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Cyntara v17s2 Countdown

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Diath
30 Jul 25 06:35 PM
Cyntara v17s2
Cyntara v17s2 will launch on August 1, 2025 at 4 PM EST (10 PM GMT+1).
If you have any feedback regarding the changes or want to suggest some last minute adjustments, please voice your opinion on our Discord server.

Note on Rebirth system: While the Rebirth system has been the most requested change in our recent Survey, we feel like the old Rebirth implementation is not up-to-date with the rest of Cyntara. We have decided against bringing it back this season, however we will be working on a number of improvements to the system to reintroduce it the next season.

Nemesis

Cyntara v17s2 introduces a brand new system called the Nemesis system.

Killing monsters now has a small chance to summon the Nemesis monster.
Interacting with the Nemesis monster will present players with a new interface that will offer a random selection of items with randomly generated affixes/stats.







Players will then be able to make one of the following three choices:
  • Challenge: Challenge the Nemesis monster to a fight. Successfully defeating the Nemesis monster will drop a random guaranteed item from the list of item choices. The remaining items have a base 10% chance per item to also drop.The bonus item drops also scale with the Luck stat at half of its value, up to a maximum of 50%.
  • Banish: Banish the Nemesis monster to make it flee - together with its current item choices. Encountering the Nemesis monster again will offer you a new set of item choices.
  • Empower: Challenge the Nemesis monster to a fight. The Nemesis monster will not drop any loot after this fight. The next time the Nemesis monster is encountered, it will become empowered. Encountering the empowered Nemesis monster will have the same item choices with upgraded stats.


You will be able to Empower a Nemesis monster up to 2 more times after initial spawn, after which, you will be forced to Challenge the monster.
Running out of time, running away, or dying while fighting the Nemesis monster will make you lose the current selection of items.


In addition to stats that the base items will offer (such as leech, skills, and regen), the following stats can be randomly added onto items:
  • Jewelry (Amulets, Rings): Luck, Mana Cost Reduction, Cooldown Reduction, and Cursed Chest Find.
  • Armors (Helmets, Body Armors, Legs, Boots): Boss Damage Reduction, Maximum Resistances and Speed (Boots only).
  • Weapons: Damage Types, Damage vs. Monster Races, Boss Damage.
  • Shields: Block Chance, Block Reduction, Boss Damage Reduction and Maximum Resistances.


We will adjust the system based on player feedback as the season progresses.
We also have a number of minor changes planned for a post-launch patch that did not make it in yet due to time constraints.
This is an experimental system that is mostly incompatible with the current item reward structure; depending on the player feedback we will either scrap this system the next season, or overhaul the monster loot and quest rewards to account for this system.

Content Improvements

Cyntara v17s2 also features numerous quality-of-life adjustments to existing features and systems.

Corruption
  • Added Token of Corruption, using these tokens permanently increase a character's chance to successfully Corrupt an item. The tokens can be obtained from World Bosses and endgame Raid bosses.
  • Infinite ammo can no longer be corrupted; previously players were given this option because paladins had on less slot available for enchants/corruption but since bows/crossbows are one-handed now, this option is no longer needed.
  • Added Token of Desecration; these tokens can be used to enter a new boss - Count Viktor - defeating the boss grants players a use of Altar of Desecration.
  • Altar of Desecration can be used on already corrupted items to attempt corrupting an item another time and add another layer of corruption stats (but also has the same negative outcomes as the Corruption Shards).

Tasks
  • Completing the first 5 Tasks within a 20 hour period will now grant full levels upon completion (10 levels under level 400, 7 levels under level 800, 5 levels under level 1000, 3 levels under level 1400, 2 levels under level 1600 and 1 level above level 1600).
  • Added an option to redeem multiple Boss Kills at once via new Task window UI.
  • Adjusted the required number of kills to complete the tasks. The new numbers remain similar to the old numbers for low and mid level tasks and increase towards higher level where the monster density and player power tends to be higher.
  • Adjusted the Boss Point rewards and requirements of all tasks.
  • Adjusted the Artifact Token drops from Task Bosses:
    • Level 1-799 bosses: Commendation (25 Base AP).
    • Level 800-1399 bosses: Royal Commendation (75 Base AP).
    • Level 1400+ bosses: Bloody Parchment (150 Base AP).
    • The Victorious Token (250 Base AP) and Triumphant Symbol (420 Base AP) can no longer be looted from Task Bosses.

Dungeons
  • Completing the first 6 dungeons of the day now grants full levels based on the player level and Talisman level.
  • Completing the first 6 dungeons of the day now offers a choice of item rewards based off the Nemesis item system.
  • Dungeons now have exponential scaling for damage and health multipliers instead of linear scaling.
  • Significantly reduced the base dungeon experience outside of the bonus levels.
  • Adjusted the healing of the bosses in the Lair of the Phoenix dungeon, the healing values should be now in line with other dungeon bosses.

Bestiary
  • Adjusted the required kill count based on monster level instead of 5000 kills for each monster type.
    • 1000 kills for monster level 400 and below.
    • 2500 kills for monster level 950 and below.
    • 5000 kills for monster level 1400 and below.
    • 7500 kills for monster level 2000 and below.
    • 10000 kills for monster level above 2000.
  • Completing each 10 bestiary entries now rewards a Bestiary Perk point.
  • Bestiary Perk Points can be spent on passive stats in the Bestiary UI.

Void Realms
  • Increased the respawn frequency of Void Invader portals.
  • Increased the number of Void Invader portals that respawn; previously this was a static number of portals meaning that the more spawns we added, the less likely you were to find an Invader Portal, now the number scales dynamically with the number of spawns.
  • Finishing a Void Realm now presents people with 3 Cursed Charms to choose from instead of just one.
  • The Cursed Charm rewards can be re-rolled before choosing using new Tokens of Fortune which can be looted from World Bosses and endgame Raid bosses.

Shrines
  • The number of spawned Shrines is now 80% of all available spawn locations; significantly increasing the number of Shrines that players can find.
  • Moved Shrine spawn locations to different places, making it easier to find a Shrine while naturally exploring a spawn.
  • Increased the Shrines respawn rate from 30 minutes to 15 minutes.
  • Removed all of the previous Shrine effects (except the Conduit shrine).
  • Renamed the Conduit shrine to Soul Tether shrine.
  • Added the following new shrines: Elemental Nova, Echoing Blasts, Artillery and Carnage.

Mining
  • Killing monsters now has a chance to spawn an Ore Thief.
  • Ore Thieves function similar to Treasure Hoarders in that they run away from players and despawn if not killed.
  • Killing an Ore Thief now spawns an Ore that can be mined, allowing players to naturally make progress in Mining and obtain Artifact Weapon upgrade ores naturally as they play the game. Higher mining level increases the chance of the ore to be of Rare kind.
  • Rarely, killing the Ore Thief will instead open a portal to the collapsed mine which contains multiple ores of the Rare kind.

Ring Crafting
  • Ring Crafting no longer costs Creature Products; instead players can pay for the crafts directly with Monster Essences.
  • The cost of the new crafts is based on the cumulative costs of previously required ingredients (subject to change per player feedback).
  • Tony Bloodhunter no longer exchanges Monster Essences for Creature Products; Creature Products have been removed from monster drop.

Power Tabs
  • The Power Tabs now only grant a full level on use up to level 1800 (or 80% of the top level, whichever is lower).
  • Being in the top percentile now awards experience equal to 1/3rd of the top level percentile for current level.
  • Removed the Power Tabs talent point (previously increased the top level percentile from 75% to 80%).

New Content
  • Added a new Warzone tier: Warzone 4.
  • Added a new Level 1800 Quest: Ember Hollows (this quest moves the Resplendent Charm trinket from the Infernal Ramparts quest to its own quest area).

The following spawns have received an overhaul:
  • Crystal Dragons
  • Lava Dragons
  • Eskimos
  • Wisps
  • Swamp Lords

Minor server changes:
  • Added broadcast messages for the first players to reach level milestones.
  • Entering a spawn now displays a message if an obtainable Talent Point is present in the spawn.
  • Slightly increased the Vault Token drop rates from Daily Quests.
  • Added a total monster kills and deaths counter.
  • Normalized movement speed bonuses on endgame and tier set items.
  • Strong Haste and Haste now provide the same speed boosts (both spell words still exist for convenience).
  • Charms that provided previously spell damage bonuses now instead permanently unlock the spell damage bonus when used; freeing up the charm slot.
  • Added a new Demon Hunter title for killing different types of Demons.


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