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Diath
23 Mar 25 04:05 PM |
Server:
Client:
- Raid bosses now drop Silver and Golden Raid Tokens; the new Raid Tokens can be used to access new bosses (Level 1000 Quest area) which drop new Essence Potions that can be used to further improve character power.
- The Weekly Quest now rewards fixed number of levels instead of static experience points (5-20 levels depending on the player level).
- Auto-damage buff spells (such as Artifact Spells) are now tagged as Special spells instead of Attack spells; which should help with buff re-casting while using other offensive spells.
- Removed upper level limit from Experience Fish (Rainbow Trout, Green Perch and Marlin).
- A number of World Boss abilities now deal damage based on player's maximum health/mana rather than fixed flat value.
- Infernal Elementals can no longer be summoned by players.
- Replaced the Augmented Blind Eye with an Augmented Eye of Sundering in the Riches Vault of Cyntara.
- Added new Halloween, Easter and Christmas related player titles.
- Fixed an issue where Siege monsters could spawn inside of walls and houses.
- Fixed an issue where damage bonuses were erroneously capped at 30% instead of 300%.
- Players can now only grant experience to other players on death 15 times per 24 hour period to prevent excessive intentional experience feeding.
- Lowered the time delay between Cursed Chest waves.
- Power Runes and the Indestructible talent can no longer be triggered inside of automated events.
- Ice Miners now have strong resistance against Ice damage instead of complete immunity.
- Fixed Siege experience boost information in the !exp command.
Client:
- Removed the Daily Reward indicator from the Character List; the indicator only updated on first login and not when re-opening the Character List which could mislead players into thinking that they have claimed the Daily Reward when they have not.
Tactyx likes this post.
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