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Season Updates/Patches

[Feb 18, 2025] - [NEW] Patchnotes - 18th Feb (2025)

Cyntara v17

Cyntara v17
Cyntara v17 will launch on February 15, 2025 at 4 PM EST (10 PM GMT+1).
Please keep in mind that these patch notes may not be final and may still change as we are still 2 weeks away from launch.
If you have any feedback regarding the changes or want to suggest some last minute adjustmenets, please voice your opinion on our Discord server.

Siege Raid



Siege Raid is a special type of raid that occurs in a random city every 4.5 hours.
Players must first defeat the raid General to gain access to a Siege Fortress.
Once inside the Siege Fortress, players will need to fight through a horde of monsters to reach the Siege Boss.
Defeating the Siege Boss will unlock a random World Buff for 45 minutes, and players will also receive Siege Tokens as a reward.
Siege Tokens are a resource that players can accumulate to enable a permanent minor World Buff for the next 24 hours.
In a future patch, we plan to expand this feature, allowing players to use the Siege Tokens to enhance the spawns of their choice.
Please note that Siege Raids will be disabled for the first seven days of the season.

Riches Vault of Cyntara



The Riches Vault of Cyntara is an endgame mini boss arena that offers players a chance at significantly upgrading a number of powerful endgame charms.
Additionally, players will have a chance of re-obtaining some of the quest items for the purpose of corruption and gearing alternate characters, as well as some extra goodies.
Players will need to pay an entry fee for each boss attempt using the Vault Tokens which can be obtained from Daily Quests of level 800 or higher.

New World Bosses





Cyntara v17 unveils three new World Bosses, presenting daring adventurers with fresh challenges.
Confront Zarael, the Shadow Sorcerer, in the elemental realm of darkness, face the Weaver in her treacherous spider cave, or battle Skorpyron, the Crystal Scorpion King, in his frigid lair.

Guild Kills Leaderboards



  • The World Board will now have a page dedicated to Guild Kills Leaderboards.
  • The Guild Kills Leaderboards will be split into Overall and Weekly categories, displaying top guilds and top players in each category.
  • Kills towards the leaderboard will be counted for any kills between members of two different guilds.
  • Every player can only contribute up to maximum of 10 kills towards an enemy's kill count within a 24 hour period.
  • Rank #2-#5 overall players will receive the "Predator" permanent title at the end of the season.
  • Rank #1 overall player will receive the "Apex Predator" permanent title at the send of the season.
  • Players found cheating the system will be permanently disqualified from earning the titles.

Quality of Life Changes



  • Items can now be favored in the NPC Trade Window; favored items will display at the top of the list.
  • Outfits and mounts can now be favored in the Outfit Window; favored outfits and mounts will display at the top of the lists.
  • The Mount context menu option and keybind will now summon a random favored mount; the option can be disabled in the client settings.
  • Players can now send text-based tile pings to their party members from the tile context menu; there are client options for binding specific pings to send at your cursor location.

Minor Server Changes:
  • Added new permanent end of the season titles:
    • Loremaster - Awarded to the player with the highest Achievement Points in the Highscores.
    • Fabled - Awarded to players with the 2nd to 5th highest Achievement Points in the Highscores.
    • Zealot - Awarded to the player with the highest Level in the Highscores.
    • Sworn - Awarded to players with the 2nd to 5th highest Level in the Highscores.
    • Additionally, the Guild Hall located south of the Depot in the main city will be always granted to the player who unlocked the Loremaster title in the previous season.
  • Increased the monster health and damage scaling in Dungeons.
  • The Daily Reward streak bonuses now become permanent after reaching a streak of 14 days.
  • Empowered and Infused monsters now have an increased chance to spawn Diabolic Gateways and Cursed Chests.
  • Cursed Chests no longer spawn for players that had the Auto Walker enabled recently.
  • The Indestructible talent no longer makes players immune to all damage for 4 seconds; instead it restores 75% of maximum health and mana and grants 50% Damage Reduction for 8 seconds.
  • Fixed an issue where players couldn't receive the Malice Annihilator rewards under some circumstances.
  • Increased the difficulty of the Malice Annihilator quest.
  • Fixed the attack stats of Artifact Bows and Crossbows.
  • Increased the maximum level of Artifact Weapons from 60 to 80.
  • Added two new tiers of Artifact Weapons that unlock at level 70 and 80.
  • Runes and ammunition are now infinite for players below the PvP level.
  • Removed the level up present boxes.
  • Increased the experience stage multipliers; compared to the previous season players will now roughly receive 4% more experience below level 400, 30% more below level 800, 20% more below level 1200 and 10% more above level 1200.
  • The spawn levels are now recommendations rather than hard requirements; players can now enter spawns within a certain level threshold.
  • Reworked buff spells:
    • Removed the following spells: Concentration, Grand Concentration, Blood Rage, Ultimate Blood Rage, Sharpshooter, Ultimate Sharpshooter, Protector, and Ultimate Protector.
    • Added a new offensive spell for all vocations: Blood Rage - Sacrifice 10% of your maximum health and mana, and take 5% of your maximum health and mana as damage every 2 seconds, and increase all Damage Dealt by 40%; you receive 10% increased Damage Taken for the duration.
    • Added a new defensive spell for all vocations: Immortal Call - Restore 75% of maximum health and mana on cast, increase maximum health and mana by 20%, reduce all Damage Taken by 40% and restore 5% of maximum health and mana every 2 seconds for 30 seconds; you deal 40% reduced damage for the duration.
    • The new spells are a reward from the Forgotten Spells quest.
  • The Reward Chest loot from Ashmunrah now has a 20 hour cooldown.
  • Fixed the Marsh Witch not tracking in Bestiary.
  • Fixed an issue where players could not receive the Glorified Lumberjack achievement when leaving the Demon Oak reward room using a Teleport Scroll.
  • Holiday NPCs will now automatically despawn when their respective Holiday period is over.
  • Added new charm rewards to Demon Sanctum and Water Temple quests.
  • Add Cursed Charm fusing, players can now attempt to fuse two Cursed Charms and get one of the following outcomes:
    • Nothing changes and both Cursed Charms become "Weakend".
    • One of the Cursed Charms gets destroyed and the other becomes "Weakend" without a change.
    • Both of the Cursed Charms get destroyd and a new Cursed Charm is created with 50% chance to absorb each of the stats from each of the charms; the new Cursed Charm becomes "Fused".
    • "Weakend" and "Cursed Charms" can not be used in the process of fusing.
  • Added a new Level 2000 Quest - Infernal Rampants with new weapon rewards for Artifact Infusion.
  • The Articact Weapons will now receive the Corrupted stats from the base weapons used in Artifact Infusion instead of just the damage; the existing Corruption can then be cleansed from the Artifact Weapon at the Artifact Master NPC if players wish to override the Corrupted stats on their Artifact Weapons.
  • The new Blood Rage and Immortal Call buff spells can no longer be cast when PZ-locked and their effects will wane when entering PvP combat.
  • Added experimental ARAM event to the Automatic Event rotation which could previously only be hosted by staff members.

Minor Client Changes:
  • The options in the top menus are now sorted alphabetically.
  • Changed the default Targeting presets Chase Mode to "No Change".
  • Hovering the Skills in the Skills Window now displays the base skill and the bonus.

Cyntara v16s2

Cyntara v16s2 will launch on August 23, 2024 at 4 PM EST (10 PM GMT+2).

This news post will be a condensed version of the changes coming to Cyntara v16s2.

Adevnturer Talents

Adventurer Talents is a new way for players to improve the strength of their characters by playing Cyntara and exploring the world. The system is designed to reward players for playing the game and engaging with its content rather than simply leveling up. There is currently opportunity to earn over 750 Adventurer Talent Points.

Minor server changes:

  • Added 5 new quests.
  • Removed the Speed shrine.
  • Reduced the power of Conduit and Speed Shrines.
  • Added new Talents category - Adventurer Talents, the Talent Points for the new category can be earned by completing Achievements.
  • Fixed an issue with "Damage vs. <Monster Race>" talents applying twice.
  • Fixed an issue with the Juggernaut and Turtls Shells not applying their damage reduction properly.
  • The Experience perk in the Prey system now scales with player's experience rate.
  • Reduced the power of Armageddon, Blizzard and Rain of Arrows spells at Rank 3.
  • Divination Cards now have their type as part of their name - making them searchable in the Depot Search feature.
  • Disabled the health and mana bonus granted for collecting outfits and mounts.
  • Added Blacksmith's Obsidian Chisels which can be used to further improve the Quality of items from 20% to 40%, these new Chisels are now dropped by higher level bosses. Keep in mind that Cyntara uses custom formulae for Armor and Defense stats, making them valuable.
  • Replaced the War Arena with Cyntara Playground; The Cyntara Playground is an area where players can do whatever they want with their characters without consequence. It also provides a number of "test" dummies of different races.
  • The Talent Respect cost past level 800 now scales with player level instead of fixed 100k price; the maximum scaled cost has been reduced to 50k.

Minor client changes:
  • Added default presets for Healer and Targeting for new characters.
  • Anti Idle, Auto Food and Container ID options are now enabled by default for new characters.
  • Improved the UX flow of changing preset entries in the Auto functions.
  • Fixed an integer overflow in TextEdit (i.e. Bank Transfers not handling values higher than 4.2 billion).
  • Added an experience rate/time to level HUD widget (can be disabled in HUD options).
  • Added search boxes to cosmetics in the Outfit Window.
  • Added default Action Bar presets for new characters.
  • Fixed an issue with the Bestiary tracking context-menu option not working properly for all monsters.
  • Added tooltips and caps to stats in the Inspect Overview window where applicable.

Cyntara v16

Cyntara v16 will launch on February 16, 2024 at 4 PM EST (10 PM GMT+1).

Diabolic Gateways



Diabolic Gateways are a brand new feature similar to Cursed Chests to bring more variety to your hunt; upon killing non-boss monsters of all levels, players will be able to encounter Diabolic Gateway portals.
Once a Gateway appears, you must stand inside the Gateway until the countdown elapses; if successfully completed, a number of Diabolic monsters of the same spawn type will emerge.
Successfully defeating the Diabolic monsters will grant players a significant buff to Health Regen, Mana Regen, Damage Dealt, Damage Reduction, Luck and Movement Speed for the next 60 seconds.

Spawns




  • Removed the Demonborn Valley (1400) spawn.
  • Added the Serpentine Tunnels (1400) spawn.
  • Added the Torture Chambers (1700) spawn.
  • Added the Tomb of the Undertaker (2100) spawn.
  • Added the Imperial Crypts (2200) spawn.

Artifact Spells

The Artifact spells have been reworked and no longer require the Artifact Weapons and instead are available much earlier to make the early and mid-game more engaging; they are still upgradable through the Artifact Talent system which requires the Artifact Weapon to be acquired first.
Additionally, new Artifact Spells with over-time effects have been added. The Artifact Spells now also have to be learned by completing a new multi-stage mini quest available in the Teleport Room.

  • The spells now are duration-based instead of tick-based to make it easier to balance the cooldown/duration/tick rate relationship. All of the damage-over-time Artifact Spells now have a base duration of 4 minutes and a base cooldown of 6 minutes. The duration can be increased to 5 minutes through Artifact Talents, and the remaining cooldown can be further reduced through the Cooldown Reduction stat.
  • Removed the Healing Totem and Rejuvenation spells.
  • Artifact Spells over-time effects are now stopped upon entering PvP combat.
  • Artifact spells now have the following level requirements:
    • Level 150
      • MS: Shocking Pulse
      • ED: Freezing Pulse
      • RP: Fist of the Heavens
      • EK: Cleave
    • Level 300
      • MS: Meteor Shower, Thunder Storm
      • ED: Ice Spears (* new *), Ice Barrage
      • RP: God's Wrath
      • EK: Spectral Blades (* new *)
    • Level 450
      • MS: Armageddon (* new *)
      • ED: Blizzard (* new *)
      • RP: Rain of Arrows (* new *)
      • EK: Blade Vortex
    • Level 600
      • MS/ED: Mirror Image (the Mirror Image spells have been adjusted)
      • RP: Mirage Archer (the Mirage Archer spells have been adjusted)
      • EK: Shadow Warrior (* new *)
    • Level 700 (these spells do not need to be learned)
      • MS: Transcend
      • ED: Nature's Boon, Grove Guardian
      • RP: Holy Devotion
      • EK: Fortitude, Brambles

Trial of Valor



Cyntara v16 brings another World Boss challenge for Cyntarists. The Trial of Valor is a two-stage World Boss accessible through the Holy Bishop spawn.

Demon Prison



A new level 1000 quest has been added that allows players to face one of 4 new bosses. Each entry to the boss arena requires a Demon Prison Cell Key. Demon Prison Cell Keys can be obtained from end-game raids with a relatively low chance.
Each of the different bosses in the Demon Prison has a small chance to drop different pieces of Kyanite, Starbringer and High Noble items - giving players an extra chance to acquire these items while targeting the piece(s) that they are missing.

Titles



Titles are accolades that players can earn by reaching various difficult in-game milestones. Titles are displayed in the game window above the character name and can be toggled on and off in the client options.
Titles are account-bound and are shared across all characters on the account. Further, Titles are intended to persist between seasons and are not reset when a new season starts.

Quality of Life changes



Cyntara v16 also brings a few brand new quality-of-life features.
  • Added party member tracking to the minimap (can be optionally disabled in the client options).
  • Added a brand new interface for the !exp command; this allows players to see which potential experience bonuses they are missing.
  • The Boss Frame now works for all non-boss monsters (can be optionally disabled in the client options); the current limitation is that it does not work with non-boss monsters that have not previously had explicit Boss Frame.
  • The inventory UI now shows the number of available Enchantment Slots on the item sprite.
  • Auto functions labels (Healer/Walker/Targeting) in the top-left corner on the client now always show and can be clicked to toggle the respective auto function on and off, additionally, they can be right-clicked to bring up the respective Auto window.

Minor server changes:
  • Increased the difficulty of Malice Annihilator.
  • Fixed an issue where players could claim every rewards from the Malice Annihilator.
  • Ultimate Healing and (basic) Mana Runes are now unlimited regardless of player level.
  • Decreased the required level to use Strong Mana Runes.
  • Adjusted the kill requirements for high level tasks.
  • The Daily Reward Streak reset now only shows when the streak was actually lost.
  • Added Abyss tier to boosted creatures and moved a number of high level spawns to that tier.
  • Added Abyss tier to Prey Tasks and moved a number of high level spawns to that tier.
  • Team-based events will now have a more fair distribution of player levels and vocations.
  • Adjusted the spawn rate for Cursed Chest in some less monster-dense spawns.
  • Fixed an issue where monsters did not have an appropriate level set when spawned from the map on server startup.
  • Adjusted the kill count requirements for a number of Bestiary monsters and removed a number of non-spawn monsters from Bestiary altogether.
  • Added a new Corym spawn.
  • Moved Life Leech, Mana Leech and Mana Potion messages to Combat Log.
  • Revamped the Quest area in the Teleport Room.
  • Removed the Cursed Grove.
  • Added Cursed Chests, Daily Quests and World Bosses highscores.
  • Moved the Power Rune cooldowns from Trigger runes to Effect runes, and adjusted the cooldowns and power of the runes.
  • Increased the Dungeon and Task requirements for weekly Tier Set Upgrade Tokens.
  • Fixed an issue where World Bosses could ramp up their damage output between attempts which would immediately kill players upon re-entry to the boss arena.
  • Increased the lever switch-back timers in Wrath of the Emperor and Astral Plane quests.
  • Added Wheelchair outfit to the store.
  • The first wave of monsters in the Last Creep Standing quest will now spawn immediately when entering the arena.
  • Added Artifact Research advance message.
  • Wands and rods now have equal damage and magic level bonus for level-equivalent weapons.
  • Having an active Alchemy Elixir now gives a +5% experience bonus.
  • Removed base Alchemy Flask requirement from Alchemy elixirs.
  • Leveling up and advancing in skill level now displays the time it took to level up.
  • Added missing bless warning when entering the Teleport Room.
  • The Chameleon rune now respects the Transmog of an item.
  • Fixed an issue with the Turtle Shell and Juggernaut talents not scaling properly.
  • Lowered the value of Wolf Claw and Turtle Shell talents from 0.2% to 0.1% per talent point.
  • Fixed an issue with the Boss Duel event not finishing properly when a boss was last-hit-killed by a player summon.
  • Characters that have x-logged and have been training for over a week will now be automatically kicked out during daily server save.
  • Fixed the Volatile Anomaly (slime minions in the Shaper encounter) not exploding on contact when they lost their initial target.
  • Slightly increased the base chance of Cursed Chest spawns.
  • Lowered the minimum level to enter World Bosses from 800 to 600.
  • Lowered the minimum level to start dungeons from 400 to 250.
  • Lowered the minimum level to start solo dungeons from 650 to 500.
  • Removed the Training Weapon stacking.
  • Training weapons will now automatically re-fill from backpacks even when x-logged.
  • Reworked the Luck stat with regards to boss rare loot table. Previously, the chance for rares to drop would be increased by the average Luck of all kill participants. Now, instead, the Luck stat gives each player an additional "ticket" when rolling which player to reward the item.
  • Lowered the drop chance of Power Tabs from Task Bosses.
  • Removed Power Tab drop from Legendary Warriors.
  • Reduced the Savior achievement requirement for Artifact Weapon upgrade from 56 days to 6 weeks.

Client:
  • Improved the auto reconnect UI/UX.
  • Moved the Spellbook button out of a sub-menu to the main top menu for easier access.
  • Updated Auto Buffs to account for new spell changes.
  • Fixed Cooldown/Buff bars not removing properly sometimes when displaying shortened text.
  • Improved the Task/Prey tracker UI.
  • Updated Bestiary sorting.
  • Added raw experience gain to Hunting Analyzer that makes it easier to gauge the experience gain regardless of experience rate bonuses.
  • Fixed client errors when using special characters in Addons, Alchemy, Bestiary, NPC Trade, Store and Task search bars.
  • Fixed the mana bar rendering color when a creature is covered by upper floor visuals.
  • In-progress tasks now show the kill progress in the Task window.
  • Added level percent display to the level label in Skills window.
  • Fixed minimap marks overflowing the minimap area when showing on the edges.
  • Updated the health bar color for low value health bar.
  • Fixed an issue where filtering own spell words would not work sometimes.

Cyntara v15s3

Cyntara v15s3
Cyntara v15s3 will launch on July 14, 2023 at 4 PM EST (10 PM GMT+2).

Yes. Next season will be a continuation of the v15 series as the Cyntara Staff does not feel that the upcoming changes merit a new season identifier. A number of circumstances have arisen that have pushed our original v16-s1 plans back to a point where we would have to exclude a summer update all-together.
Regardless, we will reset Cyntara with a minimal number of changes for a third season of v15.
As a "Thank You" to our players, Cyntara Coins purchased last season will not only carry over to this season but they will also carry over to next season.

That being said, we do have some exciting changes for Cyntara in the works and we do have a few changes to present.

Minor server changes:

  • Added the Malice Demon spawn and Malice Annihilator Quest. This quest is a remix of the Demon Spawn and the Annihilator.
  • Added a new "Wand Skill". Mages can now level up their wand skill similarly to Paladins and Knights; Wand Skill affects Wand Damage only.
  • Added "Training TIle" carpets that can be purchased and placed inside houses.
  • Added "exercise weapons" that increase training speed while equipped.
  • Added NPC Ace below the Temple. Ace sells Training Tile Carpets and Exercise Weapons.
  • Added Hirelings. Hirelings can be summoned inside player houses upon using a Hireling Lamp.
    • Hirelings can trade magic items, loot, tools, decorations, ammunition, food, training items, fishing items, gems, demonic essence and skinning items.
    • Hirelings help you access your bank, purchase addons, start tasks, or start prey tasks.
    • Hirelings can also have their outfit changed to match your outfit if you're the house owner.
    • Hirelings can also be dismissed by the house owner.
  • Trainers have been removed from houses by default.
  • Extended the number of Roc's Feather that can be used from 16 to 64.
  • The Demons Task is now repeatable.
  • Reduced Artifact Bonus Damage scaling from 0.5% per Artifact Level to 0.33% per.
  • Added the "Reaper" and the "Juggernaut" Legendary Talents that grant 0.2% Damage Increase and Damage Reduction per point respectively.
  • Added the "Wolf Claw" and the "Turtle Shell" Artifact Talents that grant 0.2% Damage Increase and Damage Reduction per point respectively.
  • Added Malice Demons spawn (level 2k) and Malice Annihilator Quest.

Cyntara v15s2

Cyntara v15s2
Cyntara v15s2 will launch on December 16, 2022 at 4 PM EST (10 PM GMT+1).

New World Boss
Once again we are expanding the end game challenges with another World Boss, Garmr, with its own set of AI abilities.
Garmr can be found in the Grim Reapers spawn and will spawn according to the World Boss rotation with other World Bosses.





New Spawns
We have also expanded the end game spawns with new level 1800 and level 2000 spawns, located in the east corridor of the teleport room.





Armor & Defense Rework
Historically Cyntara used vanilla formulas for armor and defense calculations which do not make much sense given Cyntara's custom gameplay.
We have adjusted the Armor, Defense and Shielding stats to feel more in line with other stats in the game.

Armor now provides a flat percent reduction for non-spell monster physical attacks.
The player Armor value is displayed in the Stats and Inspect windows and is equal to the sum of all equipped armor pieces.
The damage reduction uses the following formula: (1 - (800 / (800 + armor))) * 100.
For example, a knight wearing a Kyanite set has a total of 69 armor which plugged into the above formula gives us a 7.94% damage reduction.

Defense and Shielding now provide a new stat called Block Chance which gives players a chance to block a portion of incoming non-spell physical damage.
The amount of blocked damage is dictated by a new stat called Block Reduction (default 25% of damage), which can be increased through Alchemy, Enchanting and Ring Crafting.
The Block Chance is calculated based on the following formula: (defense / 20) * (shielding / 80), and is capped at 50%, the chance is reduced to 33% of the value in PvP combat.
For example, a knight with 130 shielding wearing a mastermind shield with 260 defense will have (260 / 20) * (130 / 80) = 21% Block Chance.
Mage spellbooks have had their Defense stats adjusted to account for this change.

Additionally, bows and crossbows are now one-handed weapons and can be equipped together with a shield to make paladins also be able to benefit from the defense changes.
This also means that Quivers and Infinite Ammo can no longer be enchanted as these 4 extra enchantment slots have been shifted to the shield slot.

As a result of these changes, combat modes (defensive, balanced, offensive) have been removed.

Cursed Grove
Last season we announced that we would introduce a new feature called the Cursed Grove however due to technical issues this feature had to be pulled out.
This season we are introducing the feature proper.
The Cursed Grove is a new instance based system that can be accessed through the southern corridor of the teleport room.
In the Cursed Grove, players will face waves of monsters, similar to Cursed Chests, but after each round you will be presented with a selection of Monster Buffs and Player Penalties that persist throughout the run, making each wave increasingly more challenging.
Entering the Cursed Grove requires Cursed Tokens which can be looted from Cursed Chests, the entry fee depends on the level of the grove. The Grove will start at level 400 and increase by 150 each time Wave 10 is complete at a certain level.





Bestiary
Cyntara v15s2 features a Bestiary system that tracks each eligible monster and boss kill, and can be used to unlock information about the monster stats, abilities and loot.
For each completed bestiary entry, players will gain a stacking +0.5% global experience bonus (up to a maximum of +150%), as well as a permanent +5% experience bonus for killing the entry monster.
We are looking forward to further expanding the perks for finishing Bestiary entries in future updates.
The Bestiary feature unlocks at level 400 however lower level monster entries can be completed after reaching level 400.





Enchanting Rework
Ever since the introduction of the Enchanting system back a few years ago, Cyntara has greatly expanded its pool of custom stats that players can benefit from and as such the mod pool available through the Enchanting felt outdated.
The Enchanting system has been refreshed, receiving a brand new custom interface to make the enchanting process easier, as well as having its enchanting groups and stats reworked, additionally, a new tier of Enchantment Crystals has been added.
The Ultimate Enchantment Crystals can be obtained by combining 5 Grand Enchantment Crystals and can be used once players earn the "Ultimate Challenger" achievement associated with the Ultimate Challenges quest.





World Info
We have also added a new window, available through the top left menu, that displays World Information that includes server information, boosts, boosted creatures, world bosses, and event schedule.





Inspect
We have unified the interface between Character Market inspect and Character Overview inspect into a single, improved, cleaner Inspect interface.
Additionally, you can now inspect players through the in-game chat and the Highscores window.





Tooltip Compare
Another Quality-of-Life feature that we are adding is a secondary item tooltip for comparing stats between equipped items and obtained items.
This feature is enabled by default but can be optionally disabled in the client options.





Minor server changes:
  • Fixed an issue with the Last Creep Standing rewards not granting talent points if non-backpack rewards were chosen.
  • Adjusted the Dungeon scaling.
  • Adjusted the Void Realm scaling.
  • Supplies are no longer infinite inside of Dungeons.
  • Condensed mage and paladin damage bonus talents into single talents (Elemental Damage and Physical & Holy Damage).
  • Fixed base health and mana for new characters.
  • Removed a number of superfluous items from the Reward Chest and the Dungeon loot.
  • Reworked Medicine Pouches and Belongings of the Deceased, both items can now be used to open instead of turning in, and both can now drop multiple rewards.
  • Fixed an issue with the Monkey's Paw charm not granting stats when equipped.
  • Adjusted the difficulty of the following raid bosses: Jesters, Vlad the Impaler, the Ringmaster, and the Flood.
  • Added a new Greedy Goblin raid which replaces the Explosive Dragon raid.
  • Adjusted the Mind Flayer lever prices to reflect new boss difficulty and loot.
  • Increased the number of Vampire Lord Tokens required in the Dark Knight of Vanda quest.
  • Adjusted the prices of the Dungeon Token Trader wares.
  • Added a new experience fish (Marlin, +125% experience bonus) to the Fishing system.
  • Fixed an issue with certain stat sources not updating immediately when provided (such as when using a greater tier of an alchemy elixir when a lower tier is already active).
  • Fixed an issue with the Dungeons talent not scaling the Dungeon experience reward properly.
  • Added respec cost to the Talent System. It now costs 100k to remove a talent point (the fee is not applied for players below level 800).
  • Added !unstuck command for players stuck on the training tile which will teleport the character to the temple.
  • Fixed an issue where certain display items could be moved by players and got stuck in their inventory.
  • Added Loot Portal Device to the store which can loot all monsters from the screen (assuming the player is eligible to loot the monsters) when looting a single monster corpse.
  • Adjusted paladin Artifact spells:
    • The Mirage Archer spell now scales the damage with player level.
    • Replaced the Strafe spell with God's Wrath spell that periodically smites nearby targets and explodes at their location after a short delay.
  • Reworked the Prey system:
    • The system is now time based (2h) instead of kill count based.
    • Added a feature to extend the prey time for Prey Points.
    • Removed prey task completion rewards.
    • Moved Prey Points completion reward from the Prey system to the Task system.

Client:
  • Added an option to hide animated effects by category (player spells, monster spells, boss spells, misc).
  • Removed fight modes.
  • Improved the Advanced Stats tab and fixed an issue where the stats list couldn't be fully scrolled.
  • Added optional mana requirement to spell caster in Auto Targeting.
  • Improved the target distance heuristic in Auto Targeting which now uses the same range function as the server.
  • Fixed an issue with the Lure waypoint type not working properly.
  • Left-clicking on map marks on the minimap will now walk to the exact map mark location.
  • Player and Monster health percent display is now enabled by default.
  • Fixed an issue with the Auto Login feature not working properly for newly installed clients.

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