Red
13 Dec 19 12:43 AM
The Cyntara Development Team is excited to announce that Cyntara v12-s2 will be released December 14, 2019.
This post showcases the highlights of the update.

Power Runes

Power Runes allow players to assign Trigger and Effect runes to their equipped armor.
When the condition of a Trigger rune is met, the Effect rune will be activated and applied to the player.
Power Runes can be unlocked by killing raid bosses and completing higher level talisman dungeons.



Divination Cards

Divination Cards are a type of items that can be collected and exchanged for a reward once a certain number of cards of the same type have been collected.
Different types of Divination Cards require a different number of cards for an exchange.
Divination Cards can be obtained from raid bosses and dungeons. The type of the cards that can drop depends on the raid tier and dungeon talisman level.

Speed Rework

Traditionally due to high rate nature of Cyntara the speed stats have been largely useless due to the fact that players reached speed cap relatively early.
In Cyntara v12-s2 we now have a completely reworked speed system:

» The speed is now measured in percent movement speed instead of speed points.
» Players will now hit a soft speed cap at 70% movement speed (roughly level 560).
» Players will now be able to go above the soft speed cap towards a hard cap of 85% by using item stats, enchantments, buffs and spells.
» Ground tiles no longer affect movement speed.

New Dungeons, Solo Mode & Dungeon Window

Cyntara v12-s2 will boast 4 new Dungeons: The Toxic Sewer, The Maze of the Minotaur, The Bandit Hideout, and The Haunted Den. This brings Cyntara's total Dungeon count to 14!

Additionally, due to popular demand, dungeons will now be accessible in solo mode however entering dungeons solo will require level 800 instead of level 400 and will have a slightly different scaling.
This ensures that we don't let newcomers try content that's unlikely to be balanced towards solo players while letting veteran players do it at their own risk.


The dungeon system has received a new client interface making it easier to navigate through the available dungeons as well as clearly communicating the daily limits of your party.
The dungeon talismans now also have their own tab in the dungeon window displaying the health and damage scaling and active mods with their descriptions.



New Artifact Spells & Spell Upgrades

Each vocation has received two new Artifact Spells. Previous Tier 2 Artifact Spells have been moved from Artifact Level 15 down to Level 10, whereas the new spells will now require Level 15 as well as Rebirth 1.
Additionally, a spell progression system has been added where players can level up their Artifact Spells to further improve them for a total of 4 ranks.
The spells can be upgraded by killing certain creatures and using artifact spell tokens.
The new Artifact Spells are as follows:

Sorcerer:
Shocking Pulse ("utito mas vis"): Periodically unleashes an energy nova dealing Energy damage in an area around the caster.
Meteor ("utito mas flam"): Periodically conjures a meteor strike from the sky that explodes on impact dealing Fire damage.

Druid:
Freezing Pulse ("utito mas frigo"): Periodically unleashes an ice nova dealing Ice damage in an area around the caster.
Grove Guardian ("utito sio vita"): Increases a target's max health/mana for a short duration.

Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.
Mirage Archer ("utevo res con"): Summons a Mirage Archer to aid the caster in combat against non-player creatures for 120 seconds.

Knight:
Brambles ("utamo mas tempo"): Reflects 50% of non-player melee damage dealt to the caster back to their attacker for 120 seconds.
Blade Vortex ("exori gran mas"): Summons a vortex of blades around the caster, dealing damage to all non-player creatures that are hit by the blade.

Details regarding the Artifact Spells and their progression tiers and benefits can be found in this forum post.

Item Tooltips

The client will now display tooltips for hovered items, this only applies to items in your inventory and backpacks.
Item tooltips allow to convey some information much easier when it's possible to make certain bits stand out as well as prevent the important parts of the game screen from being flooded with overlaid text.
Item tooltips are enabled by default however they are completely optional and can be disabled in the Interface options.
Additionally it is possible to configure item tooltips to only display when a modifier key is pressed (such as CTRL, Alt or Shift).



New Spawns

Cyntara v12-s2 features 10 new spawns that may be familiar to players, they are as follows:
Level 1000: Minotaur Cultists, Lycantrohpes, Forbidden Temple
Level 1000, Rebirth 1: Blighted Grotto, Feyrist Meadows, Nightmare Ruins, Old Fortress
Level 1000, Rebirth 3: Demon Jail, Primordial Prison
Level 1000, Rebirth 4: Catacombs

All monsters from the new rebirth spawns will grant Artifact Spell Experience with a chance to a drop minor artifact spell tokens on death that further reward extra experience.
Additionally all of the new rebirth spawns have a silent miniboss raids that grants a significant amount of Artifact Spell Experience with a chance to drop a major artifact spell token on death.
Primordial East and Primordial West spawns have been relocated from Level 1100 to Level 1000, Rebirth 2.

Death Recap

Cyntara will now feature a death recap system that will display damage type breakdown on death.
The death recap will always display the last 10 attackers and will contain all damage information between entering combat and death.
This should allow players to more accurately fine tune their gear and resistances against certain spawns and encounters.



New World Boss

Amirada, Loraztux and Harbinger of Death have been joined by the World Ender. Much like Amirada, the World Ender will make its appearance once a week on Saturday at 8pm EST.
The World Ender can be accessed through a portal added in the Draconia spawn on the ground floor.
Players that successfully defeat the World Ender will have a chance to earn boss exclusive endgame item drops.

Alchemy Window, Task Window, Prey Window & New Prey Tier

The Alchemy system has received a dedicated window that can be accessed from the top bar of the game client while inside any protection zone.
Upon speaking to the Task Master, players will now be greeted with a new Task Window as well.
The prey system has now also received its own interface in the client. Additionally a new prey tier, Hell, has been added to house rebirth prey tasks.



Store Rework and Daily Deals

The store has received a brand new look to make it easier to navigate as well as a search functionality to quickly jump to the offers of interest.
Additionally the store will now have Daily Deals feature which will automatically apply 10-30% discounts to 6 random store offers every day.



Minor server changes

» Revamped the temple layout to be more friendly to new players. Many important features and NPCs are now immediately accessible.
» Added a winter theme to the Cyntara City that will apply from December 1 through the last day in February.
» Adjusted the locations of the Pits of Inferno raid bosses.
» Fixed a few instances of monsters spawning with less or more health than their maximum health.
» Condensed World Chat, English Chat, Advertising and Help channels into a global Cyntara channel.
» Summons will now instantly teleport to their master on floor change.
» Updated the fishing system.
» Added a Christmas Event.
» Added new tasks.
» Fixed an issue where players could enter the Yielothax spawn when they finish the Otherworld quest below the Yielothax spawn entry level.
» Updated Kill Statistics with a number of missing monsters.
» Updated the weights of Artifact Weapons to be uniform to avoid a situation where players lose or gain capacity when switching between weapon variants.
» Adjusted Ice Miners and Arid Plateau spawns.

Minor client changes

» The top panel has been reintroduced in hopes that the extra interface features will be more accessible to new players. The right side of the top panel will now also house notifications (such as boosted creatures etc), the new notification system also allows us to integrate them with more features in a generic way without obstructing the game screen.
» Added an option to filter out summons from the battle list.
» Updated the client logo and icon.
» Added rebirth count to Discord Rich Presence.
» Added "Sell All" option to the NPC Trade window. This option requires the CTRL button to be pressed as a confirmation to prevent accidental selling.
» Clicking the bless status icon will now automatically make the character say !bless.
» Fixed an issue with changing mounts not working properly when the mount preview was disabled.
» Fixed an issue with the Inspect feature displaying the internal critical strike chance instead of the effective value.
» Fixed an issue with inspecting fluid containers in the NPC trade window not working properly.
» Fixed a framebuffer error that some players were experiencing.
» Removed extra borders from minimap, health and inventory panels.
» Fixed a number of instances where right clicking or drag clicking lists wouldn't focus list elements properly.
» Fixed an issue with the actionbar not saving properly if the client was closed via the forced exit option.
» Fixed an issue with the red target square lingering on the old target when switching targets sometimes.
» Slightly improved the performance of the battle list.
» Added Raids tab to the Game Guides.
» Added Combat Log chat tab. This tab will now house the messages of type Damage Dealt, Damage Received, Healed, Experience, Damage Others, Healed Others and Experience Others instead of Server Log.
» Fixed a few typos.
» The amount slider in the NPC Trade window will now reset when switching between Buy and Sell modes.
» The NPC Trade window will now display the proper currency the vendor expects.
» Added drag item preview to the mouse cursor.
» Added a new built-in spellbok window with spell categories and descriptions.
» Fixed a few instances of windows not being properly focused when shown.
» It is now possible to "Use" NPCs to start interacting with them, for NPCs that only trade items the trade window will automatically show when interacted with.
» Fixed an issue with item stacking.

Patch History

For those of you that haven't been around for too long in the last season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 20th July 2019 - https://cyntara.org/forum/thread/402/1
» 27th July 2019 - https://cyntara.org/forum/thread/403/1
» 3rd August 2019 - https://cyntara.org/forum/thread/405/1
» 10th August 2019 - https://cyntara.org/forum/thread/406/1
» 17th August 2019 - https://cyntara.org/forum/thread/407/1
» 24th August 2019 - https://cyntara.org/forum/thread/408/1
» 31st August 2019 - https://cyntara.org/forum/thread/411/1
» 7th September 2019 - https://cyntara.org/forum/thread/412/1
» 14th September 2019 - https://cyntara.org/forum/thread/413/1
» 21st September 2019 - https://cyntara.org/forum/thread/414/1
» 6th October 2019 - https://cyntara.org/forum/thread/415/1

Red


Red
13 Dec 19 12:43 AM
New Artifact Spells

Sorcerer:
Shocking Pulse ("utito mas vis"):
    » Rank 1: Periodically unleashes an energy nova dealing Energy damage in an area around the caster.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Incrases area of effect.
Meteor ("utito mas flam"):
    » Rank 1: Periodically conjures a meteor strike from the sky that explodes on impact dealing Fire damage.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Increases area of effect.
Druid:
Freezing Pulse ("utito mas frigo"):
    » Rank 1: Periodically unleashes an ice nova dealing Ice damage in an area around the caster.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Increases area of effect.
Grove Guardian ("utito sio vita"):
    » Rank 1: Increases a target's max health/mana for a short duration.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Increases a target's max health/mana by additional 5%.
Paladin:
Holy Devotion ("utito sio san"):
    » Rank 1: Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 50%.
    » Rank 4: Increases reflection by 50%.
Mirage Archer ("utevo res con"):
    » Rank 1: Summons a Mirage Archer to aid the caster in combat against non-player creatures for 120 seconds.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 50%.
    » Rank 4: Increases the number of spell targets by 2.
Knight:
Brambles ("utamo mas tempo"):
    » Rank 1: Reflects 50% of non-player melee damage dealt to the caster back to their attacker for 120 seconds.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 50%.
    » Rank 4: Increases reflection by 50%.
Blade Vortex ("exori gran mas"):
    » Rank 1: Summons a vortex of blades around the caster, dealing damage to all non-player creatures that are hit by the blade.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Summons an additional blade.

Old Artifact Spells

Sorcerer:
Thunder Storm ("utori mas vis"):
    » Rank 1: Summons a thunder storm that periodically zaps the caster's closest non-player targets and electrifies them.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Incrases the number of spell targets by 2.
Transcend ("utori rai sio"):
    » Rank 1: Increases all damage dealt to monsters for all party and guild members within 30 tile distance. This spell applies a 30 minute debuff to all affected players making them unable to benefit from the Transcend effect again during that time.
    » Rank 2: Remove soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Increases damage buff by 5%.
Druid:
Rejuvenation ("utura sio"):
    » Rank 1: Restores a target's health periodically.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Increases healing frequency by 50%.
Healing Totem ("utevo res vita"):
    » Rank 1: Creates a healing totem in a position near the caster that periodically restores a moderate amount of health and cures paralysis for all players and summons in a large circular area around the totem.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 25%.
    » Rank 4: Increases healing frequency by 25%.
Paladin:
Volley ("exevo con hur"):
    » Rank 1: Shoots a volley of ammunition from the caster's bow or crossbow in a cone-shaped Physical attack directly in front of the caster.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases damage.
    » Rank 4: Increases critical strike chance by 50%.
Strafe ("exori mas con"):
    » Rank 1: Shoots an ethereal spear at the caster's nearest non-player targets dealing Physical damage over time.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases the number of spell targets by 2.
    » Rank 4: Increases critical strike chance by 50%.
Knight:
Cleave ("utito mas tempo"):
    » Rank 1: The caster's melee damage splashes to nearby targets for 60 seconds.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 50%.
    » Rank 4: Increases area of effect.
Fortitude ("utamo rai tempo"):
    » Rank 1: Massively reduces all damage taken by 75% for 10 seconds.
    » Rank 2: Removes soul cost.
    » Rank 3: Increases duration by 50%.
    » Rank 4: Increases damage reduction by 20%.

Red


WingedAssassin
14 Dec 19 01:09 AM
Shouldn't the paladin first spell be different.

Original text:
Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.

Shouldn't it be:

Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster back onto the caster's target for 120 seconds.


Red
14 Dec 19 01:43 AM
WingedAssassin said:
Shouldn't the paladin first spell be different.

Original text:
Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.

Shouldn't it be:

Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster back onto the caster's target for 120 seconds.
Great question!

The spell description is accurate. The Paladin's spell "Holy Devotion" actually does redirect 10% of damage dealt to the caster's target back onto the caster. The spell name "Holy Devotion" describes the caster's devotion toward their target. It's a defensive spell by the caster to mitigate some of the damage taken by a primary target back to the caster in an attempt to increase the caster's target's opportunity at survival. For example, think of a knight taking heavy damage and a Paladin willing to share some of their burden with them to improve the knight's likelihood of survival and the overall team's likelihood of success at a given task.

Red


WingedAssassin
14 Dec 19 03:57 AM
Red said:
WingedAssassin said:
Shouldn't the paladin first spell be different.

Original text:
Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.

Shouldn't it be:

Paladin:
Holy Devotion ("utito sio san"): Redirects 10% of damage dealt to the caster back onto the caster's target for 120 seconds.
Great question!

The spell description is accurate. The Paladin's spell "Holy Devotion" actually does redirect 10% of damage dealt to the caster's target back onto the caster. The spell name "Holy Devotion" describes the caster's devotion toward their target. It's a defensive spell by the caster to mitigate some of the damage taken by a primary target back to the caster in an attempt to increase the caster's target's opportunity at survival. For example, think of a knight taking heavy damage and a Paladin willing to share some of their burden with them to improve the knight's likelihood of survival and the overall team's likelihood of success at a given task.

Red

Aah OK great. I automatically assumed that it was an offensive spell.
Do we have to put the name of the target in the spell? Or do we have to "attack" the target to use it?


WingedAssassin
14 Dec 19 04:02 AM
Extra question on the ranks

Paladin:
Holy Devotion ("utito sio san"):
» Rank 1: Redirects 10% of damage dealt to the caster's target back onto the caster for 120 seconds.
» Rank 2: Removes soul cost.
» Rank 3: Increases duration by 50%.
» Rank 4: Increases reflection by 50%.

On rank 4 it gets an extra 50%. I assume it's an extra 50% of the original 10% so that would give it a total of 15%.
And not 10%+50%=60% am I right?
Guess it's the same with other spells


Diath
14 Dec 19 07:46 AM
WingedAssassin said:
Aah OK great. I automatically assumed that it was an offensive spell.
Do we have to put the name of the target in the spell? Or do we have to "attack" the target to use it?
You put the target name after the spell, much like exura sio.

WingedAssassin said:
On rank 4 it gets an extra 50%. I assume it's an extra 50% of the original 10% so that would give it a total of 15%.
And not 10%+50%=60% am I right?
Guess it's the same with other spells
That's correct, it increases the original value by 50% for a total of 15%. That should be consistent across all of the new spells.


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