes:
    • Added a new trigger rune - Curious: Triggers an effect rune when activating a Cursed Chest.
    • Added a new trigger rune - Heroic: Triggers an effect rune when attacking a Task Boss, a Void Invader, a Void Reaver, a Dungeon Boss, a Raid Boss or a World Boss.
    • Consuming: Increased the mana leech from 3% to 5% and duration from 30 seconds to 60 seconds.
    • Crushing: Increased the duration from 30 seconds to 120 seconds.
    • Flux: Increased the maximum mana from 10% to 15% and duration from 30 seconds to 60 seconds.
    • Impaling: Increased the critical damage from 5% to 10% and duration from 30 seconds to 60 seconds.
    • Piercing: Increased the critical chance from 5% to 10% and duration from 30 seconds to 60 seconds.
    • Regenerrating: Increased the maximum health from 10% to 15% and duration from 30 seconds to 60 seconds.
    • Swift: Increased the movement speed bonus from 10% to 100% and duration from 30 seconds to 60 seconds.
    • Vampiric: Increased the life leech from 3% to 5% and duration from 30 seconds to 60 seconds.
  • Tasks changes:
    • Fixed the Task Window not receiving the final experience with full bonuses applied (this was a visual bug).
    • Reduced the Task Boss timeout from 10 minutes to 5 minutes.
    • Ice Witches now count towards the Eskimos task and prey task.
    • Scarabs now count towards the Ancient Scarabs task.
  • Mortal Kombat changes:
    • Reduced the maximum number of levels that players can gain in a single session.
    • Increased the Beastslayer Certificate cost from 3 to 5.
    • Lowered the threshold of maximum boss count before the event ends.
    • Added a scaling cooldown for participants based on their performance.
  • Dark Lurkers now stay within melee range.
  • Adjusted the stats of monsters below level 250.
  • Added new talents that increase damage vs. specific monster races.
  • Fixed the Conduit Shrine not scaling properly with the Shrine Duration talent.
  • Footprints are now enabled in protection zones.
  • Fixed an issue with the Cursed Stamina Refiller going on cooldown when while on full stamina.
  • Added !cursed_stamina_refiller command that displays the cooldown breakdown of the Cursed Stamina Refiller.
  • Removed Endurance and Cursed Chest Find stats from the possible Corruption outcomes.
  • Removed Corruption restrictions from Chisels, Enchanting and Transmog.
  • Reduced the weight of Corruption Ashes and Shards.
  • Lowered the required level to enter the Water Temple quest from 1800 to 1400.
  • Removed level requirements from a number of equipment and weapons below level 800.
  • Re-enabled the automatic events.
  • Added AFK timeout to the Mortal Kombat entry tiles.
  • Quest monsters and Rotworms can no longer spawn as Empowered or Infused.
  • Fixed the minions in the Rhotamenti boss area not being cleared properly from the far south tiles.
  • Fixed the server-sided auto looter opening nested backpacks when players are out of capacity.
  • The server-sided auto looter will now loot all corpses around the player at once instead of just the target tile.
  • The Death Recap no longer displays entries older than 3 minutes (counted since last attack).
  • Added the Dragon Knight and Royal Costume outfits.
  • Increased the health of the Hydra task boss - the Many.
  • The Task Boss corpses are no longer marked as boss corpses.
  • Wands and rods now display their mana requirement in the look description.
  • Players are now auto mounted on login.
  • Fixed an issue where players with names Infinity, Inf and Nan could not be exiva'd.
  • Added Daily Streak Voucher item that increases the Daily Streak by 1 when used. The voucher can be obtained from the store and sometimes World Bosses. The store offer will be disabled for the first week of the season during future launches.
  • Added Boss Frame display to raid bosses.
  • Fixed an erroneous message about items being sent to the inbox on first login.
  • Character auctions posted on the Character Market will now also be announced to a new Discord channel - #character-market.
  • Entering trainers will now display a more detailed information about the training scaling and bonuses.

Client:
  • Fixed the currency label in the NPC window not sticking to the edge of the window when dragging the window around.
  • The lure waypoint will now use a proper distance check similar to the ones added to Node and Walk waypoints in the past to prevent excessive lag when far away from the waypoint destination.
  • Fixed the Action Bar spell menu and the Armory not selecting the proper vocation filter by default for promoted vocations.
  • Added Cyntara Coin and Gold balance labels to the Item Market window.
  • Updated the spells client data.
  • Item indicator and tooltip name colors now use the same color values. Improved the color choice. Swapped the Corrupted and Owned colors.
  • The status labels and the chat console now use the bordered version of the font.
  • Improved the Auto Buffs interface with a cleaner view. Additionally, it will now only show spells for current vocation.
  • Updated the soul costs of Auto Buffs.
  • Added bars display with spell cooldowns and buff/debuff cooldowns to the bottom-left and bottom-right corners of the screen respectively. These bars allow you to quickly see the statuses and their names and durations at a glance. They can be disabled in the Interface options menu.
  • Added progress tooltips to spell group cooldown icons.
  • Added an alternate Bars-based style of player resource display in addition to Arcs. The new style (and the Arcs) can be enabled in the HUD options menu.
  • The ally mana bars now display for all players on the screen, not just party and guild members.


Ded ots?
28 Jan 22 08:59 AM
you smashed the serv now 2 magic destroys everybody beating 30 k ots end. I recommend that you undo what you did before he dies
13:44 You lose 29879 hitpoints due to an energy attack by Siberia.
13:44 You lose 30195 hitpoints due to an energy attack by Siberia.
13:44 You lose 31399 hitpoints due to an energy attack by Siberia.


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