Trith
01 Jul 18 01:25 PM |
ATM there has been a massive amount of power creep going on with Cyntara
For example ToT was supposed to be the final upgrade for mage damage. This was their end game damage
but now with that end game damgae you can stack mlvl enchants onto your eq, crit on your eq, crit damage on your eq, spectral weapon damage increase onto it this makes the final damage go so far above and beyond that its not even fun playing against. (this goes for all vocations) and as a result you have to now make monsters tankier and tankier to battle against this power creep and quite frankly its gotten out of control.
I suggest we simplify this by removing ToT, Remove DoT make sd the ONLY late game damage a mage gets and have their other damage increases as their "upgrades"
This goes for paladins aswell honestly a paladin shouldnt get to go above a power bolt in terms of damage since they get soooo much damage from everywhere else.
Knights also need to tone down their protections since in order to fight against knights being super tanky you have to make evrey single monster hit like trucks whcih means if a knight comes along without mad protections they get to play the "how many trips to temple can i make today" game which just isnt fun.
TL;DR rebalance the power creep. EVERYONE should lose damage EVERYONE should lose tankines monsters should lose both as a result and healing.
For example ToT was supposed to be the final upgrade for mage damage. This was their end game damage
but now with that end game damgae you can stack mlvl enchants onto your eq, crit on your eq, crit damage on your eq, spectral weapon damage increase onto it this makes the final damage go so far above and beyond that its not even fun playing against. (this goes for all vocations) and as a result you have to now make monsters tankier and tankier to battle against this power creep and quite frankly its gotten out of control.
I suggest we simplify this by removing ToT, Remove DoT make sd the ONLY late game damage a mage gets and have their other damage increases as their "upgrades"
This goes for paladins aswell honestly a paladin shouldnt get to go above a power bolt in terms of damage since they get soooo much damage from everywhere else.
Knights also need to tone down their protections since in order to fight against knights being super tanky you have to make evrey single monster hit like trucks whcih means if a knight comes along without mad protections they get to play the "how many trips to temple can i make today" game which just isnt fun.
TL;DR rebalance the power creep. EVERYONE should lose damage EVERYONE should lose tankines monsters should lose both as a result and healing.
Relaxx, Rubix like this post.
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