Cyntara - Forum - Patchnotes - 3rd Aug (2025)

Cyntara v17s2 Countdown

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Diath
03 Aug 25 08:29 PM
We have just deployed a restartless patch with the following changes (some of these changes have already been live):
  • Daily Dungeon and Task level bonuses now reset at 10 AM server time (players that have previously interacted with either system will have to wait for their 20 hour cooldown to expire before the new one applies).
  • Increased Ore Thief despawn timer.
  • Re-added Gear Crystal, Acorn, Peanut and Walnut creature products to monster loot.
  • Added Monsters Kills highscores.
  • Fixed the Carnage Shrine's explosion damage source.
  • Fixed the Quest Chest in the Terror Birds spawn.
  • Fixed an issue where some higher level Cursed Chests could spawn lower level monsters.
  • Fixed item tooltips not being sent for Spawns Guide and NPC Trade.
  • Delayed Shrine effects will no longer go off in Protection Zones.
  • Nemesis:
    • Weapon bases will now always pick vocation-appropriate weapons. This applies only to weapon items to help people keep up with damage output.
    • Mage weapons can now roll Elemental Damage affix instead of Physical Damage.
    • Melee/distance/magic skills can now only roll on their respective weapon types.
    • Weapons can now roll Damage vs. <Race> affixes.
    • Body armor bases and Charm base can now roll Health Regen and Mana Regen affixes.
    • Body armor bases can now roll Maximum Health and Maximum Mana affixes.
    • Added missing base stats to level 300 amulet bases.
    • Added level 100 death wand/rod.
    • Added level 300 death wand/rod.
    • Added level 600 fire/energy/earth/ice wands/rods.
    • Fixed wand/rod bases not showing their level requirements.
    • Adjusted Defense stats of all Shield bases.
    • Fixed an issue where some lower level monsters could spawn higher level items.
    • Added Stage 3 kills highscores.
    • Added Nemesis player title.
    • Added Nemesis Charm base.
    • Increased the base number of items generated upon encountering the Nemesis NPC.
    • Fixed items not receiving proper affix names (visual) after upgrading an item through Empower option.
    • Players can now walk through the Nemesis NPCs without being blocked.Non-owner players can no longer see the despawn timer.
    • Fixed Critical Chance and Critical Damage affixes having 1/10th of their intended value.

Note: We have temporarily disabled the Void Invaders system due to a bug preventing people from entering the instances. We are still investigating the issue.


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